Fix database constraints and team builder save functionality
🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
60dbcae113
commit
08f7aa8ea8
3 changed files with 382 additions and 20 deletions
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@ -70,17 +70,30 @@ Web: Enter PIN → Validate PIN → Apply Database Changes → Clear Request
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## 🐛 Known Issues & Bugs
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### None Currently Known ✅
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All major bugs have been resolved:
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- ✅ Fixed gym battle syntax errors
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- ✅ Fixed player profile crashes with encounter data
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- ✅ Fixed database column mapping issues
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- ✅ Fixed indentation and import errors
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### Current Issues - CRITICAL
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- **Team Builder Auto-Move** - Active pets get moved to storage on page load automatically
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- **Save Button Not Working** - Team builder save returns 501 "not implemented" error
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- **Experience Not Saving** - Pet EXP doesn't persist or isn't visible in profiles
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- **Achievement Travel Bug** - Players can't travel despite having achievements until catching a pet
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- **Team Builder Save Auth** - PIN verification system not implemented in handlers
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### Current Issues - HIGH PRIORITY
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- **Item Spawn Rate** - Items too common, need lower spawn rates
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- **Location Wild Pets** - Same pets listed multiple times, broken "+(number) more" button
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- **Petdex Accuracy** - Missing types in summary, showing pet instances instead of locations
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- **Pet Spawns Logic** - Common pets should spawn in most compatible locations
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- **Missing Database Tables** - No species_moves table for move learning system
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### Current Issues - MEDIUM PRIORITY
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- **Team Command Navigation** - !team should link to web team page instead of IRC output
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- **Pet Rename UX** - Should be done via team builder with edit buttons + PIN auth
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- **Max Team Size** - Need to implement and enforce team size limits
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### Recently Fixed
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- **Player Profile Crash** - Fixed 'int' object has no attribute 'split' error
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- **Battle System Syntax** - Resolved indentation issues in gym battle completion
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- **Battle System Syntax** - Resolved indentation issues in gym battle completion
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- **Encounter Data Mapping** - Corrected SQL column indices
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- **Team Builder Drag-Drop** - Fixed drag and drop functionality with backup double-click
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---
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159
src/database.py
159
src/database.py
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@ -315,6 +315,58 @@ class Database:
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)
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""")
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# Create species_moves table for move learning system
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await db.execute("""
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CREATE TABLE IF NOT EXISTS species_moves (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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species_id INTEGER NOT NULL,
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move_id INTEGER NOT NULL,
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learn_level INTEGER NOT NULL,
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learn_method TEXT DEFAULT 'level',
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FOREIGN KEY (species_id) REFERENCES pet_species (id),
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FOREIGN KEY (move_id) REFERENCES moves (id),
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UNIQUE(species_id, move_id, learn_level)
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)
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""")
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# Create location type compatibility table
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await db.execute("""
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CREATE TABLE IF NOT EXISTS location_type_compatibility (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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location_id INTEGER NOT NULL,
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pet_type TEXT NOT NULL,
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compatibility_modifier REAL DEFAULT 1.0,
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FOREIGN KEY (location_id) REFERENCES locations (id),
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UNIQUE(location_id, pet_type)
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)
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""")
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# Create indexes for performance optimization
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await db.execute("CREATE INDEX IF NOT EXISTS idx_pets_player_active ON pets (player_id, is_active)")
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await db.execute("CREATE INDEX IF NOT EXISTS idx_pets_species ON pets (species_id)")
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await db.execute("CREATE INDEX IF NOT EXISTS idx_player_encounters_player ON player_encounters (player_id)")
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await db.execute("CREATE INDEX IF NOT EXISTS idx_player_encounters_species ON player_encounters (species_id)")
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await db.execute("CREATE INDEX IF NOT EXISTS idx_location_spawns_location ON location_spawns (location_id)")
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await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_species ON species_moves (species_id)")
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await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_level ON species_moves (learn_level)")
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# Add team size validation trigger
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await db.execute("""
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CREATE TRIGGER IF NOT EXISTS validate_team_size_on_update
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AFTER UPDATE OF is_active ON pets
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WHEN NEW.is_active != OLD.is_active
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BEGIN
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UPDATE pets SET is_active = OLD.is_active
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WHERE id = NEW.id AND (
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SELECT COUNT(*) FROM pets
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WHERE player_id = NEW.player_id AND is_active = TRUE
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) < 1;
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END
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""")
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# Enable foreign key constraints
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await db.execute("PRAGMA foreign_keys = ON")
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await db.commit()
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async def get_player(self, nickname: str) -> Optional[Dict]:
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@ -863,10 +915,10 @@ class Database:
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"levels_gained": new_level - old_level
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}
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# Update experience
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# Update experience and level
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await db.execute("""
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UPDATE pets SET experience = ? WHERE id = ?
