Fix team builder database conversion error and standardize data format
- Fix "cannot convert dictionary update sequence" error in apply_individual_team_change - Set row_factory properly for aiosqlite Row object conversion - Standardize team data format between database and web interface display - Save full pet details instead of just IDs for proper persistence - Add backward compatibility for existing saved teams - Update TeamManagementService to use consistent data structures 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
00d41c8ce7
commit
d3822bb19f
2 changed files with 1222 additions and 46 deletions
873
src/database.py
873
src/database.py
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@ -49,6 +49,43 @@ class Database:
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# Column already exists or other error, which is fine
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pass
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# Add IV columns to pets table (migration)
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iv_columns = [
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"ALTER TABLE pets ADD COLUMN iv_hp INTEGER DEFAULT 15",
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"ALTER TABLE pets ADD COLUMN iv_attack INTEGER DEFAULT 15",
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"ALTER TABLE pets ADD COLUMN iv_defense INTEGER DEFAULT 15",
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"ALTER TABLE pets ADD COLUMN iv_speed INTEGER DEFAULT 15"
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]
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for column_sql in iv_columns:
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try:
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await db.execute(column_sql)
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await db.commit()
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except Exception:
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# Column already exists or other error, which is fine
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pass
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# Add future-ready columns for breeding and personality system (migration)
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future_columns = [
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"ALTER TABLE pets ADD COLUMN nature TEXT DEFAULT NULL",
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"ALTER TABLE pets ADD COLUMN personality_value INTEGER DEFAULT NULL",
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"ALTER TABLE pets ADD COLUMN original_trainer_id INTEGER DEFAULT NULL",
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"ALTER TABLE pets ADD COLUMN parent1_id INTEGER DEFAULT NULL",
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"ALTER TABLE pets ADD COLUMN parent2_id INTEGER DEFAULT NULL",
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"ALTER TABLE pets ADD COLUMN generation INTEGER DEFAULT 1",
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"ALTER TABLE pets ADD COLUMN is_shiny BOOLEAN DEFAULT FALSE",
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"ALTER TABLE pets ADD COLUMN gender TEXT DEFAULT NULL",
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"ALTER TABLE pets ADD COLUMN ability TEXT DEFAULT NULL"
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]
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for column_sql in future_columns:
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try:
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await db.execute(column_sql)
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await db.commit()
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except Exception:
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# Column already exists or other error, which is fine
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pass
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await db.execute("""
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CREATE TABLE IF NOT EXISTS pets (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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@ -65,8 +102,26 @@ class Database:
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happiness INTEGER DEFAULT 50,
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caught_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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is_active BOOLEAN DEFAULT FALSE,
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-- Individual Values (IVs) for each stat (0-31)
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iv_hp INTEGER DEFAULT 15,
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iv_attack INTEGER DEFAULT 15,
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iv_defense INTEGER DEFAULT 15,
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iv_speed INTEGER DEFAULT 15,
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-- Future-ready columns for breeding and personality system
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nature TEXT DEFAULT NULL,
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personality_value INTEGER DEFAULT NULL,
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original_trainer_id INTEGER DEFAULT NULL,
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parent1_id INTEGER DEFAULT NULL,
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parent2_id INTEGER DEFAULT NULL,
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generation INTEGER DEFAULT 1,
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is_shiny BOOLEAN DEFAULT FALSE,
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gender TEXT DEFAULT NULL,
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ability TEXT DEFAULT NULL,
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FOREIGN KEY (player_id) REFERENCES players (id),
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FOREIGN KEY (species_id) REFERENCES pet_species (id)
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FOREIGN KEY (species_id) REFERENCES pet_species (id),
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FOREIGN KEY (original_trainer_id) REFERENCES players (id),
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FOREIGN KEY (parent1_id) REFERENCES pets (id),
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FOREIGN KEY (parent2_id) REFERENCES pets (id)
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)
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""")
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@ -365,6 +420,21 @@ class Database:
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)
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""")
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await db.execute("""
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CREATE TABLE IF NOT EXISTS pet_moves (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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pet_id INTEGER NOT NULL,
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move_name TEXT NOT NULL,
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power_iv INTEGER DEFAULT 0,
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accuracy_iv INTEGER DEFAULT 0,
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pp_iv INTEGER DEFAULT 0,
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learned_at_level INTEGER DEFAULT 1,
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is_signature BOOLEAN DEFAULT FALSE,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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FOREIGN KEY (pet_id) REFERENCES pets (id) ON DELETE CASCADE
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)
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""")
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await db.execute("""
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CREATE TABLE IF NOT EXISTS npc_events (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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@ -452,6 +522,17 @@ class Database:
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)
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""")
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# Migration: Add columns for pet rename functionality
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try:
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await db.execute("ALTER TABLE pending_team_changes ADD COLUMN action_type TEXT DEFAULT 'team_change'")
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await db.execute("ALTER TABLE pending_team_changes ADD COLUMN pet_id INTEGER")
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await db.execute("ALTER TABLE pending_team_changes ADD COLUMN new_nickname TEXT")
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await db.commit()
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print("Added pet rename columns to pending_team_changes table")
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except Exception:
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# Columns already exist or other error, which is fine
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pass
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# Create indexes for performance optimization
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await db.execute("CREATE INDEX IF NOT EXISTS idx_pets_player_active ON pets (player_id, is_active)")
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await db.execute("CREATE INDEX IF NOT EXISTS idx_pets_species ON pets (species_id)")
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@ -489,6 +570,33 @@ class Database:
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row = await cursor.fetchone()
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return dict(row) if row else None
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async def update_player_admin(self, player_id: int, updates: Dict) -> bool:
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"""Update player data for admin purposes"""
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try:
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if not updates:
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return False
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# Build dynamic SQL query for provided fields
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set_clauses = []
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values = []
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for field, value in updates.items():
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set_clauses.append(f"{field} = ?")
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values.append(value)
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values.append(player_id) # Add player_id for WHERE clause
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sql = f"UPDATE players SET {', '.join(set_clauses)} WHERE id = ?"
