Initial commit: Complete PetBot IRC Game
🎮 Features implemented: - Pokemon-style pet collection and battles - Multi-location exploration system - Dynamic weather with background updates - Achievement system with location unlocks - Web dashboard for player stats - Modular command system - Async database with SQLite - PM flood prevention - Persistent player data 🌤️ Weather System: - 6 weather types with spawn modifiers - 30min-3hour dynamic durations - Background task for automatic updates - Location-specific weather patterns 🐛 Recent Bug Fixes: - Database persistence on restart - Player page SQLite row conversion - Achievement count calculations - Travel requirement messages - Battle move color coding - Locations page display 🔧 Generated with Claude Code 🤖 Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
commit
47f160a295
31 changed files with 6235 additions and 0 deletions
596
src/game_engine.py
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596
src/game_engine.py
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@ -0,0 +1,596 @@
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import json
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import random
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import aiosqlite
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import asyncio
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from typing import Dict, List, Optional
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from .database import Database
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from .battle_engine import BattleEngine
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class GameEngine:
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def __init__(self, database: Database):
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self.database = database
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self.battle_engine = BattleEngine(database)
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self.pet_species = {}
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self.locations = {}
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self.moves = {}
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self.type_chart = {}
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self.weather_patterns = {}
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self.weather_task = None
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self.shutdown_event = asyncio.Event()
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async def load_game_data(self):
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await self.load_pet_species()
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await self.load_locations()
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await self.load_moves()
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await self.load_type_chart()
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await self.load_achievements()
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await self.init_weather_system()
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await self.battle_engine.load_battle_data()
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async def load_pet_species(self):
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try:
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with open("config/pets.json", "r") as f:
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species_data = json.load(f)
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async with aiosqlite.connect(self.database.db_path) as db:
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for species in species_data:
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await db.execute("""
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INSERT OR IGNORE INTO pet_species
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(name, type1, type2, base_hp, base_attack, base_defense,
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base_speed, evolution_level, rarity)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)
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""", (
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species["name"], species["type1"], species.get("type2"),
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species["base_hp"], species["base_attack"], species["base_defense"],
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species["base_speed"], species.get("evolution_level"),
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species.get("rarity", 1)
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))
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await db.commit()
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except FileNotFoundError:
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await self.create_default_species()
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async def create_default_species(self):
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default_species = [
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{
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"name": "Flamey",
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"type1": "Fire",
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"base_hp": 45,
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"base_attack": 52,
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"base_defense": 43,
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"base_speed": 65,
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"rarity": 1
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},
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{
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"name": "Aqua",
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"type1": "Water",
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"base_hp": 44,
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"base_attack": 48,
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"base_defense": 65,
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"base_speed": 43,
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"rarity": 1
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},
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{
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"name": "Leafy",
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"type1": "Grass",
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"base_hp": 45,
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"base_attack": 49,
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"base_defense": 49,
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"base_speed": 45,
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"rarity": 1
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},
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{
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"name": "Sparky",
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"type1": "Electric",
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"base_hp": 35,
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"base_attack": 55,
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"base_defense": 40,
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"base_speed": 90,
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"rarity": 2
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},
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{
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"name": "Rocky",
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"type1": "Rock",
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"base_hp": 40,
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"base_attack": 80,
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"base_defense": 100,
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"base_speed": 25,
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"rarity": 2
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}
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]
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async with aiosqlite.connect(self.database.db_path) as db:
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for species in default_species:
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await db.execute("""
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INSERT OR IGNORE INTO pet_species
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(name, type1, type2, base_hp, base_attack, base_defense, base_speed, rarity)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?)
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""", (
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species["name"], species["type1"], species.get("type2"),
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species["base_hp"], species["base_attack"], species["base_defense"],
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species["base_speed"], species["rarity"]
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))
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await db.commit()
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async def load_locations(self):
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try:
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with open("config/locations.json", "r") as f:
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locations_data = json.load(f)
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except FileNotFoundError:
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locations_data = self.get_default_locations()
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async with aiosqlite.connect(self.database.db_path) as db:
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for location in locations_data:
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await db.execute("""
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INSERT OR IGNORE INTO locations (name, description, level_min, level_max)
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VALUES (?, ?, ?, ?)
