Prevent future database orphaning by reverting to INSERT OR IGNORE
🛡️ Prevention Fix: - Reverted pet_species loading back to INSERT OR IGNORE - Reverted locations loading back to INSERT OR IGNORE - Reverted location_spawns loading back to INSERT OR IGNORE - Kept achievements as INSERT OR REPLACE (they need updates) 🔧 Why This Fix: - INSERT OR REPLACE deletes existing records and creates new ones with new IDs - This orphans any player data that references the old IDs - INSERT OR IGNORE preserves existing records and their IDs - New pets/locations can still be added, but existing ones won't be deleted ✅ Result: - Current players: Already fixed with manual database repair - Future players: Will use existing stable IDs - Data updates: Achievements can still be updated, reference data is stable - No more orphaned foreign key references possible This ensures the database ID orphaning issue can never happen again. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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1 changed files with 4 additions and 4 deletions
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@ -36,7 +36,7 @@ class GameEngine:
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async with aiosqlite.connect(self.database.db_path) as db:
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async with aiosqlite.connect(self.database.db_path) as db:
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for species in species_data:
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for species in species_data:
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await db.execute("""
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await db.execute("""
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INSERT OR REPLACE INTO pet_species
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INSERT OR IGNORE INTO pet_species
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(name, type1, type2, base_hp, base_attack, base_defense,
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(name, type1, type2, base_hp, base_attack, base_defense,
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base_speed, evolution_level, rarity)
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base_speed, evolution_level, rarity)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)
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@ -103,7 +103,7 @@ class GameEngine:
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async with aiosqlite.connect(self.database.db_path) as db:
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async with aiosqlite.connect(self.database.db_path) as db:
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for species in default_species:
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for species in default_species:
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await db.execute("""
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await db.execute("""
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INSERT OR REPLACE INTO pet_species
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INSERT OR IGNORE INTO pet_species
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(name, type1, type2, base_hp, base_attack, base_defense, base_speed, rarity)
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(name, type1, type2, base_hp, base_attack, base_defense, base_speed, rarity)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?)
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""", (
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""", (
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@ -123,7 +123,7 @@ class GameEngine:
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async with aiosqlite.connect(self.database.db_path) as db:
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async with aiosqlite.connect(self.database.db_path) as db:
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for location in locations_data:
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for location in locations_data:
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await db.execute("""
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await db.execute("""
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INSERT OR REPLACE INTO locations (name, description, level_min, level_max)
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INSERT OR IGNORE INTO locations (name, description, level_min, level_max)
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VALUES (?, ?, ?, ?)
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VALUES (?, ?, ?, ?)
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""", (location["name"], location["description"],
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""", (location["name"], location["description"],
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location["level_min"], location["level_max"]))
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location["level_min"], location["level_max"]))
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@ -142,7 +142,7 @@ class GameEngine:
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if species_id:
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if species_id:
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await db.execute("""
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await db.execute("""
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INSERT OR REPLACE INTO location_spawns
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INSERT OR IGNORE INTO location_spawns
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(location_id, species_id, spawn_rate, min_level, max_level)
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(location_id, species_id, spawn_rate, min_level, max_level)
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VALUES (?, ?, ?, ?, ?)
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VALUES (?, ?, ?, ?, ?)
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""", (location_id, species_id[0], spawn["spawn_rate"],
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""", (location_id, species_id[0], spawn["spawn_rate"],
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