Fix database loading to update existing records
🐛 Problem Fixed: - Achievement changes weren't being applied because INSERT OR IGNORE doesn't update - New pets and location spawns weren't being loaded for the same reason - Database was stuck with old configuration data 🔧 Changes: - Changed INSERT OR IGNORE to INSERT OR REPLACE for achievements - Changed INSERT OR IGNORE to INSERT OR REPLACE for pet species - Changed INSERT OR IGNORE to INSERT OR REPLACE for locations and spawns - This ensures config file changes are properly loaded into database ⚠️ Restart Required: - Bot needs to be restarted to reload the updated configurations - After restart, Whispering Woods should be unlocked by Pet Collector achievement - New Grass pets (Vinewrap, Bloomtail) will be available in Whispering Woods 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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1 changed files with 5 additions and 5 deletions
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@ -36,7 +36,7 @@ class GameEngine:
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async with aiosqlite.connect(self.database.db_path) as db:
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async with aiosqlite.connect(self.database.db_path) as db:
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for species in species_data:
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for species in species_data:
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await db.execute("""
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await db.execute("""
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INSERT OR IGNORE INTO pet_species
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INSERT OR REPLACE INTO pet_species
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(name, type1, type2, base_hp, base_attack, base_defense,
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(name, type1, type2, base_hp, base_attack, base_defense,
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base_speed, evolution_level, rarity)
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base_speed, evolution_level, rarity)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)
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@ -103,7 +103,7 @@ class GameEngine:
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async with aiosqlite.connect(self.database.db_path) as db:
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async with aiosqlite.connect(self.database.db_path) as db:
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for species in default_species:
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for species in default_species:
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await db.execute("""
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await db.execute("""
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INSERT OR IGNORE INTO pet_species
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INSERT OR REPLACE INTO pet_species
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(name, type1, type2, base_hp, base_attack, base_defense, base_speed, rarity)
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(name, type1, type2, base_hp, base_attack, base_defense, base_speed, rarity)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?)
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""", (
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""", (
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@ -123,7 +123,7 @@ class GameEngine:
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async with aiosqlite.connect(self.database.db_path) as db:
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async with aiosqlite.connect(self.database.db_path) as db:
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for location in locations_data:
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for location in locations_data:
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await db.execute("""
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await db.execute("""
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INSERT OR IGNORE INTO locations (name, description, level_min, level_max)
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INSERT OR REPLACE INTO locations (name, description, level_min, level_max)
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VALUES (?, ?, ?, ?)
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VALUES (?, ?, ?, ?)
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""", (location["name"], location["description"],
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""", (location["name"], location["description"],
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location["level_min"], location["level_max"]))
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location["level_min"], location["level_max"]))
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@ -142,7 +142,7 @@ class GameEngine:
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if species_id:
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if species_id:
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await db.execute("""
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await db.execute("""
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INSERT OR IGNORE INTO location_spawns
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INSERT OR REPLACE INTO location_spawns
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(location_id, species_id, spawn_rate, min_level, max_level)
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(location_id, species_id, spawn_rate, min_level, max_level)
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VALUES (?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?)
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""", (location_id, species_id[0], spawn["spawn_rate"],
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""", (location_id, species_id[0], spawn["spawn_rate"],
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@ -452,7 +452,7 @@ class GameEngine:
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# Insert or update achievement
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# Insert or update achievement
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await db.execute("""
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await db.execute("""
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INSERT OR IGNORE INTO achievements
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INSERT OR REPLACE INTO achievements
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(name, description, requirement_type, requirement_data, unlock_location_id)
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(name, description, requirement_type, requirement_data, unlock_location_id)
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VALUES (?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?)
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""", (
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""", (
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