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""", (location["name"], location["description"],
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location["level_min"], location["level_max"]))
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cursor = await db.execute(
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"SELECT id FROM locations WHERE name = ?", (location["name"],)
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)
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location_row = await cursor.fetchone()
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location_id = location_row[0]
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for spawn in location["spawns"]:
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species_cursor = await db.execute(
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"SELECT id FROM pet_species WHERE name = ?", (spawn["species"],)
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)
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species_id = await species_cursor.fetchone()
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if species_id:
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await db.execute("""
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INSERT OR IGNORE INTO location_spawns
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(location_id, species_id, spawn_rate, min_level, max_level)
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VALUES (?, ?, ?, ?, ?)
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""", (location_id, species_id[0], spawn["spawn_rate"],
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spawn["min_level"], spawn["max_level"]))
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await db.commit()
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def get_default_locations(self):
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return [
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{
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"name": "Starter Woods",
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"description": "A peaceful forest perfect for beginners",
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"level_min": 1,
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"level_max": 5,
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"spawns": [
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{"species": "Leafy", "spawn_rate": 0.4, "min_level": 1, "max_level": 3},
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{"species": "Flamey", "spawn_rate": 0.3, "min_level": 1, "max_level": 3},
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{"species": "Aqua", "spawn_rate": 0.3, "min_level": 1, "max_level": 3}
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]
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},
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{
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"name": "Electric Canyon",
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"description": "A charged valley crackling with energy",
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"level_min": 3,
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"level_max": 8,
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"spawns": [
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{"species": "Sparky", "spawn_rate": 0.6, "min_level": 3, "max_level": 6},
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{"species": "Rocky", "spawn_rate": 0.4, "min_level": 4, "max_level": 7}
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]
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}
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]
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async def load_moves(self):
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pass
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async def load_type_chart(self):
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pass
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async def give_starter_pet(self, player_id: int) -> Dict:
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starters = ["Flamey", "Aqua", "Leafy"]
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chosen_starter = random.choice(starters)
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async with aiosqlite.connect(self.database.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute(
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"SELECT * FROM pet_species WHERE name = ?", (chosen_starter,)
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)
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species = await cursor.fetchone()
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pet_data = self.generate_pet_stats(dict(species), level=5)
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cursor = await db.execute("""
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INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
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attack, defense, speed, is_active)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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""", (player_id, species["id"], pet_data["level"], 0,
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pet_data["hp"], pet_data["hp"], pet_data["attack"],
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pet_data["defense"], pet_data["speed"], True))
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await db.commit()
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return {"species_name": chosen_starter, **pet_data}
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def generate_pet_stats(self, species: Dict, level: int = 1) -> Dict:
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iv_bonus = random.randint(0, 31)
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hp = int((2 * species["base_hp"] + iv_bonus) * level / 100) + level + 10
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attack = int((2 * species["base_attack"] + iv_bonus) * level / 100) + 5
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defense = int((2 * species["base_defense"] + iv_bonus) * level / 100) + 5
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speed = int((2 * species["base_speed"] + iv_bonus) * level / 100) + 5
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return {
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"level": level,
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"hp": hp,
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"attack": attack,
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"defense": defense,
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"speed": speed
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}
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async def attempt_catch(self, player_id: int, location_name: str) -> str:
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async with aiosqlite.connect(self.database.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute(
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"SELECT * FROM locations WHERE name = ?", (location_name,)
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)
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location = await cursor.fetchone()
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if not location:
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return f"Location '{location_name}' not found!"
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cursor = await db.execute("""
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SELECT ls.*, ps.name as species_name, ps.*
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FROM location_spawns ls
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JOIN pet_species ps ON ls.species_id = ps.id
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WHERE ls.location_id = ?
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""", (location["id"],))
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spawns = await cursor.fetchall()
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if not spawns:
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return f"No pets found in {location_name}!"
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if random.random() > 0.7:
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return f"You searched {location_name} but found nothing..."
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chosen_spawn = random.choices(
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spawns,
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weights=[spawn["spawn_rate"] for spawn in spawns]
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)[0]
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pet_level = random.randint(chosen_spawn["min_level"], chosen_spawn["max_level"])
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pet_stats = self.generate_pet_stats(dict(chosen_spawn), pet_level)
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catch_rate = 0.5 + (0.3 / chosen_spawn["rarity"])
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if random.random() < catch_rate:
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cursor = await db.execute("""
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INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
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attack, defense, speed, is_active)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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""", (player_id, chosen_spawn["species_id"], pet_level, 0,
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pet_stats["hp"], pet_stats["hp"], pet_stats["attack"],
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pet_stats["defense"], pet_stats["speed"], False))
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await db.commit()
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return f"Caught a level {pet_level} {chosen_spawn['species_name']}!"
