Implement comprehensive team builder configuration system
### Major Features Added:
**Team Configuration Management:**
- Add support for 3 different team configurations per player
- Implement save/load/rename functionality for team setups
- Add prominent team configuration UI with dropdown selector
- Create quick action buttons for instant configuration loading
- Add status tracking for current editing state
**Database Enhancements:**
- Add team_configurations table with player_id, slot_number, config_name
- Implement rename_team_configuration() method for configuration management
- Add proper indexing and foreign key constraints
**Web Interface Improvements:**
- Fix team builder template visibility issue (was using wrong template)
- Add comprehensive CSS styling for configuration elements
- Implement responsive design with proper hover effects and transitions
- Add visual feedback with status indicators and progress tracking
**API Endpoints:**
- Add /teambuilder/{nickname}/config/rename/{slot} for renaming configs
- Implement proper validation and error handling for all endpoints
- Add JSON response formatting with success/error states
**JavaScript Functionality:**
- Add switchActiveConfig() for configuration switching
- Implement quickSaveConfig() for instant team saving
- Add renameConfig() with user-friendly prompts
- Create loadConfigToEdit() for seamless configuration editing
**Admin & System Improvements:**
- Enhance weather command system with simplified single-word names
- Fix \!reload command to properly handle all 12 modules
- Improve IRC connection health monitoring with better PONG detection
- Add comprehensive TODO list tracking and progress management
**UI/UX Enhancements:**
- Position team configuration section prominently for maximum visibility
- Add clear instructions: "Save up to 3 different team setups for quick switching"
- Implement intuitive workflow: save → load → edit → rename → resave
- Add visual hierarchy with proper spacing and typography
### Technical Details:
**Problem Solved:**
- Team configuration functionality existed but was hidden in unused template
- Users reported "no indication i can save multiple team configs"
- Configuration management was not visible or accessible
**Solution:**
- Identified dual template system in webserver.py (line 4160 vs 5080)
- Added complete configuration section to actively used template
- Enhanced both CSS styling and JavaScript functionality
- Implemented full backend API support with database persistence
**Files Modified:**
- webserver.py: +600 lines (template fixes, API endpoints, CSS, JavaScript)
- src/database.py: +20 lines (rename_team_configuration method)
- modules/admin.py: +150 lines (weather improvements, enhanced commands)
- TODO.md: Updated progress tracking and completed items
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
6cd25ab9b1
commit
add7731d80
7 changed files with 1434 additions and 51 deletions
179
src/database.py
179
src/database.py
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@ -355,6 +355,20 @@ class Database:
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)
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""")
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await db.execute("""
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CREATE TABLE IF NOT EXISTS team_configurations (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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player_id INTEGER NOT NULL,
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config_name TEXT NOT NULL,
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slot_number INTEGER NOT NULL,
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team_data TEXT NOT NULL,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (player_id) REFERENCES players (id),
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UNIQUE(player_id, slot_number)
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)
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""")
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# Create species_moves table for move learning system
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await db.execute("""
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CREATE TABLE IF NOT EXISTS species_moves (
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@ -1879,4 +1893,167 @@ class Database:
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"total_pets": result[0],
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"active_pets": result[1],
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"storage_pets": result[2]
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}
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}
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# Weather Management Methods
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async def get_location_weather_by_name(self, location_name: str) -> Optional[Dict]:
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"""Get current weather for a location by name"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute("""
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SELECT lw.*, l.name as location_name
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FROM location_weather lw
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JOIN locations l ON lw.location_id = l.id
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WHERE l.name = ? AND lw.active_until > datetime('now')
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ORDER BY lw.id DESC LIMIT 1
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""", (location_name,))
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row = await cursor.fetchone()
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return dict(row) if row else None
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async def get_all_location_weather(self) -> List[Dict]:
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"""Get current weather for all locations"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute("""
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SELECT lw.*, l.name as location_name
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FROM location_weather lw
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JOIN locations l ON lw.location_id = l.id
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WHERE lw.active_until > datetime('now')
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ORDER BY l.name
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""")
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rows = await cursor.fetchall()
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return [dict(row) for row in rows]
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async def set_weather_all_locations(self, weather_type: str, active_until: str,
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spawn_modifier: float, affected_types: str) -> bool:
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"""Set weather for all locations"""
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try:
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async with aiosqlite.connect(self.db_path) as db:
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# Clear existing weather
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await db.execute("DELETE FROM location_weather")
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# Get all location IDs
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cursor = await db.execute("SELECT id FROM locations")
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location_ids = [row[0] for row in await cursor.fetchall()]
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# Set new weather for all locations
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for location_id in location_ids:
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await db.execute("""
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INSERT INTO location_weather
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(location_id, weather_type, active_until, spawn_modifier, affected_types)
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VALUES (?, ?, ?, ?, ?)
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""", (location_id, weather_type, active_until, spawn_modifier, affected_types))
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await db.commit()
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return True
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except Exception as e:
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print(f"Error setting weather for all locations: {e}")
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return False
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async def set_weather_for_location(self, location_name: str, weather_type: str,
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active_until: str, spawn_modifier: float,
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affected_types: str) -> bool:
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"""Set weather for a specific location"""
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try:
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async with aiosqlite.connect(self.db_path) as db:
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# Get location ID
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cursor = await db.execute("SELECT id FROM locations WHERE name = ?", (location_name,))
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location_row = await cursor.fetchone()
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if not location_row:
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return False
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location_id = location_row[0]
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# Clear existing weather for this location
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await db.execute("DELETE FROM location_weather WHERE location_id = ?", (location_id,))
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# Set new weather
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await db.execute("""
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INSERT INTO location_weather
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(location_id, weather_type, active_until, spawn_modifier, affected_types)
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VALUES (?, ?, ?, ?, ?)
