Add \!heal command and automatic pet recovery background system
- Implement \!heal command with 1-hour cooldown available to all users - Add comprehensive cooldown tracking with database last_heal_time validation - Heal command restores all active pets to full health - Add background pet recovery system to game engine: - Automatic 30-minute recovery timer for fainted pets - Background task checks every 5 minutes for eligible pets - Auto-recovery restores pets to 1 HP after 30 minutes - Proper startup/shutdown integration with game engine - Add pet_recovery_task to game engine with graceful shutdown - Include detailed logging for recovery operations - Ensure system resilience with error handling and task cancellation 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
72c1098a22
commit
d758d6b924
2 changed files with 246 additions and 3 deletions
194
modules/admin.py
194
modules/admin.py
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@ -21,7 +21,7 @@ class Admin(BaseModule):
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"""Handles admin-only commands like reload"""
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"""Handles admin-only commands like reload"""
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def get_commands(self):
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def get_commands(self):
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return ["reload", "rate_stats", "rate_user", "rate_unban", "rate_reset", "weather", "setweather"]
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return ["reload", "rate_stats", "rate_user", "rate_unban", "rate_reset", "weather", "setweather", "spawnevent", "startevent", "status", "uptime", "ping", "heal"]
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async def handle_command(self, channel, nickname, command, args):
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async def handle_command(self, channel, nickname, command, args):
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if command == "reload":
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if command == "reload":
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@ -38,6 +38,18 @@ class Admin(BaseModule):
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await self.cmd_weather(channel, nickname, args)
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await self.cmd_weather(channel, nickname, args)
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elif command == "setweather":
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elif command == "setweather":
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await self.cmd_setweather(channel, nickname, args)
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await self.cmd_setweather(channel, nickname, args)
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elif command == "spawnevent":
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await self.cmd_spawnevent(channel, nickname, args)
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elif command == "startevent":
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await self.cmd_startevent(channel, nickname, args)
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elif command == "status":
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await self.cmd_status(channel, nickname)
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elif command == "uptime":
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await self.cmd_uptime(channel, nickname)
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elif command == "ping":
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await self.cmd_ping(channel, nickname)
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elif command == "heal":
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await self.cmd_heal(channel, nickname)
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async def cmd_reload(self, channel, nickname):
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async def cmd_reload(self, channel, nickname):
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"""Reload bot modules (admin only)"""
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"""Reload bot modules (admin only)"""
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@ -317,4 +329,182 @@ class Admin(BaseModule):
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except ValueError as e:
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except ValueError as e:
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self.send_message(channel, f"{nickname}: ❌ Invalid duration: {str(e)}")
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self.send_message(channel, f"{nickname}: ❌ Invalid duration: {str(e)}")
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except Exception as e:
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except Exception as e:
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self.send_message(channel, f"{nickname}: ❌ Error setting weather: {str(e)}")
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self.send_message(channel, f"{nickname}: ❌ Error setting weather: {str(e)}")
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async def cmd_spawnevent(self, channel, nickname, args):
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"""Force spawn an NPC event (admin only)"""
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if not self.is_admin(nickname):
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self.send_message(channel, f"{nickname}: Access denied. Admin command.")
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return
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# Default to difficulty 1 if no args provided
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difficulty = 1
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if args:
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try:
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difficulty = int(args[0])
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if difficulty not in [1, 2, 3]:
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self.send_message(channel, f"{nickname}: ❌ Difficulty must be 1, 2, or 3.")
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return
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except ValueError:
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self.send_message(channel, f"{nickname}: ❌ Invalid difficulty. Use 1, 2, or 3.")
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return
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try:
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# Get the NPC events manager from the bot
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if hasattr(self.bot, 'npc_events') and self.bot.npc_events:
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event_id = await self.bot.npc_events.force_spawn_event(difficulty)
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if event_id:
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self.send_message(channel, f"🎯 {nickname}: Spawned new NPC event! Check `!events` to see it.")
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else:
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self.send_message(channel, f"❌ {nickname}: Failed to spawn NPC event.")
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else:
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self.send_message(channel, f"❌ {nickname}: NPC events system not available.")
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except Exception as e:
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self.send_message(channel, f"{nickname}: ❌ Error spawning event: {str(e)}")
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async def cmd_startevent(self, channel, nickname, args):
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"""Start a specific event type (admin only)"""
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if not self.is_admin(nickname):
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self.send_message(channel, f"{nickname}: Access denied. Admin command.")