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""", (new_exp, pet_id))
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UPDATE pets SET experience = ?, level = ? WHERE id = ?
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""", (new_exp, new_level, pet_id))
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# Handle level up if it occurred
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if new_level > old_level:
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@ -1585,4 +1637,105 @@ class Database:
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"success": True,
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"pins_cleaned": pins_cleaned,
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"changes_cleaned": changes_cleaned
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}
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# Species Moves System Methods
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async def get_species_moves(self, species_id: int, max_level: int = None) -> List[Dict]:
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"""Get moves that a species can learn up to a certain level"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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query = """
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SELECT sm.*, m.name, m.type, m.category, m.power, m.accuracy, m.pp, m.description
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FROM species_moves sm
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JOIN moves m ON sm.move_id = m.id
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WHERE sm.species_id = ?
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"""
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params = [species_id]
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if max_level:
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query += " AND sm.learn_level <= ?"
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params.append(max_level)
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query += " ORDER BY sm.learn_level ASC"
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cursor = await db.execute(query, params)
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rows = await cursor.fetchall()
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return [dict(row) for row in rows]
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async def get_learnable_moves_for_pet(self, pet_id: int) -> List[Dict]:
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"""Get moves a specific pet can learn at their current level"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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# Get pet info
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cursor = await db.execute("""
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SELECT p.species_id, p.level, p.id
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FROM pets p WHERE p.id = ?
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""", (pet_id,))
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pet = await cursor.fetchone()
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if not pet:
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return []
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# Get moves the pet can learn but doesn't know yet
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cursor = await db.execute("""
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SELECT sm.*, m.name, m.type, m.category, m.power, m.accuracy, m.pp, m.description
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FROM species_moves sm
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JOIN moves m ON sm.move_id = m.id
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WHERE sm.species_id = ? AND sm.learn_level <= ?
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AND sm.move_id NOT IN (
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SELECT pm.move_id FROM pet_moves pm WHERE pm.pet_id = ?
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)
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ORDER BY sm.learn_level DESC
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""", (pet["species_id"], pet["level"], pet_id))
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rows = await cursor.fetchall()
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return [dict(row) for row in rows]
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async def validate_team_composition(self, player_id: int, proposed_changes: Dict) -> Dict:
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"""Validate team changes before applying them"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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# Get current pet states
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cursor = await db.execute("""
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SELECT id, is_active FROM pets WHERE player_id = ?
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""", (player_id,))
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current_pets = {str(row["id"]): bool(row["is_active"]) for row in await cursor.fetchall()}
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# Apply proposed changes to current state
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new_state = current_pets.copy()
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for pet_id, new_active_state in proposed_changes.items():
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if pet_id in new_state:
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new_state[pet_id] = new_active_state
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# Count active pets in new state
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active_count = sum(1 for is_active in new_state.values() if is_active)
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# Validate constraints
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if active_count < 1:
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return {"valid": False, "error": "Must have at least 1 active pet"}
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if active_count > 6: # Pokemon-style 6 pet limit
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return {"valid": False, "error": "Cannot have more than 6 active pets"}
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return {"valid": True, "active_count": active_count}
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async def get_team_composition(self, player_id: int) -> Dict:
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"""Get current team composition stats"""
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async with aiosqlite.connect(self.db_path) as db:
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cursor = await db.execute("""
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SELECT
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COUNT(*) as total_pets,
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SUM(CASE WHEN is_active THEN 1 ELSE 0 END) as active_pets,
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SUM(CASE WHEN NOT is_active THEN 1 ELSE 0 END) as storage_pets
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FROM pets WHERE player_id = ?
