Fix database constraints and team builder save functionality

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
megaproxy 2025-07-14 21:10:28 +01:00
parent 60dbcae113
commit 08f7aa8ea8
3 changed files with 382 additions and 20 deletions

View file

@ -70,17 +70,30 @@ Web: Enter PIN → Validate PIN → Apply Database Changes → Clear Request
## 🐛 Known Issues & Bugs
### None Currently Known ✅
All major bugs have been resolved:
- ✅ Fixed gym battle syntax errors
- ✅ Fixed player profile crashes with encounter data
- ✅ Fixed database column mapping issues
- ✅ Fixed indentation and import errors
### Current Issues - CRITICAL
- **Team Builder Auto-Move** - Active pets get moved to storage on page load automatically
- **Save Button Not Working** - Team builder save returns 501 "not implemented" error
- **Experience Not Saving** - Pet EXP doesn't persist or isn't visible in profiles
- **Achievement Travel Bug** - Players can't travel despite having achievements until catching a pet
- **Team Builder Save Auth** - PIN verification system not implemented in handlers
### Current Issues - HIGH PRIORITY
- **Item Spawn Rate** - Items too common, need lower spawn rates
- **Location Wild Pets** - Same pets listed multiple times, broken "+(number) more" button
- **Petdex Accuracy** - Missing types in summary, showing pet instances instead of locations
- **Pet Spawns Logic** - Common pets should spawn in most compatible locations
- **Missing Database Tables** - No species_moves table for move learning system
### Current Issues - MEDIUM PRIORITY
- **Team Command Navigation** - !team should link to web team page instead of IRC output
- **Pet Rename UX** - Should be done via team builder with edit buttons + PIN auth
- **Max Team Size** - Need to implement and enforce team size limits
### Recently Fixed
- **Player Profile Crash** - Fixed 'int' object has no attribute 'split' error
- **Battle System Syntax** - Resolved indentation issues in gym battle completion
- **Battle System Syntax** - Resolved indentation issues in gym battle completion
- **Encounter Data Mapping** - Corrected SQL column indices
- **Team Builder Drag-Drop** - Fixed drag and drop functionality with backup double-click
---

