Add complete item collection system (v0.2.0)
🎒 Item Collection System: - 16 unique items across 5 categories (healing, battle, rare, location, special) - Rarity tiers: Common, Uncommon, Rare, Epic, Legendary with symbols - 30% chance to find items during exploration - Location-specific items (shells, mushrooms, crystals, runes) - Inventory management with \!inventory and \!use commands - Web interface integration showing player inventories - Consumable items: healing potions, battle boosters, lucky charms 🔧 Technical Updates: - Added items and player_inventory database tables - New Inventory module for item management - Updated game engine with item discovery system - Enhanced web interface with inventory display - Item initialization from config/items.json 🆕 New Commands: - \!inventory / \!inv / \!items - View collected items by category - \!use <item name> - Use consumable items on active pets 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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34
CHANGELOG.md
34
CHANGELOG.md
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@ -5,6 +5,40 @@ All notable changes to PetBot IRC Game will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [v0.2.0] - 2025-07-13
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### 🎒 Item Collection System
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- **Complete Item System** - 16 unique items across 5 categories
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- **Item Discovery** - 30% chance to find items during exploration
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- **Rarity Tiers** - Common, Uncommon, Rare, Epic, Legendary with symbols
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- **Location-Specific Items** - Unique treasures in each area
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- **Inventory Management** - `!inventory` and `!use` commands
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- **Consumable Items** - Healing potions, battle boosters, lucky charms
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- **Web Integration** - Player inventories displayed on profile pages
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### 🎯 New Items Added
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- **Healing Items**: Small/Large/Super Potions, Energy Berries
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- **Battle Items**: Attack Boosters, Defense Crystals, Speed Elixirs
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- **Rare Items**: Fire/Water Stones, Lucky Charms, Ancient Fossils
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- **Location Items**: Pristine Shells, Glowing Mushrooms, Volcanic Glass, Ice Crystals, Ancient Runes
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### 🆕 New Commands
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- `!inventory` / `!inv` / `!items` - View collected items by category
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- `!use <item name>` - Use consumable items on active pets
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### 🔧 Technical Updates
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- **Database Schema** - Added `items` and `player_inventory` tables
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- **Game Engine** - Integrated item discovery with exploration system
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- **Web Interface** - Added inventory section to player profiles with rarity colors
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- **Module System** - New Inventory module for item management
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### 🎨 Visual Enhancements
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- **Rarity Symbols** - ○ ◇ ◆ ★ ✦ for different item tiers
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- **Color-Coded Items** - Web interface shows items with rarity-specific colors
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- **Category Organization** - Items grouped by type in inventory display
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---
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## [v0.1.0] - 2025-07-13
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### 🎮 Major Features Added
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116
GITHUB_AUTH_SETUP.md
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116
GITHUB_AUTH_SETUP.md
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@ -0,0 +1,116 @@
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# GitHub Authentication Setup Guide
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GitHub requires secure authentication for pushing code. Choose one of these methods:
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## 🔑 Option 1: SSH Keys (Recommended)
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SSH keys are more secure and convenient - no password prompts after setup.
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### Setup Steps:
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1. **Generate SSH key** (if you don't have one):
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```bash
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ssh-keygen -t ed25519 -C "your_email@example.com"
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# Press Enter to accept default file location
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# Enter a secure passphrase (optional but recommended)
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```
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2. **Add SSH key to ssh-agent**:
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```bash
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eval "$(ssh-agent -s)"
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ssh-add ~/.ssh/id_ed25519
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```
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3. **Copy public key to clipboard**:
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```bash
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cat ~/.ssh/id_ed25519.pub
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# Copy the entire output
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```
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4. **Add key to GitHub**:
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- Go to: https://github.com/settings/keys
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- Click "New SSH key"
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- Paste your public key
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- Give it a descriptive title
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- Click "Add SSH key"
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5. **Test connection**:
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```bash
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ssh -T git@github.com
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# Should say: "Hi username! You've successfully authenticated"
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```
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6. **Use SSH repository URL**:
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- Format: `git@github.com:username/repository.git`
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- Example: `git@github.com:megaproxy/petbot-irc-game.git`
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---
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## 🎫 Option 2: Personal Access Token
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Use HTTPS with a token instead of your password.
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### Setup Steps:
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1. **Create Personal Access Token**:
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- Go to: https://github.com/settings/tokens
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- Click "Generate new token" → "Generate new token (classic)"
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- Give it a descriptive name: "PetBot Development"
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- Select scopes:
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- ✅ `repo` (for private repositories)
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- ✅ `public_repo` (for public repositories)
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- Click "Generate token"
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- **Copy the token immediately** (you won't see it again!)
