Improve gym challenge command with location-aware and case-insensitive search
- Updated gym challenge to automatically search in player's current location first - Made gym search case-insensitive (forest guardian, Forest Guardian, FOREST GUARDIAN all work) - Added helpful error messages showing available gyms in current location - Updated gym info command to also prioritize current location and be case-insensitive - Added get_gym_by_name_in_location() database method for location-specific searches - Improved user experience by removing need to travel between locations to challenge gyms Fixes: \!gym challenge forest guardian now works correctly 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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3 changed files with 48 additions and 16 deletions
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@ -9,7 +9,8 @@
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"Bash(cat:*)",
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"Bash(cat:*)",
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"Bash(pip3 install:*)",
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"Bash(pip3 install:*)",
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"Bash(apt list:*)",
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"Bash(apt list:*)",
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"Bash(curl:*)"
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"Bash(curl:*)",
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"Bash(git commit:*)"
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],
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],
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"deny": []
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"deny": []
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}
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}
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@ -103,20 +103,24 @@ class GymBattles(BaseModule):
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if not player:
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if not player:
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return
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return
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gym_name = " ".join(args).strip('"')
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# Get player's current location first
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location = await self.database.get_player_location(player["id"])
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# Get gym details
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if not location:
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gym = await self.database.get_gym_by_name(gym_name)
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self.send_message(channel, f"{nickname}: You are not in a valid location! Use !travel to go somewhere first.")
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if not gym:
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self.send_message(channel, f"{nickname}: Gym '{gym_name}' not found!")
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return
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return
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# Check if player is in correct location
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gym_name = " ".join(args).strip('"')
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location = await self.database.get_player_location(player["id"])
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if not location or location["id"] != gym["location_id"]:
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# Look for gym in player's current location (case-insensitive)
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self.send_message(channel,
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gym = await self.database.get_gym_by_name_in_location(gym_name, location["id"])
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f"❌ {nickname}: {gym['name']} gym is located in {gym['location_name']}. "
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if not gym:
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f"You are currently in {location['name'] if location else 'nowhere'}. Travel there first!")
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# List available gyms in current location for helpful error message
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available_gyms = await self.database.get_gyms_in_location(location["id"])
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if available_gyms:
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gym_list = ", ".join([f'"{g["name"]}"' for g in available_gyms])
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self.send_message(channel, f"{nickname}: No gym named '{gym_name}' found in {location['name']}! Available gyms: {gym_list}")
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else:
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self.send_message(channel, f"{nickname}: No gyms found in {location['name']}! Try traveling to a different location.")
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return
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return
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# Check if player has active pets
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# Check if player has active pets
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@ -224,8 +228,22 @@ class GymBattles(BaseModule):
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self.send_message(channel, f"{nickname}: Specify a gym name! Example: !gym info \"Forest Guardian\"")
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self.send_message(channel, f"{nickname}: Specify a gym name! Example: !gym info \"Forest Guardian\"")
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return
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return
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player = await self.require_player(channel, nickname)
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if not player:
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return
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gym_name = " ".join(args).strip('"')
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gym_name = " ".join(args).strip('"')
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gym = await self.database.get_gym_by_name(gym_name)
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# First try to find gym in player's current location
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location = await self.database.get_player_location(player["id"])
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gym = None
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if location:
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gym = await self.database.get_gym_by_name_in_location(gym_name, location["id"])
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# If not found in current location, search globally
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if not gym:
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gym = await self.database.get_gym_by_name(gym_name)
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if not gym:
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if not gym:
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self.send_message(channel, f"{nickname}: Gym '{gym_name}' not found!")
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self.send_message(channel, f"{nickname}: Gym '{gym_name}' not found!")
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@ -770,18 +770,31 @@ class Database:
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return [dict(row) for row in rows]
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return [dict(row) for row in rows]
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async def get_gym_by_name(self, gym_name: str) -> Optional[Dict]:
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async def get_gym_by_name(self, gym_name: str) -> Optional[Dict]:
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"""Get gym details by name"""
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"""Get gym details by name (case-insensitive)"""
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async with aiosqlite.connect(self.db_path) as db:
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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db.row_factory = aiosqlite.Row
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cursor = await db.execute("""
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cursor = await db.execute("""
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SELECT g.*, l.name as location_name
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SELECT g.*, l.name as location_name
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FROM gyms g
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FROM gyms g
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JOIN locations l ON g.location_id = l.id
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JOIN locations l ON g.location_id = l.id
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WHERE g.name = ?
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WHERE LOWER(g.name) = LOWER(?)
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""", (gym_name,))
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""", (gym_name,))
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row = await cursor.fetchone()
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row = await cursor.fetchone()
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return dict(row) if row else None
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return dict(row) if row else None
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async def get_gym_by_name_in_location(self, gym_name: str, location_id: int) -> Optional[Dict]:
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"""Get gym details by name in a specific location (case-insensitive)"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute("""
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SELECT g.*, l.name as location_name
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FROM gyms g
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JOIN locations l ON g.location_id = l.id
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WHERE g.location_id = ? AND LOWER(g.name) = LOWER(?)
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""", (location_id, gym_name))
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row = await cursor.fetchone()
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return dict(row) if row else None
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async def get_gym_team(self, gym_id: int, difficulty_multiplier: float = 1.0) -> List[Dict]:
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async def get_gym_team(self, gym_id: int, difficulty_multiplier: float = 1.0) -> List[Dict]:
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"""Get gym team with difficulty scaling applied"""
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"""Get gym team with difficulty scaling applied"""
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async with aiosqlite.connect(self.db_path) as db:
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async with aiosqlite.connect(self.db_path) as db:
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