View file

@ -315,6 +315,58 @@ class Database:
)
""")
# Create species_moves table for move learning system
await db.execute("""
CREATE TABLE IF NOT EXISTS species_moves (
id INTEGER PRIMARY KEY AUTOINCREMENT,
species_id INTEGER NOT NULL,
move_id INTEGER NOT NULL,
learn_level INTEGER NOT NULL,
learn_method TEXT DEFAULT 'level',
FOREIGN KEY (species_id) REFERENCES pet_species (id),
FOREIGN KEY (move_id) REFERENCES moves (id),
UNIQUE(species_id, move_id, learn_level)
)
""")
# Create location type compatibility table
await db.execute("""
CREATE TABLE IF NOT EXISTS location_type_compatibility (
id INTEGER PRIMARY KEY AUTOINCREMENT,
location_id INTEGER NOT NULL,
pet_type TEXT NOT NULL,
compatibility_modifier REAL DEFAULT 1.0,
FOREIGN KEY (location_id) REFERENCES locations (id),
UNIQUE(location_id, pet_type)
)
""")
# Create indexes for performance optimization
await db.execute("CREATE INDEX IF NOT EXISTS idx_pets_player_active ON pets (player_id, is_active)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_pets_species ON pets (species_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_player_encounters_player ON player_encounters (player_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_player_encounters_species ON player_encounters (species_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_location_spawns_location ON location_spawns (location_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_species ON species_moves (species_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_level ON species_moves (learn_level)")
# Add team size validation trigger
await db.execute("""
CREATE TRIGGER IF NOT EXISTS validate_team_size_on_update
AFTER UPDATE OF is_active ON pets
WHEN NEW.is_active != OLD.is_active
BEGIN
UPDATE pets SET is_active = OLD.is_active
WHERE id = NEW.id AND (
SELECT COUNT(*) FROM pets
WHERE player_id = NEW.player_id AND is_active = TRUE
) < 1;
END
""")
# Enable foreign key constraints
await db.execute("PRAGMA foreign_keys = ON")
await db.commit()
async def get_player(self, nickname: str) -> Optional[Dict]:
@ -863,10 +915,10 @@ class Database:
"levels_gained": new_level - old_level
}
# Update experience
# Update experience and level
await db.execute("""
UPDATE pets SET experience = ? WHERE id = ?
""", (new_exp, pet_id))
UPDATE pets SET experience = ?, level = ? WHERE id = ?
""", (new_exp, new_level, pet_id))
# Handle level up if it occurred
if new_level > old_level:
@ -1585,4 +1637,105 @@ class Database:
"success": True,
"pins_cleaned": pins_cleaned,
"changes_cleaned": changes_cleaned
}
# Species Moves System Methods
async def get_species_moves(self, species_id: int, max_level: int = None) -> List[Dict]:
"""Get moves that a species can learn up to a certain level"""
async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row
query = """
SELECT sm.*, m.name, m.type, m.category, m.power, m.accuracy, m.pp, m.description
FROM species_moves sm
JOIN moves m ON sm.move_id = m.id
WHERE sm.species_id = ?
"""
params = [species_id]
if max_level:
query += " AND sm.learn_level <= ?"
params.append(max_level)
query += " ORDER BY sm.learn_level ASC"
cursor = await db.execute(query, params)
rows = await cursor.fetchall()
return [dict(row) for row in rows]
async def get_learnable_moves_for_pet(self, pet_id: int) -> List[Dict]:
"""Get moves a specific pet can learn at their current level"""
async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row
# Get pet info
cursor = await db.execute("""
SELECT p.species_id, p.level, p.id
FROM pets p WHERE p.id = ?
""", (pet_id,))
pet = await cursor.fetchone()
if not pet:
return []
# Get moves the pet can learn but doesn't know yet
cursor = await db.execute("""
SELECT sm.*, m.name, m.type, m.category, m.power, m.accuracy, m.pp, m.description
FROM species_moves sm
JOIN moves m ON sm.move_id = m.id
WHERE sm.species_id = ? AND sm.learn_level <= ?
AND sm.move_id NOT IN (
SELECT pm.move_id FROM pet_moves pm WHERE pm.pet_id = ?
)
ORDER BY sm.learn_level DESC
""", (pet["species_id"], pet["level"], pet_id))
rows = await cursor.fetchall()
return [dict(row) for row in rows]
async def validate_team_composition(self, player_id: int, proposed_changes: Dict) -> Dict:
"""Validate team changes before applying them"""
async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row
# Get current pet states
cursor = await db.execute("""
SELECT id, is_active FROM pets WHERE player_id = ?
""", (player_id,))
current_pets = {str(row["id"]): bool(row["is_active"]) for row in await cursor.fetchall()}
# Apply proposed changes to current state
new_state = current_pets.copy()
for pet_id, new_active_state in proposed_changes.items():
if pet_id in new_state:
new_state[pet_id] = new_active_state
# Count active pets in new state
active_count = sum(1 for is_active in new_state.values() if is_active)
# Validate constraints
if active_count < 1:
return {"valid": False, "error": "Must have at least 1 active pet"}
if active_count > 6: # Pokemon-style 6 pet limit
return {"valid": False, "error": "Cannot have more than 6 active pets"}
return {"valid": True, "active_count": active_count}
async def get_team_composition(self, player_id: int) -> Dict:
"""Get current team composition stats"""
async with aiosqlite.connect(self.db_path) as db:
cursor = await db.execute("""
SELECT
COUNT(*) as total_pets,
SUM(CASE WHEN is_active THEN 1 ELSE 0 END) as active_pets,
SUM(CASE WHEN NOT is_active THEN 1 ELSE 0 END) as storage_pets
FROM pets WHERE player_id = ?
""", (player_id,))
result = await cursor.fetchone()
return {
"total_pets": result[0],
"active_pets": result[1],
"storage_pets": result[2]
}

