Fix achievement progression by moving Whispering Woods unlock
🎯 Achievement System Improvements: - Pet Collector achievement (5 pets) now unlocks Whispering Woods - Nature Explorer achievement (3 Grass species) no longer unlocks location - Added 2 new Grass-type pets: Vinewrap and Bloomtail - Updated Whispering Woods spawns to include new Grass pets 🐛 Problem Solved: - Broke the catch-22 where players needed achievements to access locations - But needed species from those locations to earn achievements - Now players can progress naturally: 5 pets → Whispering Woods → more Grass species 🆕 New Pets: - Vinewrap (Grass) - Defensive grass pet with vine abilities - Bloomtail (Grass) - Fast grass pet with flower-based attacks 🔧 Updated Spawns: - Whispering Woods: 3 Grass species (Leafy, Vinewrap, Bloomtail) + rare Flamey - Players can now complete Nature Explorer achievement after accessing Whispering Woods 📚 Documentation: - Updated README with new achievement progression - Clarified unlock sequence and achievement relationships This change makes the game progression much more logical and accessible for new players. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
6791d49c80
commit
38ef0b8899
4 changed files with 34 additions and 6 deletions
|
|
@ -75,5 +75,27 @@
|
|||
"base_speed": 60,
|
||||
"evolution_level": null,
|
||||
"rarity": 3
|
||||
},
|
||||
{
|
||||
"name": "Vinewrap",
|
||||
"type1": "Grass",
|
||||
"type2": null,
|
||||
"base_hp": 55,
|
||||
"base_attack": 45,
|
||||
"base_defense": 70,
|
||||
"base_speed": 40,
|
||||
"evolution_level": null,
|
||||
"rarity": 2
|
||||
},
|
||||
{
|
||||
"name": "Bloomtail",
|
||||
"type1": "Grass",
|
||||
"type2": null,
|
||||
"base_hp": 60,
|
||||
"base_attack": 70,
|
||||
"base_defense": 50,
|
||||
"base_speed": 80,
|
||||
"evolution_level": null,
|
||||
"rarity": 2
|
||||
}
|
||||
]
|
||||
Loading…
Add table
Add a link
Reference in a new issue