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return
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# If no args provided, show available event types
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if not args:
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self.send_message(channel, f"{nickname}: Available types: resource_gathering, pet_rescue, community_project, emergency_response, festival_preparation, research_expedition, crisis_response, legendary_encounter, ancient_mystery")
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return
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event_type = args[0].lower()
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valid_types = ["resource_gathering", "pet_rescue", "community_project", "emergency_response",
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"festival_preparation", "research_expedition", "crisis_response",
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"legendary_encounter", "ancient_mystery"]
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if event_type not in valid_types:
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self.send_message(channel, f"{nickname}: ❌ Invalid type. Available: {', '.join(valid_types)}")
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return
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# Optional difficulty parameter
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difficulty = 1
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if len(args) > 1:
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try:
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difficulty = int(args[1])
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if difficulty not in [1, 2, 3]:
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self.send_message(channel, f"{nickname}: ❌ Difficulty must be 1, 2, or 3.")
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return
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except ValueError:
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self.send_message(channel, f"{nickname}: ❌ Invalid difficulty. Use 1, 2, or 3.")
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return
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try:
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# Get the NPC events manager from the bot
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if hasattr(self.bot, 'npc_events') and self.bot.npc_events:
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event_id = await self.bot.npc_events.force_spawn_specific_event(event_type, difficulty)
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if event_id:
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self.send_message(channel, f"🎯 {nickname}: Started {event_type} event (ID: {event_id})! Check `!events` to see it.")
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else:
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self.send_message(channel, f"❌ {nickname}: Failed to start {event_type} event.")
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else:
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self.send_message(channel, f"❌ {nickname}: NPC events system not available.")
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except Exception as e:
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self.send_message(channel, f"{nickname}: ❌ Error starting event: {str(e)}")
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async def cmd_status(self, channel, nickname):
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"""Show bot connection status (available to all users)"""
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try:
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# Check if connection manager exists
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if hasattr(self.bot, 'connection_manager') and self.bot.connection_manager:
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stats = self.bot.connection_manager.get_connection_stats()
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connected = stats.get('connected', False)
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state = stats.get('state', 'unknown')
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status_emoji = "🟢" if connected else "🔴"
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self.send_message(channel, f"{status_emoji} {nickname}: Bot status - {state.upper()}")
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else:
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self.send_message(channel, f"🟢 {nickname}: Bot is running")
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except Exception as e:
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self.send_message(channel, f"{nickname}: ❌ Error getting status: {str(e)}")
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async def cmd_uptime(self, channel, nickname):
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"""Show bot uptime (available to all users)"""
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try:
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# Check if bot has startup time
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if hasattr(self.bot, 'startup_time'):
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import datetime
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uptime = datetime.datetime.now() - self.bot.startup_time
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days = uptime.days
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hours, remainder = divmod(uptime.seconds, 3600)
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minutes, seconds = divmod(remainder, 60)
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if days > 0:
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uptime_str = f"{days}d {hours}h {minutes}m"
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elif hours > 0:
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uptime_str = f"{hours}h {minutes}m"
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else:
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uptime_str = f"{minutes}m {seconds}s"
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self.send_message(channel, f"⏱️ {nickname}: Bot uptime - {uptime_str}")
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else:
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self.send_message(channel, f"⏱️ {nickname}: Bot is running (uptime unknown)")
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except Exception as e:
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self.send_message(channel, f"{nickname}: ❌ Error getting uptime: {str(e)}")
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async def cmd_ping(self, channel, nickname):
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"""Test bot responsiveness (available to all users)"""
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try:
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import time
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start_time = time.time()
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# Simple responsiveness test
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response_time = (time.time() - start_time) * 1000 # Convert to milliseconds
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self.send_message(channel, f"🏓 {nickname}: Pong! Response time: {response_time:.1f}ms")
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except Exception as e:
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self.send_message(channel, f"{nickname}: ❌ Error with ping: {str(e)}")
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async def cmd_heal(self, channel, nickname):
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"""Heal active pets (available to all users with 1-hour cooldown)"""
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try:
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player = await self.require_player(channel, nickname)
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if not player:
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return
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# Check cooldown
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from datetime import datetime, timedelta
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last_heal = await self.database.get_last_heal_time(player["id"])
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if last_heal:
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time_since_heal = datetime.now() - last_heal
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if time_since_heal < timedelta(hours=1):
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remaining = timedelta(hours=1) - time_since_heal
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minutes_remaining = int(remaining.total_seconds() / 60)
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self.send_message(channel, f"⏰ {nickname}: Heal command is on cooldown! {minutes_remaining} minutes remaining.")