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else:
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return f"A wild {chosen_spawn['species_name']} appeared but escaped!"
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async def get_location_spawns(self, location_name: str) -> List[Dict]:
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async with aiosqlite.connect(self.database.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute(
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"SELECT * FROM locations WHERE name = ?", (location_name,)
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)
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location = await cursor.fetchone()
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if not location:
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return []
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cursor = await db.execute("""
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SELECT ps.name, ps.type1, ps.type2, ls.spawn_rate
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FROM location_spawns ls
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JOIN pet_species ps ON ls.species_id = ps.id
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WHERE ls.location_id = ?
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""", (location["id"],))
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spawns = await cursor.fetchall()
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return [dict(spawn) for spawn in spawns]
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async def explore_location(self, player_id: int) -> Dict:
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"""Explore the player's current location and return encounter results"""
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async with aiosqlite.connect(self.database.db_path) as db:
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db.row_factory = aiosqlite.Row
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# Get player's current location
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location = await self.database.get_player_location(player_id)
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if not location:
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return {"type": "error", "message": "You are not in a valid location!"}
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# Get spawns for current location
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cursor = await db.execute("""
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SELECT ls.*, ps.name as species_name, ps.*
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FROM location_spawns ls
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JOIN pet_species ps ON ls.species_id = ps.id
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WHERE ls.location_id = ?
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""", (location["id"],))
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spawns = await cursor.fetchall()
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if not spawns:
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return {"type": "empty", "message": f"You explore {location['name']} but find nothing interesting..."}
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# Apply weather modifiers to spawns
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modified_spawns = await self.get_weather_modified_spawns(location["id"], spawns)
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# Random encounter chance (70% chance of finding something)
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if random.random() > 0.7:
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return {"type": "empty", "message": f"You explore {location['name']} but find nothing this time..."}
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# Choose random spawn with weather-modified rates
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chosen_spawn = random.choices(
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modified_spawns,
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weights=[spawn["spawn_rate"] for spawn in modified_spawns]
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)[0]
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pet_level = random.randint(chosen_spawn["min_level"], chosen_spawn["max_level"])
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pet_stats = self.generate_pet_stats(dict(chosen_spawn), pet_level)
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return {
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"type": "encounter",
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"location": location["name"],
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"pet": {
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"species_id": chosen_spawn["species_id"],
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"species_name": chosen_spawn["species_name"],
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"level": pet_level,
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"type1": chosen_spawn["type1"],
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"type2": chosen_spawn["type2"],
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"stats": pet_stats,
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# Additional battle-ready stats
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"hp": pet_stats["hp"],
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"max_hp": pet_stats["hp"],
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"attack": pet_stats["attack"],
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"defense": pet_stats["defense"],
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"speed": pet_stats["speed"]
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}
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}
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async def attempt_catch_current_location(self, player_id: int, target_pet: Dict) -> str:
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"""Attempt to catch a pet during exploration"""
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catch_rate = 0.5 + (0.3 / target_pet.get("rarity", 1))
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if random.random() < catch_rate:
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# Successfully caught the pet
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async with aiosqlite.connect(self.database.db_path) as db:
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cursor = await db.execute("""
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INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
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attack, defense, speed, is_active)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
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""", (player_id, target_pet["species_id"], target_pet["level"], 0,
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target_pet["stats"]["hp"], target_pet["stats"]["hp"],
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target_pet["stats"]["attack"], target_pet["stats"]["defense"],
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target_pet["stats"]["speed"], False))
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await db.commit()
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return f"Success! You caught the Level {target_pet['level']} {target_pet['species_name']}!"
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else:
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return f"The wild {target_pet['species_name']} escaped!"
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async def load_achievements(self):
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"""Load achievements from config and populate database"""
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try:
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with open("config/achievements.json", "r") as f:
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achievements_data = json.load(f)
|
||||
|
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async with aiosqlite.connect(self.database.db_path) as db:
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for achievement in achievements_data:
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# Get location ID if specified
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location_id = None
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if achievement.get("unlock_location"):
|
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cursor = await db.execute(
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"SELECT id FROM locations WHERE name = ?",
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(achievement["unlock_location"],)
|
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)
|
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location_row = await cursor.fetchone()
|
||||
if location_row:
|
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location_id = location_row[0]
|
||||
|
||||
# Insert or update achievement
|
||||
await db.execute("""
|
||||
INSERT OR IGNORE INTO achievements
|
||||
(name, description, requirement_type, requirement_data, unlock_location_id)
|
||||
VALUES (?, ?, ?, ?, ?)