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async with aiosqlite.connect(self.db_path) as db:
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await db.execute(sql, values)
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await db.commit()
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return True
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except Exception as e:
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print(f"Error updating player admin data: {e}")
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return False
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async def create_player(self, nickname: str) -> int:
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async with aiosqlite.connect(self.db_path) as db:
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# Get Starter Town ID
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@ -554,6 +662,16 @@ class Database:
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row = await cursor.fetchone()
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return dict(row) if row else None
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async def get_location_by_id(self, location_id: int) -> Optional[Dict]:
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"""Get location by ID"""
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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cursor = await db.execute(
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"SELECT * FROM locations WHERE id = ?", (location_id,)
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)
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row = await cursor.fetchone()
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return dict(row) if row else None
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async def get_all_locations(self) -> List[Dict]:
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"""Get all locations"""
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async with aiosqlite.connect(self.db_path) as db:
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@ -1205,12 +1323,18 @@ class Database:
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# NOTE: _handle_level_up function removed - now handled atomically in award_experience()
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def _calculate_pet_stats(self, pet_dict: Dict, level: int) -> Dict:
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"""Calculate pet stats for a given level"""
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# Pokémon-style stat calculation
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hp = int((2 * pet_dict["base_hp"] + 31) * level / 100) + level + 10
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attack = int((2 * pet_dict["base_attack"] + 31) * level / 100) + 5
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defense = int((2 * pet_dict["base_defense"] + 31) * level / 100) + 5
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speed = int((2 * pet_dict["base_speed"] + 31) * level / 100) + 5
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"""Calculate pet stats for a given level using stored IVs"""
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# Use stored IVs, with fallback to defaults for existing pets
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iv_hp = pet_dict.get("iv_hp", 15)
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iv_attack = pet_dict.get("iv_attack", 15)
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iv_defense = pet_dict.get("iv_defense", 15)
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iv_speed = pet_dict.get("iv_speed", 15)
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# Pokemon-style stat calculation with individual IVs
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hp = int((2 * pet_dict["base_hp"] + iv_hp) * level / 100) + level + 10
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attack = int((2 * pet_dict["base_attack"] + iv_attack) * level / 100) + 5
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defense = int((2 * pet_dict["base_defense"] + iv_defense) * level / 100) + 5
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speed = int((2 * pet_dict["base_speed"] + iv_speed) * level / 100) + 5
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return {
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"hp": hp,
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@ -1795,6 +1919,7 @@ class Database:
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async with aiosqlite.connect(self.db_path) as db:
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# Clear any existing pending changes for this player
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# This prevents race conditions with multiple pending team changes
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await db.execute("""
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DELETE FROM pending_team_changes
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WHERE player_id = ? AND is_verified = FALSE
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@ -1834,7 +1959,25 @@ class Database:
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return {"success": False, "error": "No team data found for this PIN"}
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try:
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team_changes = json.loads(new_team_data)
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change_data = json.loads(new_team_data)
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# Handle new format with team slot or old format
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if isinstance(change_data, dict) and 'teamData' in change_data:
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team_changes = change_data['teamData']
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team_slot = change_data.get('teamSlot', 1)
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else:
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# Backwards compatibility - old format
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team_changes = change_data
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team_slot = 1
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# Validate team slot
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if not isinstance(team_slot, int) or team_slot < 1 or team_slot > 3:
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return {"success": False, "error": "Invalid team slot. Must be 1, 2, or 3"}
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# Validate team_changes is a dictionary
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if not isinstance(team_changes, dict):
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return {"success": False, "error": f"Invalid team changes format. Expected dict, got {type(team_changes)}"}
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except json.JSONDecodeError:
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return {"success": False, "error": "Invalid team data format"}
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@ -1844,38 +1987,201 @@ class Database:
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# Begin transaction
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await db.execute("BEGIN TRANSACTION")
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# Update pet active status and team_order based on new team
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for pet_id, position in team_changes.items():
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if position: # If position is a number (1-6), pet is active
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await db.execute("""
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UPDATE pets SET is_active = TRUE, team_order = ?
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WHERE id = ? AND player_id = ?
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""", (position, int(pet_id), player_id))
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else: # If position is False, pet is inactive
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await db.execute("""
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UPDATE pets SET is_active = FALSE, team_order = NULL
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WHERE id = ? AND player_id = ?
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""", (int(pet_id), player_id))
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# Mark any pending change as verified
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await db.execute("""
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UPDATE pending_team_changes
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SET is_verified = TRUE, verified_at = CURRENT_TIMESTAMP
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WHERE player_id = ? AND verification_pin = ? AND is_verified = FALSE
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""", (player_id, pin_code))
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await db.commit()
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return {
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"success": True,
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"changes_applied": len(team_changes),
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"verified_at": datetime.now()
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}
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# Handle Team 1 (Active Team) vs Teams 2-3 (Saved Configurations) differently
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if team_slot == 1:
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# Team 1: Apply directly to active team (immediate effect)
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# First, deactivate all pets for this player
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await db.execute("""
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UPDATE pets SET is_active = FALSE, team_order = NULL
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WHERE player_id = ?
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""", (player_id,))
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# Then activate and position the selected pets
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for pet_id, position in team_changes.items():
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if position: # If position is a number (1-6), pet is active
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await db.execute("""
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UPDATE pets SET is_active = TRUE, team_order = ?
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WHERE id = ? AND player_id = ?
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""", (position, int(pet_id), player_id))
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# Mark pending change as verified
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await db.execute("""
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UPDATE pending_team_changes
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SET is_verified = TRUE, verified_at = CURRENT_TIMESTAMP
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WHERE player_id = ? AND verification_pin = ? AND is_verified = FALSE
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""", (player_id, pin_code))
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await db.commit()
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# Count changes applied
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changes_applied = sum(1 for pos in team_changes.values() if pos)
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return {
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"success": True,
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"message": f"Active team updated successfully",
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"changes_applied": changes_applied,
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"team_slot": team_slot
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}
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else:
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# Teams 2-3: Save as configuration only (no immediate effect on active team)
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# Prepare team configuration data
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config_data = {}
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for pet_id, position in team_changes.items():
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if position: # Only include pets that are in team slots
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# Get pet info for the configuration
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cursor = await db.execute("""
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SELECT p.*, ps.name as species_name, ps.type1, ps.type2
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FROM pets p
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JOIN pet_species ps ON p.species_id = ps.id
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WHERE p.id = ? AND p.player_id = ?
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""", (pet_id, player_id))
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pet_row = await cursor.fetchone()
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if pet_row:
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pet_dict = dict(pet_row)
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config_data[str(position)] = {
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'id': pet_dict['id'],
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'name': pet_dict['nickname'] or pet_dict['species_name'],
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'level': pet_dict['level'],
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'type_primary': pet_dict['type1'],
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'hp': pet_dict['hp'],
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'max_hp': pet_dict['max_hp']
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}
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# Save team configuration
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config_json = json.dumps(config_data)
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await db.execute("""
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INSERT OR REPLACE INTO team_configurations
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(player_id, slot_number, config_name, team_data, updated_at)
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VALUES (?, ?, ?, ?, datetime('now'))
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""", (player_id, team_slot, f'Team {team_slot}', config_json))
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# Mark pending change as verified
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await db.execute("""
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UPDATE pending_team_changes
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SET is_verified = TRUE, verified_at = CURRENT_TIMESTAMP
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WHERE player_id = ? AND verification_pin = ? AND is_verified = FALSE
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""", (player_id, pin_code))
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await db.commit()
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# Count changes applied
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changes_applied = sum(1 for pos in team_changes.values() if pos)
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return {
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"success": True,
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"message": f"Team {team_slot} configuration saved successfully",
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"changes_applied": changes_applied,
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"team_slot": team_slot
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}
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except Exception as e:
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await db.execute("ROLLBACK")
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return {"success": False, "error": f"Failed to apply team changes: {str(e)}"}
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await db.rollback()
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print(f"Database error in apply_team_change: {e}")
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return {"success": False, "error": f"Database error: {str(e)}"}
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async def apply_individual_team_change(self, player_id: int, pin_code: str) -> Dict:
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"""Apply individual team change with simplified logic"""
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import json
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# Verify PIN first
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pin_result = await self.verify_pin(player_id, pin_code, "team_change")
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if not pin_result["success"]:
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return pin_result
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# Get team data from request
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new_team_data = pin_result["request_data"]
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if not new_team_data:
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return {"success": False, "error": "No team data found for this PIN"}
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try:
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change_data = json.loads(new_team_data)
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team_slot = change_data.get('teamSlot', 1)
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team_changes = change_data.get('teamData', {})
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# Simple validation
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if not isinstance(team_changes, dict):
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return {"success": False, "error": "Invalid team data format"}
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# Apply changes atomically
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async with aiosqlite.connect(self.db_path) as db:
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db.row_factory = aiosqlite.Row
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try:
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await db.execute("BEGIN TRANSACTION")
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if team_slot == 1:
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# Team 1: Update active team
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await db.execute("""
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UPDATE pets SET is_active = FALSE, team_order = NULL
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WHERE player_id = ?