View file

@ -20,6 +20,11 @@ from src.database import Database
class PetBotRequestHandler(BaseHTTPRequestHandler):
"""HTTP request handler for PetBot web server"""
@property
def database(self):
"""Get database instance from server"""
return self.server.database
def do_GET(self):
"""Handle GET requests"""
parsed_path = urlparse(self.path)
@ -2442,9 +2447,23 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
color: var(--text-secondary);
font-style: italic;
}}
.back-link {{
color: var(--text-accent);
text-decoration: none;
margin-bottom: 20px;
display: inline-block;
font-weight: 500;
}}
.back-link:hover {{
text-decoration: underline;
}}
</style>
</head>
<body>
<a href="/player/{nickname}" class="back-link"> Back to {nickname}'s Profile</a>
<div class="header">
<h1>🐾 Team Builder</h1>
<p>Drag pets between Active and Storage to build your perfect team</p>
@ -2560,14 +2579,20 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
}});
}}
// Initialize team state
document.querySelectorAll('.pet-card').forEach(card => {{
// Initialize team state with debugging
console.log('Initializing team state...');
document.querySelectorAll('.pet-card').forEach((card, index) => {{
const petId = card.dataset.petId;
const isActive = card.dataset.active === 'true';
originalTeam[petId] = isActive;
currentTeam[petId] = isActive;
console.log(`Pet ${{index}}: ID=${{petId}}, isActive=${{isActive}}, parentContainer=${{card.parentElement.id}}`);
}});
console.log('Original team state:', originalTeam);
console.log('Current team state:', currentTeam);
// Completely rewritten drag and drop - simpler approach
function initializeDragAndDrop() {{
console.log('Initializing drag and drop...');
@ -2682,13 +2707,21 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
}}
function movePetToActive(petId) {{
console.log(`movePetToActive called for pet ${{petId}}`);
const card = document.querySelector(`[data-pet-id="${{petId}}"]`);
if (!card) return;
if (!card) {{
console.log(`No card found for pet ${{petId}}`);
return;
}}
const activeContainer = document.getElementById('active-container');
const currentIsActive = currentTeam[petId];
console.log(`Pet ${{petId}} current state: ${{currentIsActive ? 'active' : 'storage'}}`);
if (!currentIsActive) {{
console.log(`Moving pet ${{petId}} to active...`);
// Update state
currentTeam[petId] = true;
@ -2704,17 +2737,27 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
updateDropZoneVisibility();
console.log('Pet moved to active successfully');
}} else {{
console.log(`Pet ${{petId}} is already active, no move needed`);
}}
}}
function movePetToStorage(petId) {{
console.log(`movePetToStorage called for pet ${{petId}}`);
const card = document.querySelector(`[data-pet-id="${{petId}}"]`);
if (!card) return;
if (!card) {{
console.log(`No card found for pet ${{petId}}`);
return;
}}
const storageContainer = document.getElementById('storage-container');
const currentIsActive = currentTeam[petId];
console.log(`Pet ${{petId}} current state: ${{currentIsActive ? 'active' : 'storage'}}`);
if (currentIsActive) {{
console.log(`Moving pet ${{petId}} to storage...`);
// Update state
currentTeam[petId] = false;
@ -2730,6 +2773,8 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
updateDropZoneVisibility();
console.log('Pet moved to storage successfully');
}} else {{
console.log(`Pet ${{petId}} is already in storage, no move needed`);
}}
}}
@ -2740,8 +2785,23 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
const activeDrop = document.getElementById('active-drop');
const storageDrop = document.getElementById('storage-drop');
activeDrop.style.display = activeContainer.children.length > 0 ? 'none' : 'flex';
storageDrop.style.display = storageContainer.children.length > 0 ? 'none' : 'flex';
// Use CSS classes instead of direct style manipulation
if (activeContainer.children.length > 0) {{
activeDrop.classList.add('has-pets');
}} else {{
activeDrop.classList.remove('has-pets');
}}
if (storageContainer.children.length > 0) {{
storageDrop.classList.add('has-pets');
}} else {{
storageDrop.classList.remove('has-pets');
}}
console.log('Drop zone visibility updated:', {{
activeContainerPets: activeContainer.children.length,
storageContainerPets: storageContainer.children.length
}});
}}
function updateSaveButton() {{
@ -2850,16 +2910,31 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
}}
}});
// Initialize interface
// Initialize interface with debugging
console.log('Starting initialization...');
// Debug initial state
const activeContainer = document.getElementById('active-container');