|
||||
""", (
|
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achievement["name"], achievement["description"],
|
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achievement["requirement_type"], achievement["requirement_data"],
|
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location_id
|
||||
))
|
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|
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await db.commit()
|
||||
|
||||
except FileNotFoundError:
|
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print("No achievements.json found, skipping achievement loading")
|
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|
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async def init_weather_system(self):
|
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"""Initialize random weather for all locations"""
|
||||
try:
|
||||
with open("config/weather_patterns.json", "r") as f:
|
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self.weather_patterns = json.load(f)
|
||||
|
||||
# Set initial weather for all locations
|
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await self.update_all_weather()
|
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|
||||
# Start background weather update task
|
||||
await self.start_weather_system()
|
||||
|
||||
except FileNotFoundError:
|
||||
print("No weather_patterns.json found, skipping weather system")
|
||||
self.weather_patterns = {"weather_types": {}, "location_weather_chances": {}}
|
||||
|
||||
async def update_all_weather(self):
|
||||
"""Update weather for all locations"""
|
||||
import datetime
|
||||
|
||||
async with aiosqlite.connect(self.database.db_path) as db:
|
||||
# Get all locations
|
||||
cursor = await db.execute("SELECT * FROM locations")
|
||||
locations = await cursor.fetchall()
|
||||
|
||||
for location in locations:
|
||||
location_name = location[1] # name is second column
|
||||
|
||||
# Get possible weather for this location
|
||||
possible_weather = self.weather_patterns.get("location_weather_chances", {}).get(location_name, ["Calm"])
|
||||
|
||||
# Choose random weather
|
||||
weather_type = random.choice(possible_weather)
|
||||
weather_config = self.weather_patterns.get("weather_types", {}).get(weather_type, {
|
||||
"spawn_modifier": 1.0,
|
||||
"affected_types": [],
|
||||
"duration_minutes": [90, 180]
|
||||
})
|
||||
|
||||
# Calculate end time with random duration
|
||||
duration_range = weather_config.get("duration_minutes", [90, 180])
|
||||
duration_minutes = random.randint(duration_range[0], duration_range[1])
|
||||
end_time = datetime.datetime.now() + datetime.timedelta(minutes=duration_minutes)
|
||||
|
||||
# Clear old weather and set new
|
||||
await db.execute("DELETE FROM location_weather WHERE location_id = ?", (location[0],))
|
||||
await db.execute("""
|
||||
INSERT INTO location_weather
|
||||
(location_id, weather_type, active_until, spawn_modifier, affected_types)
|
||||
VALUES (?, ?, ?, ?, ?)
|
||||
""", (
|
||||
location[0], weather_type, end_time.isoformat(),
|
||||
weather_config.get("spawn_modifier", 1.0),
|
||||
",".join(weather_config.get("affected_types", []))
|
||||
))
|
||||
|
||||
await db.commit()
|
||||
|
||||
async def check_and_award_achievements(self, player_id: int, action_type: str, data: str = ""):
|
||||
"""Check for new achievements after player actions"""
|
||||
return await self.database.check_player_achievements(player_id, action_type, data)
|
||||
|
||||
async def get_weather_modified_spawns(self, location_id: int, spawns: list) -> list:
|
||||
"""Apply weather modifiers to spawn rates"""
|
||||
weather = await self.database.get_location_weather(location_id)
|
||||
|
||||
if not weather or not weather.get("affected_types"):
|
||||
return spawns # No weather effects
|
||||
|
||||
affected_types = weather["affected_types"].split(",") if weather["affected_types"] else []
|
||||
modifier = weather.get("spawn_modifier", 1.0)
|
||||
|
||||
# Apply weather modifier to matching pet types
|
||||
modified_spawns = []
|
||||
for spawn in spawns:
|
||||
spawn_dict = dict(spawn)
|
||||
pet_types = [spawn_dict.get("type1")]
|
||||
if spawn_dict.get("type2"):
|
||||
pet_types.append(spawn_dict["type2"])
|
||||
|
||||
# Check if this pet type is affected by weather
|
||||
if any(pet_type in affected_types for pet_type in pet_types):
|
||||
spawn_dict["spawn_rate"] *= modifier
|
||||
|
||||
modified_spawns.append(spawn_dict)
|
||||
|
||||
return modified_spawns
|
||||
|
||||
async def start_weather_system(self):
|
||||
"""Start the background weather update task"""
|
||||
if self.weather_task is None or self.weather_task.done():
|
||||
print("🌤️ Starting weather update background task...")