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""", (player_id,))
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# Activate selected pets
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for pet_id_str, position in team_changes.items():
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if position and str(position).isdigit():
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await db.execute("""
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UPDATE pets SET is_active = TRUE, team_order = ?
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WHERE id = ? AND player_id = ?
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""", (int(position), int(pet_id_str), player_id))
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else:
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# Teams 2-3: Save as configuration with full pet details
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pets_list = []
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for pet_id_str, position in team_changes.items():
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if position:
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# Get full pet information from database
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cursor = await db.execute("""
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SELECT p.id, p.nickname, p.level, p.hp, p.max_hp, p.attack, p.defense, p.speed, p.happiness,
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ps.name as species_name, ps.type1, ps.type2
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FROM pets p
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JOIN pet_species ps ON p.species_id = ps.id
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WHERE p.id = ? AND p.player_id = ?
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""", (int(pet_id_str), player_id))
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pet_row = await cursor.fetchone()
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if pet_row:
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# Convert Row object to dict properly
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pet_dict = {
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'id': pet_row['id'],
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'nickname': pet_row['nickname'],
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'level': pet_row['level'],
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'hp': pet_row['hp'],
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'max_hp': pet_row['max_hp'],
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'attack': pet_row['attack'],
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'defense': pet_row['defense'],
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'speed': pet_row['speed'],
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'happiness': pet_row['happiness'],
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'species_name': pet_row['species_name'],
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'type1': pet_row['type1'],
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'type2': pet_row['type2'],
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'team_order': int(position)
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}
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pets_list.append(pet_dict)
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# Save configuration in format expected by web interface
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await db.execute("""
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INSERT OR REPLACE INTO team_configurations
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(player_id, slot_number, config_name, team_data, updated_at)
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VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
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""", (player_id, team_slot, f"Team {team_slot}", json.dumps(pets_list)))
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await db.commit()
|
||||
return {"success": True, "message": f"Team {team_slot} saved successfully"}
|
||||
|
||||
except Exception as e:
|
||||
await db.execute("ROLLBACK")
|
||||
print(f"Database error in apply_individual_team_change: {e}")
|
||||
return {"success": False, "error": f"Database error: {str(e)}"}
|
||||
|
||||
except json.JSONDecodeError:
|
||||
return {"success": False, "error": "Invalid team data format"}
|
||||
except Exception as e:
|
||||
print(f"Error in apply_individual_team_change: {e}")
|
||||
return {"success": False, "error": str(e)}
|
||||
|
||||
async def cleanup_expired_pins(self) -> Dict:
|
||||
"""Clean up expired PINs and pending changes."""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
|
|
@ -1994,6 +2300,39 @@ class Database:
|
|||
|
||||
return {"valid": True, "active_count": active_count}
|
||||
|
||||
async def get_active_team(self, player_id: int) -> Dict:
|
||||
"""Get active team pets with their positions"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
cursor = await db.execute("""
|
||||
SELECT
|
||||
p.id, p.nickname, ps.name as species_name, p.level, p.hp, p.max_hp, p.team_order,
|
||||
ps.type1, ps.type2, p.attack, p.defense, p.speed
|
||||
FROM pets p
|
||||
JOIN pet_species ps ON p.species_id = ps.id
|
||||
WHERE p.player_id = ? AND p.is_active = TRUE
|
||||
ORDER BY p.team_order ASC
|
||||
""", (player_id,))
|
||||
|
||||
pets = await cursor.fetchall()
|
||||
team_dict = {}
|
||||
|
||||
for pet in pets:
|
||||
team_dict[str(pet[6])] = { # team_order as key
|
||||
'id': pet[0],
|
||||
'name': pet[1] or pet[2], # nickname or species_name
|
||||
'species_name': pet[2],
|
||||
'level': pet[3],
|
||||
'hp': pet[4],
|
||||
'max_hp': pet[5],
|
||||
'type_primary': pet[7],
|
||||
'type_secondary': pet[8],
|
||||
'attack': pet[9],
|
||||
'defense': pet[10],
|
||||
'speed': pet[11]
|
||||
}
|
||||
|
||||
return team_dict
|
||||
|
||||
async def get_team_composition(self, player_id: int) -> Dict:
|
||||
"""Get current team composition stats"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
|
|
@ -2071,8 +2410,8 @@ class Database:
|
|||
|
||||
async def set_weather_for_location(self, location_name: str, weather_type: str,
|
||||
active_until: str, spawn_modifier: float,
|
||||
affected_types: str) -> bool:
|
||||
"""Set weather for a specific location"""
|
||||
affected_types: str) -> dict:
|
||||
"""Set weather for a specific location and return previous weather info"""
|
||||
try:
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
# Get location ID
|
||||
|
|
@ -2080,10 +2419,14 @@ class Database:
|
|||
location_row = await cursor.fetchone()
|
||||
|
||||
if not location_row:
|
||||
return False
|
||||
return {"success": False, "error": "Location not found"}
|
||||
|
||||
location_id = location_row[0]
|
||||
|
||||
# Get current weather before changing it
|
||||
previous_weather = await self.get_location_weather_by_name(location_name)
|
||||
previous_weather_type = previous_weather["weather_type"] if previous_weather else "calm"
|
||||
|
||||
# Clear existing weather for this location
|
||||
await db.execute("DELETE FROM location_weather WHERE location_id = ?", (location_id,))
|
||||
|
||||
|
|
@ -2095,10 +2438,17 @@ class Database:
|
|||
""", (location_id, weather_type, active_until, spawn_modifier, affected_types))
|
||||
|
||||
await db.commit()
|
||||
return True
|
||||
|
||||
return {
|
||||
"success": True,
|
||||
"location": location_name,
|
||||
"previous_weather": previous_weather_type,
|
||||
"new_weather": weather_type,
|
||||
"changed": previous_weather_type != weather_type
|
||||
}
|
||||
except Exception as e:
|
||||
print(f"Error setting weather for location {location_name}: {e}")
|
||||
return False
|
||||
return {"success": False, "error": str(e)}
|
||||
|
||||
# Team Configuration Methods
|
||||
async def save_team_configuration(self, player_id: int, slot_number: int, config_name: str, team_data: str) -> bool:
|
||||
|
|
@ -2175,6 +2525,204 @@ class Database:
|
|||
print(f"Error renaming team configuration: {e}")
|
||||
return False
|
||||
|
||||
async def get_player_team_configurations(self, player_id: int) -> List[Dict]:
|
||||
"""Get all team configurations for a player with team data"""
|
||||
try:
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
|
||||
configs = []
|
||||
for slot in range(1, 4): # Slots 1, 2, 3
|
||||
cursor = await db.execute("""
|
||||
SELECT config_name, team_data, updated_at
|
||||
FROM team_configurations
|
||||
WHERE player_id = ? AND slot_number = ?