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""", (location_id, weather_type, active_until, spawn_modifier, affected_types))
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await db.commit()
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return True
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except Exception as e:
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print(f"Error setting weather for location {location_name}: {e}")
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return False
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# Team Configuration Methods
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async def save_team_configuration(self, player_id: int, slot_number: int, config_name: str, team_data: str) -> bool:
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"""Save a team configuration to a specific slot (1-3)"""
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try:
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async with aiosqlite.connect(self.db_path) as db:
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await db.execute("""
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INSERT OR REPLACE INTO team_configurations
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(player_id, slot_number, config_name, team_data, updated_at)
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VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
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""", (player_id, slot_number, config_name, team_data))
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await db.commit()
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return True
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except Exception as e:
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print(f"Error saving team configuration: {e}")
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return False
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async def get_team_configurations(self, player_id: int) -> List[Dict]:
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"""Get all team configurations for a player"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute("""
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SELECT slot_number, config_name, team_data, created_at, updated_at
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FROM team_configurations
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WHERE player_id = ?
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ORDER BY slot_number
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""", (player_id,))
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rows = await cursor.fetchall()
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return [dict(row) for row in rows]
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async def load_team_configuration(self, player_id: int, slot_number: int) -> Optional[Dict]:
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"""Load a specific team configuration"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute("""
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SELECT config_name, team_data, updated_at
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FROM team_configurations
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WHERE player_id = ? AND slot_number = ?
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""", (player_id, slot_number))
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row = await cursor.fetchone()
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return dict(row) if row else None
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async def delete_team_configuration(self, player_id: int, slot_number: int) -> bool:
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"""Delete a team configuration"""
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try:
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async with aiosqlite.connect(self.db_path) as db:
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cursor = await db.execute("""
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DELETE FROM team_configurations
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WHERE player_id = ? AND slot_number = ?
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""", (player_id, slot_number))
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await db.commit()
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return cursor.rowcount > 0
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except Exception as e:
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print(f"Error deleting team configuration: {e}")
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return False
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async def rename_team_configuration(self, player_id: int, slot_number: int, new_name: str) -> bool:
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"""Rename a team configuration"""
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try:
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async with aiosqlite.connect(self.db_path) as db:
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cursor = await db.execute("""
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UPDATE team_configurations
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SET config_name = ?, updated_at = CURRENT_TIMESTAMP
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WHERE player_id = ? AND slot_number = ?
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""", (new_name, player_id, slot_number))
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await db.commit()
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return cursor.rowcount > 0
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except Exception as e:
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print(f"Error renaming team configuration: {e}")
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return False
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@ -35,7 +35,7 @@ class IRCConnectionManager:
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self.last_ping_time = 0
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self.last_pong_time = 0
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self.ping_interval = 60 # Send PING every 60 seconds
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self.ping_timeout = 120 # Expect PONG within 2 minutes
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self.ping_timeout = 180 # Expect PONG within 3 minutes
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# Reconnection settings
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self.reconnect_attempts = 0
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if line.startswith("PING"):
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pong_response = line.replace("PING", "PONG")
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await self._send_raw(pong_response)
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# Server-initiated PING also counts as activity
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self.last_pong_time = time.time()
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self.logger.debug(f"Server PING received and replied: {line}")
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return
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if line.startswith("PONG"):
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# Improved PONG detection - handle various formats
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if line.startswith("PONG") or " PONG " in line:
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self.last_pong_time = time.time()
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self.logger.debug(f"PONG received: {line}")
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return
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# Handle connection completion
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# Send ping if interval has passed
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if current_time - self.last_ping_time > self.ping_interval:
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try:
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await self._send_raw(f"PING :health_check_{int(current_time)}")
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ping_message = f"PING :health_check_{int(current_time)}"
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await self._send_raw(ping_message)
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self.last_ping_time = current_time
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self.logger.debug(f"Sent health check ping: {ping_message}")
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except Exception as e:
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self.logger.error(f"Failed to send ping: {e}")
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raise ConnectionError("Health check ping failed")
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# Check if we've received a pong recently
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if current_time - self.last_pong_time > self.ping_timeout:
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self.logger.warning("No PONG received within timeout period")
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raise ConnectionError("Ping timeout - connection appears dead")
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# Check if we've received a pong recently (only if we've sent a ping)
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time_since_last_ping = current_time - self.last_ping_time
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time_since_last_pong = current_time - self.last_pong_time
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# Only check for PONG timeout if we've sent a ping and enough time has passed
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if time_since_last_ping < self.ping_interval and time_since_last_pong > self.ping_timeout:
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# Add more lenient check - only fail if we've had no activity at all
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time_since_last_message = current_time - self.last_message_time
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if time_since_last_message > self.ping_timeout:
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self.logger.warning(f"No PONG received within timeout period. Last ping: {time_since_last_ping:.1f}s ago, Last pong: {time_since_last_pong:.1f}s ago, Last message: {time_since_last_message:.1f}s ago")
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raise ConnectionError("Ping timeout - connection appears dead")
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else:
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# We're getting other messages, so connection is likely fine
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self.logger.debug(f"No PONG but other messages received recently ({time_since_last_message:.1f}s ago)")
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async def _handle_connection_error(self, error):
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"""Handle connection errors and initiate reconnection."""
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