Fix achievement progression by moving Whispering Woods unlock
🎯 Achievement System Improvements: - Pet Collector achievement (5 pets) now unlocks Whispering Woods - Nature Explorer achievement (3 Grass species) no longer unlocks location - Added 2 new Grass-type pets: Vinewrap and Bloomtail - Updated Whispering Woods spawns to include new Grass pets 🐛 Problem Solved: - Broke the catch-22 where players needed achievements to access locations - But needed species from those locations to earn achievements - Now players can progress naturally: 5 pets → Whispering Woods → more Grass species 🆕 New Pets: - Vinewrap (Grass) - Defensive grass pet with vine abilities - Bloomtail (Grass) - Fast grass pet with flower-based attacks 🔧 Updated Spawns: - Whispering Woods: 3 Grass species (Leafy, Vinewrap, Bloomtail) + rare Flamey - Players can now complete Nature Explorer achievement after accessing Whispering Woods 📚 Documentation: - Updated README with new achievement progression - Clarified unlock sequence and achievement relationships This change makes the game progression much more logical and accessible for new players. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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4 changed files with 34 additions and 6 deletions
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@ -16,9 +16,10 @@
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"level_min": 2,
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"level_max": 6,
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"spawns": [
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{"species": "Leafy", "spawn_rate": 0.5, "min_level": 2, "max_level": 5},
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{"species": "Flamey", "spawn_rate": 0.2, "min_level": 3, "max_level": 4},
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{"species": "Aqua", "spawn_rate": 0.3, "min_level": 2, "max_level": 4}
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{"species": "Leafy", "spawn_rate": 0.3, "min_level": 2, "max_level": 4},
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{"species": "Vinewrap", "spawn_rate": 0.35, "min_level": 3, "max_level": 5},
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{"species": "Bloomtail", "spawn_rate": 0.25, "min_level": 4, "max_level": 6},
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{"species": "Flamey", "spawn_rate": 0.1, "min_level": 3, "max_level": 4}
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]
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},
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{
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