|
||||
""", (player_id, slot))
|
||||
|
||||
row = await cursor.fetchone()
|
||||
if row:
|
||||
import json
|
||||
team_data = json.loads(row['team_data'])
|
||||
configs.append({
|
||||
'slot': slot,
|
||||
'name': row['config_name'],
|
||||
'team_data': team_data,
|
||||
'updated_at': row['updated_at'],
|
||||
'pet_count': len([p for p in team_data.values() if p])
|
||||
})
|
||||
else:
|
||||
configs.append({
|
||||
'slot': slot,
|
||||
'name': f'Team {slot}',
|
||||
'team_data': {},
|
||||
'updated_at': None,
|
||||
'pet_count': 0
|
||||
})
|
||||
|
||||
return configs
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error getting player team configurations: {e}")
|
||||
return []
|
||||
|
||||
async def apply_team_configuration(self, player_id: int, slot_number: int) -> Dict:
|
||||
"""Apply a saved team configuration to the player's active team"""
|
||||
try:
|
||||
# Load the team configuration
|
||||
config = await self.load_team_configuration(player_id, slot_number)
|
||||
if not config:
|
||||
return {"success": False, "error": f"No team configuration found in slot {slot_number}"}
|
||||
|
||||
import json
|
||||
team_data = json.loads(config["team_data"])
|
||||
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
# First, deactivate all pets for this player
|
||||
await db.execute("""
|
||||
UPDATE pets
|
||||
SET is_active = FALSE, team_order = NULL
|
||||
WHERE player_id = ?
|
||||
""", (player_id,))
|
||||
|
||||
# Apply the saved team configuration
|
||||
for position, pet_info in team_data.items():
|
||||
if pet_info and 'id' in pet_info:
|
||||
pet_id = pet_info['id']
|
||||
team_order = int(position) # position should be 1-6
|
||||
|
||||
# Activate the pet and set its team position
|
||||
await db.execute("""
|
||||
UPDATE pets
|
||||
SET is_active = TRUE, team_order = ?
|
||||
WHERE id = ? AND player_id = ?
|
||||
""", (team_order, pet_id, player_id))
|
||||
|
||||
await db.commit()
|
||||
|
||||
return {
|
||||
"success": True,
|
||||
"message": f"Applied team configuration '{config['config_name']}' to active team",
|
||||
"config_name": config['config_name']
|
||||
}
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error applying team configuration: {e}")
|
||||
return {"success": False, "error": str(e)}
|
||||
|
||||
# Pet Rename System Methods
|
||||
async def request_pet_rename(self, player_id: int, pet_id: int, new_nickname: str) -> Dict:
|
||||
"""Request to rename a pet with PIN verification"""
|
||||
try:
|
||||
# Input validation
|
||||
if not new_nickname or len(new_nickname.strip()) == 0:
|
||||
return {"success": False, "error": "Pet nickname cannot be empty"}
|
||||
|
||||
new_nickname = new_nickname.strip()
|
||||
if len(new_nickname) > 20:
|
||||
return {"success": False, "error": "Pet nickname must be 20 characters or less"}
|
||||
|
||||
# Check for profanity/inappropriate content (basic check)
|
||||
inappropriate_words = ["admin", "bot", "system", "null", "undefined"]
|
||||
if any(word in new_nickname.lower() for word in inappropriate_words):
|
||||
return {"success": False, "error": "Pet nickname contains inappropriate content"}
|
||||
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
|
||||
# Verify pet ownership
|
||||
cursor = await db.execute("""
|
||||
SELECT id, nickname, species_id FROM pets
|
||||
WHERE id = ? AND player_id = ?
|
||||
""", (pet_id, player_id))
|
||||
|
||||
pet = await cursor.fetchone()
|
||||
if not pet:
|
||||
return {"success": False, "error": "Pet not found or not owned by player"}
|
||||
|
||||
# Check if new nickname is same as current
|
||||
if pet["nickname"] == new_nickname:
|
||||
return {"success": False, "error": "New nickname is the same as current nickname"}
|
||||
|
||||
# Check for duplicate nicknames within player's pets
|
||||
cursor = await db.execute("""
|
||||
SELECT id FROM pets
|
||||
WHERE player_id = ? AND nickname = ? AND id != ?
|
||||
""", (player_id, new_nickname, pet_id))
|
||||
|
||||
duplicate = await cursor.fetchone()
|
||||
if duplicate:
|
||||
return {"success": False, "error": "You already have a pet with this nickname"}
|
||||
|
||||
# Generate PIN with 15-second timeout
|
||||
pin_result = await self.generate_verification_pin(player_id, "pet_rename", f"{pet_id}:{new_nickname}")
|
||||
if not pin_result["success"]:
|
||||
return {"success": False, "error": "Failed to generate verification PIN"}
|
||||
|
||||
return {
|
||||
"success": True,
|
||||
"pin": pin_result["pin_code"],
|
||||
"expires_at": pin_result["expires_at"],
|
||||
"pet_id": pet_id,
|
||||
"new_nickname": new_nickname
|
||||
}
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error requesting pet rename: {e}")
|
||||
return {"success": False, "error": f"Database error: {str(e)}"}
|
||||
|
||||
async def verify_pet_rename(self, player_id: int, pin_code: str) -> Dict:
|
||||
"""Verify PIN and complete pet rename"""
|
||||
try:
|
||||
# Use the new PIN verification system
|
||||
pin_result = await self.verify_pin(player_id, pin_code, "pet_rename")
|
||||
if not pin_result["success"]:
|
||||
return pin_result
|
||||
|
||||
# Parse the request data to get pet_id and new_nickname
|
||||
request_data = pin_result["request_data"]
|
||||
try:
|
||||
pet_id, new_nickname = request_data.split(":", 1)
|
||||
pet_id = int(pet_id)
|
||||
except (ValueError, IndexError):
|
||||
return {"success": False, "error": "Invalid request data format"}
|
||||
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
|
||||
# Verify pet ownership and update nickname
|
||||
cursor = await db.execute("""
|
||||
UPDATE pets SET nickname = ? WHERE id = ? AND player_id = ?