|
||||
self.weather_task = asyncio.create_task(self._weather_update_loop())
|
||||
|
||||
async def stop_weather_system(self):
|
||||
"""Stop the background weather update task"""
|
||||
print("🌤️ Stopping weather update background task...")
|
||||
self.shutdown_event.set()
|
||||
if self.weather_task and not self.weather_task.done():
|
||||
self.weather_task.cancel()
|
||||
try:
|
||||
await self.weather_task
|
||||
except asyncio.CancelledError:
|
||||
pass
|
||||
|
||||
async def _weather_update_loop(self):
|
||||
"""Background task that checks and updates expired weather"""
|
||||
try:
|
||||
while not self.shutdown_event.is_set():
|
||||
try:
|
||||
# Check every 5 minutes for expired weather
|
||||
await asyncio.sleep(300) # 5 minutes
|
||||
|
||||
if self.shutdown_event.is_set():
|
||||
break
|
||||
|
||||
# Check for locations with expired weather
|
||||
await self._check_and_update_expired_weather()
|
||||
|
||||
except asyncio.CancelledError:
|
||||
break
|
||||
except Exception as e:
|
||||
print(f"Error in weather update loop: {e}")
|
||||
# Continue the loop even if there's an error
|
||||
await asyncio.sleep(60) # Wait a minute before retrying
|
||||
|
||||
except asyncio.CancelledError:
|
||||
print("Weather update task cancelled")
|
||||
|
||||
async def _check_and_update_expired_weather(self):
|
||||
"""Check for expired weather and update it"""
|
||||
try:
|
||||
async with aiosqlite.connect(self.database.db_path) as db:
|
||||
# Find locations with expired weather
|
||||
cursor = await db.execute("""
|
||||
SELECT l.id, l.name
|
||||
FROM locations l
|
||||
WHERE l.id NOT IN (
|
||||
SELECT location_id FROM location_weather
|
||||
WHERE active_until > datetime('now')
|
||||
)
|
||||
""")
|
||||
expired_locations = await cursor.fetchall()
|
||||
|
||||
if expired_locations:
|
||||
print(f"🌤️ Updating weather for {len(expired_locations)} locations with expired weather")
|
||||
|
||||
for location in expired_locations:
|
||||
location_id = location[0]
|
||||
location_name = location[1]
|
||||
|
||||
# Get possible weather for this location
|
||||
possible_weather = self.weather_patterns.get("location_weather_chances", {}).get(location_name, ["Calm"])
|
||||
|
||||
# Choose random weather
|
||||
weather_type = random.choice(possible_weather)
|
||||
weather_config = self.weather_patterns.get("weather_types", {}).get(weather_type, {
|
||||
"spawn_modifier": 1.0,
|
||||
"affected_types": [],
|
||||
"duration_minutes": [90, 180]
|
||||
})
|
||||
|
||||
# Calculate end time with random duration
|
||||
duration_range = weather_config.get("duration_minutes", [90, 180])
|
||||
duration_minutes = random.randint(duration_range[0], duration_range[1])
|
||||
import datetime
|
||||
end_time = datetime.datetime.now() + datetime.timedelta(minutes=duration_minutes)
|
||||
|
||||
# Clear old weather and set new
|
||||
await db.execute("DELETE FROM location_weather WHERE location_id = ?", (location_id,))
|
||||
await db.execute("""
|
||||
INSERT INTO location_weather
|
||||
(location_id, weather_type, active_until, spawn_modifier, affected_types)
|
||||
VALUES (?, ?, ?, ?, ?)
|
||||
""", (
|
||||
location_id, weather_type, end_time.isoformat(),
|
||||
weather_config.get("spawn_modifier", 1.0),
|
||||
",".join(weather_config.get("affected_types", []))
|
||||
))
|
||||
|
||||
print(f" 🌤️ {location_name}: New {weather_type} weather for {duration_minutes} minutes")
|
||||
|
||||
await db.commit()
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error checking expired weather: {e}")
|
||||
|
||||
async def shutdown(self):
|
||||
"""Gracefully shutdown the game engine"""
|
||||
print("🔄 Shutting down game engine...")
|
||||
await self.stop_weather_system()
|
||||
Loading…
Add table
Add a link
Reference in a new issue