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""", (player_id,))
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result = await cursor.fetchone()
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return {
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"total_pets": result[0],
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"active_pets": result[1],
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"storage_pets": result[2]
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}
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216
webserver.py
216
webserver.py
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@ -20,6 +20,11 @@ from src.database import Database
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class PetBotRequestHandler(BaseHTTPRequestHandler):
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"""HTTP request handler for PetBot web server"""
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@property
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def database(self):
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"""Get database instance from server"""
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return self.server.database
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def do_GET(self):
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"""Handle GET requests"""
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parsed_path = urlparse(self.path)
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@ -2442,9 +2447,23 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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color: var(--text-secondary);
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font-style: italic;
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}}
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.back-link {{
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color: var(--text-accent);
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text-decoration: none;
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margin-bottom: 20px;
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display: inline-block;
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font-weight: 500;
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}}
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.back-link:hover {{
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text-decoration: underline;
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}}
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</style>
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</head>
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<body>
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<a href="/player/{nickname}" class="back-link">← Back to {nickname}'s Profile</a>
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<div class="header">
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<h1>🐾 Team Builder</h1>
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<p>Drag pets between Active and Storage to build your perfect team</p>
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@ -2560,14 +2579,20 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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}});
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}}
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// Initialize team state
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document.querySelectorAll('.pet-card').forEach(card => {{
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// Initialize team state with debugging
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console.log('Initializing team state...');
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document.querySelectorAll('.pet-card').forEach((card, index) => {{
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const petId = card.dataset.petId;
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const isActive = card.dataset.active === 'true';
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originalTeam[petId] = isActive;
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currentTeam[petId] = isActive;
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console.log(`Pet ${{index}}: ID=${{petId}}, isActive=${{isActive}}, parentContainer=${{card.parentElement.id}}`);
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}});
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console.log('Original team state:', originalTeam);
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console.log('Current team state:', currentTeam);
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// Completely rewritten drag and drop - simpler approach
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function initializeDragAndDrop() {{
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console.log('Initializing drag and drop...');
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@ -2682,13 +2707,21 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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}}
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function movePetToActive(petId) {{
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console.log(`movePetToActive called for pet ${{petId}}`);
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const card = document.querySelector(`[data-pet-id="${{petId}}"]`);
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if (!card) return;
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if (!card) {{
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console.log(`No card found for pet ${{petId}}`);
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return;
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}}
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const activeContainer = document.getElementById('active-container');
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const currentIsActive = currentTeam[petId];
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console.log(`Pet ${{petId}} current state: ${{currentIsActive ? 'active' : 'storage'}}`);
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if (!currentIsActive) {{
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console.log(`Moving pet ${{petId}} to active...`);
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// Update state
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currentTeam[petId] = true;
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@ -2704,17 +2737,27 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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updateDropZoneVisibility();
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console.log('Pet moved to active successfully');
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}} else {{
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console.log(`Pet ${{petId}} is already active, no move needed`);
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}}
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}}
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function movePetToStorage(petId) {{
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console.log(`movePetToStorage called for pet ${{petId}}`);
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const card = document.querySelector(`[data-pet-id="${{petId}}"]`);
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if (!card) return;
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if (!card) {{
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console.log(`No card found for pet ${{petId}}`);
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return;
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}}
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const storageContainer = document.getElementById('storage-container');
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const currentIsActive = currentTeam[petId];
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console.log(`Pet ${{petId}} current state: ${{currentIsActive ? 'active' : 'storage'}}`);
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if (currentIsActive) {{
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console.log(`Moving pet ${{petId}} to storage...`);
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// Update state
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currentTeam[petId] = false;
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@ -2730,6 +2773,8 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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updateDropZoneVisibility();
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console.log('Pet moved to storage successfully');
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}} else {{
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console.log(`Pet ${{petId}} is already in storage, no move needed`);
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}}
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}}
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@ -2740,8 +2785,23 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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const activeDrop = document.getElementById('active-drop');
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const storageDrop = document.getElementById('storage-drop');
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activeDrop.style.display = activeContainer.children.length > 0 ? 'none' : 'flex';
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storageDrop.style.display = storageContainer.children.length > 0 ? 'none' : 'flex';
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// Use CSS classes instead of direct style manipulation
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if (activeContainer.children.length > 0) {{
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activeDrop.classList.add('has-pets');
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}} else {{
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activeDrop.classList.remove('has-pets');
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}}
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if (storageContainer.children.length > 0) {{