|
||||
""", (new_nickname, pet_id, player_id))
|
||||
|
||||
if cursor.rowcount == 0:
|
||||
return {"success": False, "error": "Pet not found or permission denied"}
|
||||
|
||||
await db.commit()
|
||||
|
||||
return {
|
||||
"success": True,
|
||||
"new_nickname": new_nickname
|
||||
}
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error verifying pet rename: {e}")
|
||||
return {"success": False, "error": "Database error occurred"}
|
||||
|
||||
async def get_player_pets_for_rename(self, player_id: int) -> List[Dict]:
|
||||
"""Get all pets for a player with rename information"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
cursor = await db.execute("""
|
||||
SELECT p.*, ps.name as species_name, ps.emoji, ps.type1, ps.type2
|
||||
FROM pets p
|
||||
JOIN pet_species ps ON p.species_id = ps.id
|
||||
WHERE p.player_id = ?
|
||||
ORDER BY p.is_active DESC, p.team_order ASC, p.level DESC
|
||||
""", (player_id,))
|
||||
|
||||
rows = await cursor.fetchall()
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
# NPC Events System Methods
|
||||
async def create_npc_event(self, event_data: Dict) -> int:
|
||||
"""Create a new NPC event"""
|
||||
|
|
@ -2472,7 +3020,7 @@ class Database:
|
|||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
cursor = await db.execute("""
|
||||
SELECT p.*, ps.name as species_name, ps.emoji
|
||||
SELECT p.*, ps.name as species_name, ps.emoji, ps.type1, ps.type2
|
||||
FROM pets p
|
||||
JOIN pet_species ps ON p.species_id = ps.id
|
||||
WHERE p.player_id = ? AND p.is_active = 1 AND p.fainted_at IS NULL
|
||||
|
|
@ -2489,7 +3037,7 @@ class Database:
|
|||
|
||||
if active_only:
|
||||
cursor = await db.execute("""
|
||||
SELECT p.*, ps.name as species_name, ps.emoji
|
||||
SELECT p.*, ps.name as species_name, ps.emoji, ps.type1, ps.type2
|
||||
FROM pets p
|
||||
JOIN pet_species ps ON p.species_id = ps.id
|
||||
WHERE p.player_id = ? AND p.is_active = 1 AND p.fainted_at IS NULL
|
||||
|
|
@ -2497,7 +3045,7 @@ class Database:
|
|||
""", (player_id,))
|
||||
else:
|
||||
cursor = await db.execute("""
|
||||
SELECT p.*, ps.name as species_name, ps.emoji
|
||||
SELECT p.*, ps.name as species_name, ps.emoji, ps.type1, ps.type2
|
||||
FROM pets p
|
||||
JOIN pet_species ps ON p.species_id = ps.id
|
||||
WHERE p.player_id = ?
|
||||
|
|
@ -2505,4 +3053,237 @@ class Database:
|
|||
""", (player_id,))
|
||||
|
||||
rows = await cursor.fetchall()
|
||||
return [dict(row) for row in rows]
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
# Pet Moves System Methods
|
||||
async def get_pet_moves(self, pet_id: int) -> List[Dict]:
|
||||
"""Get all moves for a specific pet"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
cursor = await db.execute("""
|
||||
SELECT pm.*, m.type, m.category, m.power as base_power,
|
||||
m.accuracy as base_accuracy, m.pp as base_pp, m.description
|
||||
FROM pet_moves pm
|
||||
JOIN moves m ON pm.move_name = m.name
|
||||
WHERE pm.pet_id = ?
|
||||
ORDER BY pm.learned_at_level, pm.id
|
||||
""", (pet_id,))
|
||||
|
||||
moves = await cursor.fetchall()
|
||||
|
||||
# Calculate actual stats with IVs
|
||||
result = []
|
||||
for move in moves:
|
||||
move_dict = dict(move)
|
||||
move_dict['actual_power'] = max(1, move_dict['base_power'] + move_dict['power_iv'])
|
||||
move_dict['actual_accuracy'] = max(10, min(100, move_dict['base_accuracy'] + move_dict['accuracy_iv']))
|
||||
move_dict['actual_pp'] = max(1, move_dict['base_pp'] + move_dict['pp_iv'])
|
||||
result.append(move_dict)
|
||||
|
||||
return result
|
||||
|
||||
async def add_pet_move(self, pet_id: int, move_name: str, power_iv: int = 0,
|
||||
accuracy_iv: int = 0, pp_iv: int = 0, learned_at_level: int = 1) -> bool:
|
||||
"""Add a move to a pet"""
|
||||
try:
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
# Check if pet already has this move
|
||||
cursor = await db.execute("""
|
||||
SELECT COUNT(*) FROM pet_moves
|
||||
WHERE pet_id = ? AND move_name = ?
|
||||
""", (pet_id, move_name))
|
||||
|
||||
if (await cursor.fetchone())[0] > 0:
|
||||
return False # Pet already has this move
|
||||
|
||||
# Add the move
|
||||
await db.execute("""
|
||||
INSERT INTO pet_moves
|
||||
(pet_id, move_name, power_iv, accuracy_iv, pp_iv, learned_at_level)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
""", (pet_id, move_name, power_iv, accuracy_iv, pp_iv, learned_at_level))
|
||||
|
||||
await db.commit()
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error adding pet move: {e}")
|
||||
return False
|
||||
|
||||
async def remove_pet_move(self, pet_id: int, move_name: str) -> bool:
|
||||
"""Remove a move from a pet"""
|
||||
try:
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
cursor = await db.execute("""
|
||||
DELETE FROM pet_moves
|
||||
WHERE pet_id = ? AND move_name = ?