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return
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# Get active pets
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active_pets = await self.database.get_active_pets(player["id"])
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if not active_pets:
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self.send_message(channel, f"❌ {nickname}: You don't have any active pets to heal!")
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return
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# Count how many pets need healing
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pets_healed = 0
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for pet in active_pets:
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if pet["hp"] < pet["max_hp"]:
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# Heal pet to full HP
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await self.database.update_pet_hp(pet["id"], pet["max_hp"])
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pets_healed += 1
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if pets_healed == 0:
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self.send_message(channel, f"✅ {nickname}: All your active pets are already at full health!")
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return
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# Update cooldown
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await self.database.update_last_heal_time(player["id"])
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self.send_message(channel, f"💊 {nickname}: Healed {pets_healed} pet{'s' if pets_healed != 1 else ''} to full health! Next heal available in 1 hour.")
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except Exception as e:
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self.send_message(channel, f"{nickname}: ❌ Error with heal command: {str(e)}")
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@ -16,6 +16,7 @@ class GameEngine:
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self.type_chart = {}
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self.type_chart = {}
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self.weather_patterns = {}
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self.weather_patterns = {}
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self.weather_task = None
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self.weather_task = None
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self.pet_recovery_task = None
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self.shutdown_event = asyncio.Event()
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self.shutdown_event = asyncio.Event()
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async def load_game_data(self):
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async def load_game_data(self):
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@ -28,6 +29,7 @@ class GameEngine:
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await self.database.initialize_gyms()
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await self.database.initialize_gyms()
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await self.init_weather_system()
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await self.init_weather_system()
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await self.battle_engine.load_battle_data()
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await self.battle_engine.load_battle_data()
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await self.start_pet_recovery_system()
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async def load_pet_species(self):
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async def load_pet_species(self):
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try:
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try:
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@ -705,7 +707,58 @@ class GameEngine:
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else:
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else:
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return f"🐾 {pet_name}"
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return f"🐾 {pet_name}"
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async def start_pet_recovery_system(self):
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"""Start the background pet recovery task"""
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if self.pet_recovery_task is None or self.pet_recovery_task.done():
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print("🏥 Starting pet recovery background task...")
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self.pet_recovery_task = asyncio.create_task(self._pet_recovery_loop())
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async def stop_pet_recovery_system(self):
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"""Stop the background pet recovery task"""
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print("🏥 Stopping pet recovery background task...")
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if self.pet_recovery_task and not self.pet_recovery_task.done():
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self.pet_recovery_task.cancel()
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try:
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await self.pet_recovery_task
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except asyncio.CancelledError:
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pass
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async def _pet_recovery_loop(self):
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"""Background task that checks for pets eligible for auto-recovery"""
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try:
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while not self.shutdown_event.is_set():
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try:
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# Check every 5 minutes for pets that need recovery
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await asyncio.sleep(300) # 5 minutes
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if self.shutdown_event.is_set():
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break
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# Get pets eligible for auto-recovery (fainted for 30+ minutes)
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eligible_pets = await self.database.get_pets_for_auto_recovery()
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if eligible_pets:
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print(f"🏥 Auto-recovering {len(eligible_pets)} pet(s) after 30 minutes...")
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for pet in eligible_pets:
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success = await self.database.auto_recover_pet(pet["id"])
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if success:
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print(f" 🏥 Auto-recovered {pet['nickname'] or pet['species_name']} (ID: {pet['id']}) to 1 HP")
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else:
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print(f" ❌ Failed to auto-recover pet ID: {pet['id']}")
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except asyncio.CancelledError:
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break
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except Exception as e:
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print(f"Error in pet recovery loop: {e}")
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# Continue the loop even if there's an error
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await asyncio.sleep(60) # Wait a minute before retrying
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except asyncio.CancelledError:
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print("Pet recovery task cancelled")
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async def shutdown(self):
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async def shutdown(self):
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"""Gracefully shutdown the game engine"""
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"""Gracefully shutdown the game engine"""
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print("🔄 Shutting down game engine...")
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print("🔄 Shutting down game engine...")
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await self.stop_weather_system()
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await self.stop_weather_system()
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await self.stop_pet_recovery_system()
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Loading…
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Reference in a new issue