const storageContainer = document.getElementById('storage-container');
console.log('Initial state:', {{
activePets: activeContainer.children.length,
storagePets: storageContainer.children.length
}});
initializeDragAndDrop();
addClickToMoveBackup(); // Add double-click as backup
updateSaveButton();
console.log('Before updateDropZoneVisibility...');
updateDropZoneVisibility();
console.log('Initialization complete.');
// Run test to verify everything is working
setTimeout(() => {{
console.log('Running delayed test...');
runDragDropTest();
}}, 500);
}}, 1000);
// Add test button for manual debugging
const testButton = document.createElement('button');
@ -2897,11 +2972,132 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
def handle_team_save(self, nickname):
"""Handle team save request and generate PIN"""
self.send_json_response({"success": False, "error": "Team save not fully implemented yet"}, 501)
try:
# Get POST data
content_length = int(self.headers.get('Content-Length', 0))
if content_length == 0:
self.send_json_response({"success": False, "error": "No data provided"}, 400)
return
post_data = self.rfile.read(content_length).decode('utf-8')
# Parse JSON data
import json
try:
team_data = json.loads(post_data)
except json.JSONDecodeError:
self.send_json_response({"success": False, "error": "Invalid JSON data"}, 400)
return
# Run async operations
import asyncio
result = asyncio.run(self._handle_team_save_async(nickname, team_data))
if result["success"]:
self.send_json_response(result, 200)
else:
self.send_json_response(result, 400)
except Exception as e:
print(f"Error in handle_team_save: {e}")
self.send_json_response({"success": False, "error": "Internal server error"}, 500)
async def _handle_team_save_async(self, nickname, team_data):
"""Async handler for team save"""
try:
# Get player
player = await self.database.get_player(nickname)
if not player:
return {"success": False, "error": "Player not found"}
# Validate team composition
validation = await self.database.validate_team_composition(player["id"], team_data)
if not validation["valid"]:
return {"success": False, "error": validation["error"]}
# Create pending team change with PIN
import json
result = await self.database.create_pending_team_change(
player["id"],
json.dumps(team_data)
)
if result["success"]:
# Send PIN via IRC
self.send_pin_via_irc(nickname, result["pin_code"])
return {
"success": True,
"message": "PIN sent to your IRC private messages",
"expires_in_minutes": 10
}
else:
return result
except Exception as e:
print(f"Error in _handle_team_save_async: {e}")
return {"success": False, "error": str(e)}
def handle_team_verify(self, nickname):
"""Handle PIN verification and apply team changes"""
self.send_json_response({"success": False, "error": "PIN verification not fully implemented yet"}, 501)
try:
# Get POST data
content_length = int(self.headers.get('Content-Length', 0))
if content_length == 0:
self.send_json_response({"success": False, "error": "No PIN provided"}, 400)
return
post_data = self.rfile.read(content_length).decode('utf-8')
# Parse JSON data
import json
try:
data = json.loads(post_data)
pin_code = data.get("pin", "").strip()
except (json.JSONDecodeError, AttributeError):
self.send_json_response({"success": False, "error": "Invalid data format"}, 400)
return
if not pin_code:
self.send_json_response({"success": False, "error": "PIN code is required"}, 400)
return
# Run async operations
import asyncio
result = asyncio.run(self._handle_team_verify_async(nickname, pin_code))
if result["success"]:
self.send_json_response(result, 200)
else:
self.send_json_response(result, 400)
except Exception as e:
print(f"Error in handle_team_verify: {e}")
self.send_json_response({"success": False, "error": "Internal server error"}, 500)
async def _handle_team_verify_async(self, nickname, pin_code):
"""Async handler for PIN verification"""
try:
# Get player
player = await self.database.get_player(nickname)
if not player:
return {"success": False, "error": "Player not found"}
# Apply team changes with PIN verification
result = await self.database.apply_team_change(player["id"], pin_code)
if result["success"]:
return {
"success": True,
"message": f"Team changes applied successfully! {result['changes_applied']} pets updated.",
"changes_applied": result["changes_applied"]
}
else:
return result
except Exception as e:
print(f"Error in _handle_team_verify_async: {e}")
return {"success": False, "error": str(e)}
def send_pin_via_irc(self, nickname, pin_code):
"""Send PIN to player via IRC private message"""