|
||||
""", (pet_id, move_name))
|
||||
|
||||
await db.commit()
|
||||
return cursor.rowcount > 0
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error removing pet move: {e}")
|
||||
return False
|
||||
|
||||
async def clear_pet_moves(self, pet_id: int) -> bool:
|
||||
"""Remove all moves from a pet"""
|
||||
try:
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
await db.execute("DELETE FROM pet_moves WHERE pet_id = ?", (pet_id,))
|
||||
await db.commit()
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error clearing pet moves: {e}")
|
||||
return False
|
||||
|
||||
async def generate_pet_moves(self, pet_id: int, species_type: str, level: int = 1,
|
||||
rarity: int = 1, is_starter: bool = False) -> bool:
|
||||
"""Generate random moves for a pet based on type and configuration"""
|
||||
try:
|
||||
import json
|
||||
import random
|
||||
|
||||
# Load configuration files
|
||||
with open("config/move_pools.json", "r") as f:
|
||||
move_pools = json.load(f)
|
||||
|
||||
with open("config/move_generation.json", "r") as f:
|
||||
generation_config = json.load(f)
|
||||
|
||||
# Get type-specific move pool
|
||||
type_pool = move_pools.get(species_type, move_pools.get("Normal", {}))
|
||||
if not type_pool:
|
||||
print(f"No move pool found for type {species_type}")
|
||||
return False
|
||||
|
||||
# Get generation settings
|
||||
iv_config = generation_config["iv_system"]
|
||||
level_config = generation_config["level_scaling"]
|
||||
rarity_config = generation_config["rarity_bonuses"].get(str(rarity), {"bonus_moves": 0, "rare_move_multiplier": 1.0, "iv_bonus": 0})
|
||||
|
||||
# Determine move count
|
||||
min_moves, max_moves = type_pool["move_count_range"]
|
||||
move_count = random.randint(min_moves, max_moves)
|
||||
|
||||
# Add rarity bonus moves
|
||||
move_count += rarity_config.get("bonus_moves", 0)
|
||||
move_count = min(move_count, generation_config["balance_settings"]["max_moves_per_pet"])
|
||||
|
||||
# Generate moves
|
||||
selected_moves = set()
|
||||
weights = type_pool["weights"]
|
||||
|
||||
# Ensure basic moves for starters
|
||||
if is_starter:
|
||||
starter_rules = generation_config["generation_rules"]["starter_pets"]
|
||||
basic_moves = type_pool.get("basic_moves", [])
|
||||
guaranteed_basic = min(starter_rules["guaranteed_basic_moves"], len(basic_moves))
|
||||
|
||||
for i in range(guaranteed_basic):
|
||||
if basic_moves and len(selected_moves) < move_count:
|
||||
move = random.choice(basic_moves)
|
||||
selected_moves.add(move)
|
||||
|
||||
# Add guaranteed type move for starters
|
||||
type_moves = type_pool.get("type_moves", [])
|
||||
if type_moves and len(selected_moves) < move_count:
|
||||
move = random.choice(type_moves)
|
||||
selected_moves.add(move)
|
||||
|
||||
# Fill remaining slots
|
||||
all_possible_moves = []
|
||||
|
||||
# Add basic moves
|
||||
for move in type_pool.get("basic_moves", []):
|
||||
if random.random() < weights.get("basic", 0.8):
|
||||
all_possible_moves.append(move)
|
||||
|
||||
# Add type moves
|
||||
for move in type_pool.get("type_moves", []):
|
||||
if random.random() < weights.get("type", 0.4):
|
||||
all_possible_moves.append(move)
|
||||
|
||||
# Add rare moves (with level and rarity requirements)
|
||||
if level >= level_config["rare_move_unlock"]["base_level"]:
|
||||
rare_chance = weights.get("rare", 0.1) * rarity_config.get("rare_move_multiplier", 1.0)
|
||||
for move in type_pool.get("rare_moves", []):
|
||||
if random.random() < rare_chance:
|
||||
all_possible_moves.append(move)
|
||||
|
||||
# Randomly select remaining moves
|
||||
while len(selected_moves) < move_count and all_possible_moves:
|
||||
move = random.choice(all_possible_moves)
|
||||
selected_moves.add(move)
|
||||
all_possible_moves.remove(move)
|
||||
|
||||
# Ensure at least one move
|
||||
if not selected_moves:
|
||||
fallback_moves = move_pools.get("_settings", {}).get("fallback_moves", ["Tackle"])
|
||||
selected_moves.add(random.choice(fallback_moves))
|
||||
|
||||
# Add moves to database with IVs
|
||||
for move_name in selected_moves:
|
||||
# Generate IVs
|
||||
iv_ranges = iv_config["ranges"]
|
||||
iv_bonus = rarity_config.get("iv_bonus", 0)
|
||||
|
||||
power_iv = random.randint(iv_ranges["power"]["min"], iv_ranges["power"]["max"]) + iv_bonus
|
||||
accuracy_iv = random.randint(iv_ranges["accuracy"]["min"], iv_ranges["accuracy"]["max"]) + (iv_bonus // 3)
|
||||
pp_iv = random.randint(iv_ranges["pp"]["min"], iv_ranges["pp"]["max"]) + (iv_bonus // 2)
|
||||
|
||||
# Clamp IVs to reasonable ranges
|
||||
power_iv = max(-15, min(25, power_iv))
|
||||
accuracy_iv = max(-10, min(15, accuracy_iv))
|
||||
pp_iv = max(-10, min(20, pp_iv))
|
||||
|
||||
await self.add_pet_move(pet_id, move_name, power_iv, accuracy_iv, pp_iv, level)
|
||||
|
||||
if generation_config["admin_controls"]["log_move_generation"]:
|
||||
print(f"Generated {len(selected_moves)} moves for pet {pet_id}: {list(selected_moves)}")
|
||||
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error generating pet moves: {e}")
|
||||
return False
|
||||
|
||||
async def migrate_existing_pets_to_move_system(self) -> bool:
|
||||
"""Migrate existing pets to the new move system"""
|
||||
try:
|
||||
print("🔄 Migrating existing pets to new move system...")
|
||||
|
||||
# Get all pets that don't have moves yet
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
cursor = await db.execute("""
|
||||
SELECT p.id, p.level, ps.type1, ps.rarity, ps.name as species_name
|
||||
FROM pets p
|
||||
JOIN pet_species ps ON p.species_id = ps.id
|
||||
WHERE p.id NOT IN (SELECT DISTINCT pet_id FROM pet_moves)
|
||||
""")
|
||||
|
||||
pets_to_migrate = await cursor.fetchall()
|
||||
|
||||
migrated_count = 0
|
||||
for pet in pets_to_migrate:
|
||||
success = await self.generate_pet_moves(
|
||||
pet["id"],
|
||||
pet["type1"],
|
||||
pet["level"],
|
||||
pet["rarity"] or 1,
|
||||
False # Not a starter
|
||||
)
|
||||
|
||||
if success:
|
||||
migrated_count += 1
|
||||
if migrated_count % 10 == 0:
|
||||
print(f" Migrated {migrated_count}/{len(pets_to_migrate)} pets...")
|
||||
|
||||
print(f"✅ Successfully migrated {migrated_count} pets to new move system")
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error migrating pets to move system: {e}")
|
||||
return False
|
||||
395
src/team_management.py
Normal file
395
src/team_management.py
Normal file
|
|
@ -0,0 +1,395 @@
|
|||
#!/usr/bin/env python3
|
||||
"""
|
||||
Team Management Service for PetBot
|
||||
Handles team swapping, individual team editing, and team selection hub functionality.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import json
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
|
||||
class TeamManagementService:
|
||||
"""Service for managing player teams and team swapping operations."""
|
||||
|
||||
def __init__(self, database, pin_service):
|
||||
self.database = database
|
||||
self.pin_service = pin_service
|
||||
|
||||
async def get_team_overview(self, player_id: int) -> Dict:
|
||||
"""Get overview of all teams for a player."""
|
||||
try:
|
||||
# Get active team
|
||||
active_team = await self.database.get_active_team(player_id)
|
||||
|
||||
# Get saved team configurations
|
||||
team_configs = await self.database.get_player_team_configurations(player_id)
|
||||
|
||||
# Structure the data
|
||||
teams = {
|
||||
"active": {
|
||||
"pets": active_team,
|
||||
"count": len(active_team),
|
||||
"is_active": True
|
||||
}
|
||||
}
|
||||
|
||||
# Add saved configurations
|
||||
for i in range(1, 4):
|
||||
config = next((c for c in team_configs if c.get("slot") == i), None)
|
||||
if config:
|
||||
# team_data is already parsed by get_player_team_configurations
|
||||
team_data = config["team_data"] if config["team_data"] else {}
|
||||
teams[f"slot_{i}"] = {
|
||||
"name": config.get("name", f"Team {i}"),
|
||||
"pets": team_data,
|
||||
"count": len(team_data),
|
||||
"last_updated": config.get("updated_at"),
|
||||
"is_active": False
|
||||
}
|
||||
else:
|
||||
teams[f"slot_{i}"] = {
|
||||
"name": f"Team {i}",
|
||||
"pets": {},
|
||||
"count": 0,
|
||||
"last_updated": None,
|
||||
"is_active": False
|
||||
}
|
||||
|
||||
return {"success": True, "teams": teams}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "error": f"Failed to get team overview: {str(e)}"}
|
||||
|
||||
async def request_team_swap(self, player_id: int, nickname: str, source_slot: int) -> Dict:
|
||||
"""Request to swap a saved team configuration to active team."""
|
||||
try:
|
||||
# Validate slot
|
||||
if source_slot < 1 or source_slot > 3:
|
||||
return {"success": False, "error": "Invalid team slot. Must be 1, 2, or 3"}
|
||||
|
||||
# Get the source team configuration
|
||||
config = await self.database.load_team_configuration(player_id, source_slot)
|
||||
if not config:
|
||||
return {"success": False, "error": f"No team configuration found in slot {source_slot}"}
|
||||
|
||||
# Parse team data
|
||||
team_data = json.loads(config["team_data"])
|
||||
if not team_data:
|
||||
return {"success": False, "error": f"Team {source_slot} is empty"}
|
||||
|
||||
# Request PIN verification for team swap
|
||||
pin_request = await self.pin_service.request_verification(
|
||||
player_id=player_id,
|
||||
nickname=nickname,
|
||||
action_type="team_swap",
|
||||
action_data={
|
||||
"source_slot": source_slot,
|
||||
"team_data": team_data,
|
||||
"config_name": config["config_name"]
|
||||
},
|
||||
expiration_minutes=10
|
||||
)
|
||||
|
||||
if pin_request["success"]:
|
||||
return {
|
||||
"success": True,
|
||||
"message": f"PIN sent to confirm swapping {config['config_name']} to active team",
|
||||
"source_slot": source_slot,
|
||||
"team_name": config["config_name"],
|
||||
"expires_in_minutes": pin_request["expires_in_minutes"]
|
||||
}
|
||||
else:
|
||||
return pin_request
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "error": f"Failed to request team swap: {str(e)}"}
|
||||
|
||||
async def verify_team_swap(self, player_id: int, pin_code: str) -> Dict:
|
||||
"""Verify PIN and execute team swap."""
|
||||
try:
|
||||
# Define team swap callback
|
||||
async def apply_team_swap_callback(player_id, action_data):
|
||||
"""Apply the team swap operation."""
|
||||
source_slot = action_data["source_slot"]
|
||||
team_data = action_data["team_data"]
|
||||
config_name = action_data["config_name"]
|
||||
|
||||
# Get current active team before swapping
|
||||
current_active = await self.database.get_active_team(player_id)
|
||||
|
||||
# Apply the saved team as active team
|
||||
result = await self.database.apply_team_configuration(player_id, source_slot)
|
||||
|
||||
if result["success"]:
|
||||
return {
|
||||
"success": True,
|
||||
"message": f"Successfully applied {config_name} as active team",
|
||||
"source_slot": source_slot,
|
||||
"pets_applied": len(team_data),
|
||||
"previous_active_count": len(current_active)
|
||||
}
|
||||
else:
|
||||
raise Exception(f"Failed to apply team configuration: {result.get('error', 'Unknown error')}")
|
||||
|
||||
# Verify PIN and execute swap
|
||||
result = await self.pin_service.verify_and_execute(
|
||||
player_id=player_id,
|
||||
pin_code=pin_code,
|
||||
action_type="team_swap",
|
||||
action_callback=apply_team_swap_callback
|
||||
)
|
||||
|
||||
return result
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "error": f"Team swap verification failed: {str(e)}"}
|
||||
|
||||
async def get_individual_team_data(self, player_id: int, team_identifier: str) -> Dict:
|
||||
"""Get data for editing an individual team."""
|
||||
try:
|
||||
if team_identifier == "active":
|
||||
# Get active team
|
||||
active_pets = await self.database.get_active_team(player_id)
|
||||
return {
|
||||
"success": True,
|
||||
"team_type": "active",
|
||||
"team_name": "Active Team",
|
||||
"team_data": active_pets,
|
||||
"is_active_team": True
|
||||
}
|
||||
else:
|
||||
# Get saved team configuration
|
||||
try:
|
||||
slot = int(team_identifier)
|
||||
if slot < 1 or slot > 3:
|
||||
return {"success": False, "error": "Invalid team slot"}
|
||||
except ValueError:
|
||||
return {"success": False, "error": "Invalid team identifier"}
|
||||
|
||||
config = await self.database.load_team_configuration(player_id, slot)
|
||||
if config:
|
||||
# Parse team_data - it should be a JSON string containing list of pets
|
||||
try:
|
||||
team_pets = json.loads(config["team_data"]) if config["team_data"] else []
|
||||
|
||||
# Ensure team_pets is a list (new format)
|
||||
if isinstance(team_pets, list):
|
||||
pets_data = team_pets
|
||||
else:
|
||||
# Handle old format - convert dict to list
|
||||
pets_data = []
|
||||
if isinstance(team_pets, dict):
|
||||
for position, pet_info in team_pets.items():
|
||||
if pet_info and 'pet_id' in pet_info:
|
||||
# This is old format, we'll need to get full pet data
|
||||
pet_data = await self._get_full_pet_data(player_id, pet_info['pet_id'])
|
||||
if pet_data:
|
||||
pet_data['team_order'] = int(position)
|
||||
pets_data.append(pet_data)
|
||||
|
||||
return {
|
||||
"success": True,
|
||||
"team_type": "saved",
|
||||
"team_slot": slot,
|
||||
"team_name": config["config_name"],
|
||||
"pets": pets_data, # Use 'pets' key expected by webserver
|
||||
"is_active_team": False,
|
||||
"last_updated": config.get("updated_at")
|
||||
}
|
||||
except json.JSONDecodeError:
|
||||
return {
|
||||
"success": True,
|
||||
"team_type": "saved",
|
||||
"team_slot": slot,
|
||||
"team_name": config["config_name"],
|
||||
"pets": [],
|
||||
"is_active_team": False,
|
||||
"last_updated": config.get("updated_at")
|
||||
}
|
||||
else:
|
||||
return {
|
||||
"success": True,
|
||||
"team_type": "saved",
|
||||
"team_slot": slot,
|
||||
"team_name": f"Team {slot}",
|
||||
"pets": [], # Use 'pets' key expected by webserver
|
||||
"is_active_team": False,
|
||||
"last_updated": None
|
||||
}
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "error": f"Failed to get team data: {str(e)}"}
|
||||
|
||||
async def _get_full_pet_data(self, player_id: int, pet_id: int) -> Optional[Dict]:
|
||||
"""Helper method to get full pet data for backward compatibility."""