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storageDrop.classList.add('has-pets');
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}} else {{
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storageDrop.classList.remove('has-pets');
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}}
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console.log('Drop zone visibility updated:', {{
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activeContainerPets: activeContainer.children.length,
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storageContainerPets: storageContainer.children.length
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}});
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}}
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function updateSaveButton() {{
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@ -2850,16 +2910,31 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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}}
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}});
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// Initialize interface
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// Initialize interface with debugging
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console.log('Starting initialization...');
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// Debug initial state
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const activeContainer = document.getElementById('active-container');
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const storageContainer = document.getElementById('storage-container');
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console.log('Initial state:', {{
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activePets: activeContainer.children.length,
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storagePets: storageContainer.children.length
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}});
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initializeDragAndDrop();
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addClickToMoveBackup(); // Add double-click as backup
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updateSaveButton();
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console.log('Before updateDropZoneVisibility...');
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updateDropZoneVisibility();
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console.log('Initialization complete.');
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// Run test to verify everything is working
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setTimeout(() => {{
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console.log('Running delayed test...');
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runDragDropTest();
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}}, 500);
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}}, 1000);
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// Add test button for manual debugging
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const testButton = document.createElement('button');
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@ -2897,11 +2972,132 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
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def handle_team_save(self, nickname):
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"""Handle team save request and generate PIN"""
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self.send_json_response({"success": False, "error": "Team save not fully implemented yet"}, 501)
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try:
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# Get POST data
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content_length = int(self.headers.get('Content-Length', 0))
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if content_length == 0:
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self.send_json_response({"success": False, "error": "No data provided"}, 400)
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return
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post_data = self.rfile.read(content_length).decode('utf-8')
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# Parse JSON data
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import json
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try:
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team_data = json.loads(post_data)
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except json.JSONDecodeError:
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self.send_json_response({"success": False, "error": "Invalid JSON data"}, 400)
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return
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# Run async operations
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import asyncio
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result = asyncio.run(self._handle_team_save_async(nickname, team_data))
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if result["success"]:
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self.send_json_response(result, 200)
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else:
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self.send_json_response(result, 400)
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except Exception as e:
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print(f"Error in handle_team_save: {e}")
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self.send_json_response({"success": False, "error": "Internal server error"}, 500)
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async def _handle_team_save_async(self, nickname, team_data):
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"""Async handler for team save"""
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try:
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# Get player
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player = await self.database.get_player(nickname)
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if not player:
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return {"success": False, "error": "Player not found"}
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# Validate team composition
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validation = await self.database.validate_team_composition(player["id"], team_data)
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if not validation["valid"]:
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return {"success": False, "error": validation["error"]}
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# Create pending team change with PIN
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import json
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result = await self.database.create_pending_team_change(
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player["id"],
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json.dumps(team_data)
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)
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if result["success"]:
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# Send PIN via IRC
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self.send_pin_via_irc(nickname, result["pin_code"])
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return {
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"success": True,
|
||||
"message": "PIN sent to your IRC private messages",
|
||||
"expires_in_minutes": 10
|
||||
}
|
||||
else:
|
||||
return result
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error in _handle_team_save_async: {e}")
|
||||
return {"success": False, "error": str(e)}
|
||||
|
||||
def handle_team_verify(self, nickname):
|
||||
"""Handle PIN verification and apply team changes"""
|
||||
self.send_json_response({"success": False, "error": "PIN verification not fully implemented yet"}, 501)
|
||||
try:
|
||||
# Get POST data
|
||||
content_length = int(self.headers.get('Content-Length', 0))
|
||||
if content_length == 0:
|
||||
self.send_json_response({"success": False, "error": "No PIN provided"}, 400)
|
||||
return
|
||||
|
||||
post_data = self.rfile.read(content_length).decode('utf-8')
|
||||
|
||||
# Parse JSON data
|
||||
import json
|
||||
try:
|
||||
data = json.loads(post_data)
|
||||
pin_code = data.get("pin", "").strip()
|
||||
except (json.JSONDecodeError, AttributeError):
|
||||
self.send_json_response({"success": False, "error": "Invalid data format"}, 400)
|
||||
return
|
||||
|
||||
if not pin_code:
|
||||
self.send_json_response({"success": False, "error": "PIN code is required"}, 400)
|
||||
return
|
||||
|
||||
# Run async operations
|
||||
import asyncio
|
||||
result = asyncio.run(self._handle_team_verify_async(nickname, pin_code))
|
||||
|
||||
if result["success"]:
|
||||
self.send_json_response(result, 200)
|
||||
else:
|
||||
self.send_json_response(result, 400)
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error in handle_team_verify: {e}")
|
||||
self.send_json_response({"success": False, "error": "Internal server error"}, 500)
|
||||
|
||||
async def _handle_team_verify_async(self, nickname, pin_code):
|
||||
"""Async handler for PIN verification"""
|
||||
try:
|
||||
# Get player
|
||||
player = await self.database.get_player(nickname)
|
||||
if not player:
|
||||
return {"success": False, "error": "Player not found"}
|
||||
|
||||
# Apply team changes with PIN verification
|
||||
result = await self.database.apply_team_change(player["id"], pin_code)
|
||||
|
||||
if result["success"]:
|
||||
return {
|
||||
"success": True,
|
||||
"message": f"Team changes applied successfully! {result['changes_applied']} pets updated.",
|
||||
"changes_applied": result["changes_applied"]
|
||||
}
|
||||
else:
|
||||
return result
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error in _handle_team_verify_async: {e}")
|
||||
return {"success": False, "error": str(e)}
|
||||
|
||||
def send_pin_via_irc(self, nickname, pin_code):
|
||||
"""Send PIN to player via IRC private message"""
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue