Implement comprehensive rate limiting system and item spawn configuration
Major Features Added: - Complete token bucket rate limiting for IRC commands and web interface - Per-user rate tracking with category-based limits (Basic, Gameplay, Management, Admin, Web) - Admin commands for rate limit management (\!rate_stats, \!rate_user, \!rate_unban, \!rate_reset) - Automatic violation tracking and temporary bans with cleanup - Global item spawn multiplier system with 75% spawn rate reduction - Central admin configuration system (config.py) - One-command bot startup script (start_petbot.sh) Rate Limiting: - Token bucket algorithm with burst capacity and refill rates - Category limits: Basic (20/min), Gameplay (10/min), Management (5/min), Web (60/min) - Graceful violation handling with user-friendly error messages - Admin exemption and override capabilities - Background cleanup of old violations and expired bans Item Spawn System: - Added global_spawn_multiplier to config/items.json for easy adjustment - Reduced all individual spawn rates by 75% (multiplied by 0.25) - Admins can fine-tune both global multiplier and individual item rates - Game engine integration applies multiplier to all spawn calculations Infrastructure: - Single admin user configuration in config.py - Enhanced startup script with dependency management and verification - Updated documentation and help system with rate limiting guide - Comprehensive test suite for rate limiting functionality Security: - Rate limiting protects against command spam and abuse - IP-based tracking for web interface requests - Proper error handling and status codes (429 for rate limits) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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28 changed files with 5730 additions and 57 deletions
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@ -365,6 +365,9 @@ class GameEngine:
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except FileNotFoundError:
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return None
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# Get global spawn multiplier from config
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global_multiplier = items_data.get("_config", {}).get("global_spawn_multiplier", 1.0)
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# Get all possible items for this location
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available_items = []
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location_name = location["name"].lower().replace(" ", "_")
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@ -375,22 +378,25 @@ class GameEngine:
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if "locations" in item:
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item_locations = item["locations"]
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if "all" in item_locations or location_name in item_locations:
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available_items.append(item)
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# Apply global multiplier to spawn rate
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item_copy = item.copy()
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item_copy["effective_spawn_rate"] = item.get("spawn_rate", 0.1) * global_multiplier
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available_items.append(item_copy)
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if not available_items:
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return None
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# Calculate total spawn rates for this location
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total_rate = sum(item.get("spawn_rate", 0.1) for item in available_items)
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# Calculate total spawn rates for this location (using effective rates)
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total_rate = sum(item.get("effective_spawn_rate", 0.1) for item in available_items)
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# 30% base chance of finding an item
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if random.random() > 0.3:
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return None
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# Choose item based on spawn rates
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# Choose item based on effective spawn rates (with global multiplier applied)
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chosen_item = random.choices(
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available_items,
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weights=[item.get("spawn_rate", 0.1) for item in available_items]
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weights=[item.get("effective_spawn_rate", 0.1) for item in available_items]
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)[0]
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# Add item to player's inventory
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