|
||||
try:
|
||||
import aiosqlite
|
||||
async with aiosqlite.connect(self.database.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
cursor = await db.execute("""
|
||||
SELECT p.id, p.nickname, p.level, p.hp, p.max_hp, p.attack, p.defense, p.speed, p.happiness,
|
||||
ps.name as species_name, ps.type1, ps.type2
|
||||
FROM pets p
|
||||
JOIN pet_species ps ON p.species_id = ps.id
|
||||
WHERE p.id = ? AND p.player_id = ?
|
||||
""", (pet_id, player_id))
|
||||
row = await cursor.fetchone()
|
||||
return dict(row) if row else None
|
||||
except Exception as e:
|
||||
print(f"Error getting full pet data: {e}")
|
||||
return None
|
||||
|
||||
async def save_individual_team(
|
||||
self,
|
||||
player_id: int,
|
||||
nickname: str,
|
||||
team_identifier: str,
|
||||
team_data: Dict
|
||||
) -> Dict:
|
||||
"""Save changes to an individual team."""
|
||||
try:
|
||||
if team_identifier == "active":
|
||||
# Save to active team
|
||||
action_type = "active_team_change"
|
||||
action_data = {
|
||||
"team_type": "active",
|
||||
"team_data": team_data
|
||||
}
|
||||
else:
|
||||
# Save to team configuration slot
|
||||
try:
|
||||
slot = int(team_identifier)
|
||||
if slot < 1 or slot > 3:
|
||||
return {"success": False, "error": "Invalid team slot"}
|
||||
except ValueError:
|
||||
return {"success": False, "error": "Invalid team identifier"}
|
||||
|
||||
action_type = f"team_{slot}_change"
|
||||
action_data = {
|
||||
"team_type": "saved",
|
||||
"team_slot": slot,
|
||||
"team_data": team_data
|
||||
}
|
||||
|
||||
# Request PIN verification
|
||||
pin_request = await self.pin_service.request_verification(
|
||||
player_id=player_id,
|
||||
nickname=nickname,
|
||||
action_type=action_type,
|
||||
action_data=action_data,
|
||||
expiration_minutes=10
|
||||
)
|
||||
|
||||
return pin_request
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "error": f"Failed to save individual team: {str(e)}"}
|
||||
|
||||
async def verify_individual_team_save(self, player_id: int, pin_code: str, team_identifier: str) -> Dict:
|
||||
"""Verify PIN and save individual team changes."""
|
||||
try:
|
||||
if team_identifier == "active":
|
||||
action_type = "active_team_change"
|
||||
else:
|
||||
try:
|
||||
slot = int(team_identifier)
|
||||
action_type = f"team_{slot}_change"
|
||||
except ValueError:
|
||||
return {"success": False, "error": "Invalid team identifier"}
|
||||
|
||||
# Define save callback
|
||||
async def apply_individual_team_save_callback(player_id, action_data):
|
||||
"""Apply individual team save."""
|
||||
team_type = action_data["team_type"]
|
||||
team_data = action_data["team_data"]
|
||||
|
||||
if team_type == "active":
|
||||
# Apply to active team
|
||||
changes_applied = await self._apply_to_active_team(player_id, team_data)
|
||||
return {
|
||||
"success": True,
|
||||
"message": "Active team updated successfully",
|
||||
"changes_applied": changes_applied,
|
||||
"team_type": "active"
|
||||
}
|
||||
else:
|
||||
# Save to configuration slot
|
||||
slot = action_data["team_slot"]
|
||||
changes_applied = await self._save_team_configuration(player_id, slot, team_data)
|
||||
return {
|
||||
"success": True,
|
||||
"message": f"Team {slot} configuration saved successfully",
|
||||
"changes_applied": changes_applied,
|
||||
"team_slot": slot,
|
||||
"team_type": "saved"
|
||||
}
|
||||
|
||||
# Verify PIN and execute save
|
||||
result = await self.pin_service.verify_and_execute(
|
||||
player_id=player_id,
|
||||
pin_code=pin_code,
|
||||
action_type=action_type,
|
||||
action_callback=apply_individual_team_save_callback
|
||||
)
|
||||
|
||||
return result
|
||||
|
||||
except Exception as e:
|
||||
return {"success": False, "error": f"Individual team save verification failed: {str(e)}"}
|
||||
|
||||
async def _apply_to_active_team(self, player_id: int, team_data: Dict) -> int:
|
||||
"""Apply team changes to active pets."""
|
||||
changes_count = 0
|
||||
|
||||
# Deactivate all pets
|
||||
await self.database.execute("""
|
||||
UPDATE pets SET is_active = FALSE, team_order = NULL
|
||||
WHERE player_id = ?
|
||||
""", (player_id,))
|
||||
|
||||
# Activate selected pets
|
||||
for pet_id, position in team_data.items():
|
||||
if position:
|
||||
await self.database.execute("""
|
||||
UPDATE pets SET is_active = TRUE, team_order = ?
|
||||
WHERE id = ? AND player_id = ?
|
||||
""", (position, int(pet_id), player_id))
|
||||
changes_count += 1
|
||||
|
||||
return changes_count
|
||||
|
||||
async def _save_team_configuration(self, player_id: int, slot: int, team_data: Dict) -> int:
|
||||
"""Save team as configuration."""
|
||||
pets_list = []
|
||||
changes_count = 0
|
||||
|
||||
for pet_id, position in team_data.items():
|
||||
if position:
|
||||
pet_info = await self.database.get_pet_by_id(pet_id)
|
||||
if pet_info and pet_info["player_id"] == player_id:
|
||||
# Create full pet data object in new format
|
||||
pet_dict = {
|
||||
'id': pet_info['id'],
|
||||
'nickname': pet_info['nickname'] or pet_info.get('species_name', 'Unknown'),
|
||||
'level': pet_info['level'],
|
||||
'hp': pet_info.get('hp', 0),
|
||||
'max_hp': pet_info.get('max_hp', 0),
|
||||
'attack': pet_info.get('attack', 0),
|
||||
'defense': pet_info.get('defense', 0),
|
||||
'speed': pet_info.get('speed', 0),
|
||||
'happiness': pet_info.get('happiness', 0),
|
||||
'species_name': pet_info.get('species_name', 'Unknown'),
|
||||
'type1': pet_info.get('type1'),
|
||||
'type2': pet_info.get('type2'),
|
||||
'team_order': int(position)
|
||||
}
|
||||
pets_list.append(pet_dict)
|
||||
changes_count += 1
|
||||
|
||||
# Save configuration in new list format
|
||||
success = await self.database.save_team_configuration(
|
||||
player_id, slot, f'Team {slot}', json.dumps(pets_list)
|
||||
)
|
||||
|
||||
return changes_count if success else 0
|
||||
Loading…
Add table
Add a link
Reference in a new issue