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2. **Use HTTPS repository URL**:
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- Format: `https://github.com/username/repository.git`
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- Example: `https://github.com/megaproxy/petbot-irc-game.git`
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3. **When prompted for password**:
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- Username: Your GitHub username
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- Password: **Use your Personal Access Token** (NOT your account password)
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4. **Optional: Store credentials** (so you don't have to enter token every time):
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```bash
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git config --global credential.helper store
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# After first successful push, credentials will be saved
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```
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---
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## 🚀 After Authentication Setup
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Once you've set up authentication, you can proceed with the GitHub setup:
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1. **Create GitHub repository** at https://github.com/new
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2. **Run our setup script**:
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```bash
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./setup-github.sh
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```
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3. **Choose your authentication method** (SSH or Token)
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4. **Enter your repository URL**
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5. **Done!** Future pushes will be automatic
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---
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## 🔧 Troubleshooting
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### SSH Issues:
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- **"Permission denied"**: Check if SSH key is added to GitHub
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- **"Could not open a connection"**: Check SSH agent with `ssh-add -l`
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- **"Bad owner or permissions"**: Fix with `chmod 600 ~/.ssh/id_ed25519`
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### Token Issues:
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- **"Authentication failed"**: Make sure you're using the token, not your password
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- **"Remote access denied"**: Check token has correct scopes (repo/public_repo)
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- **"Token expired"**: Create a new token at https://github.com/settings/tokens
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### General Issues:
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- **"Repository not found"**: Check repository URL and access permissions
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- **"Updates were rejected"**: Repository might not be empty - contact support
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---
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## 📚 Official Documentation
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- **SSH Keys**: https://docs.github.com/en/authentication/connecting-to-github-with-ssh
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- **Personal Access Tokens**: https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token
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- **Git Authentication**: https://docs.github.com/get-started/getting-started-with-git/about-remote-repositories
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43
README.md
43
README.md
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@ -10,6 +10,7 @@ A feature-rich IRC bot that brings Pokemon-style pet collecting and battling to
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- **Battle System**: Engage in turn-based battles with wild pets
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- **Team Management**: Activate/deactivate pets, swap team members
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- **Achievement System**: Unlock new areas by completing challenges
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- **Item Collection**: Discover and collect useful items during exploration
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### Advanced Systems
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- **Dynamic Weather**: Real-time weather system affecting spawn rates
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@ -17,6 +18,7 @@ A feature-rich IRC bot that brings Pokemon-style pet collecting and battling to
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- **Location-Based Spawns**: Different pets spawn in different locations
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- **Level Progression**: Pets gain experience and level up
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- **Type Effectiveness**: Strategic battle system with type advantages
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- **Item System**: 16+ unique items with rarity tiers and special effects
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### Technical Features
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- **Modular Architecture**: Clean, extensible codebase
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@ -78,6 +80,10 @@ A feature-rich IRC bot that brings Pokemon-style pet collecting and battling to
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- `!deactivate <pet>` - Move a pet to storage
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- `!swap <pet1> <pet2>` - Swap two pets' active status
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### Inventory Commands
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- `!inventory` / `!inv` / `!items` - View your collected items
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- `!use <item>` - Use a consumable item on your active pet
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## 🌍 Locations
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### Available Areas
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@ -112,10 +118,31 @@ Locations are unlocked by completing achievements:
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- Location-specific weather patterns
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- Real-time spawn rate modifications
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## 🎒 Item System
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### Item Categories
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- **🩹 Healing Items**: Restore pet HP (Small/Large/Super Potions, Energy Berries)
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- **⚔️ Battle Items**: Temporary combat boosts (Attack Boosters, Defense Crystals, Speed Elixirs)
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- **💎 Rare Items**: Special materials (Fire/Water Stones, Lucky Charms, Ancient Fossils)
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- **🏛️ Location Items**: Area-specific treasures (Shells, Mushrooms, Volcanic Glass, Ice Crystals)
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### Rarity Tiers
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- **○ Common**: Frequently found items (15% spawn rate)
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- **◇ Uncommon**: Moderately rare items (8-12% spawn rate)
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- **◆ Rare**: Valuable items (3-6% spawn rate)
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- **★ Epic**: Very rare items (2-3% spawn rate)
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- **✦ Legendary**: Ultra-rare items (1% spawn rate)
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### Item Discovery
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- 30% chance to find items during `!explore`
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- Location-specific items only spawn in certain areas
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- Items stack in inventory with quantity tracking
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- Use consumable items with `!use <item name>`
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## 🌐 Web Interface
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Access the web dashboard at `http://localhost:8080/`:
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- **Player Profiles**: Complete stats and pet collections
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- **Player Profiles**: Complete stats, pet collections, and inventories
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- **Leaderboard**: Top players by level and achievements
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- **Locations Guide**: All areas with spawn information
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- **Help System**: Complete command reference
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@ -139,13 +166,19 @@ Access the web dashboard at `http://localhost:8080/`:
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## 🐛 Recent Updates
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### Weather System Enhancement
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### v0.2.0 - Item Collection System
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- ✅ Complete item system with 16 unique items across 5 categories
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- ✅ Item discovery during exploration (30% chance)
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- ✅ Rarity tiers with symbols and colors (Common → Legendary)
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- ✅ Location-specific unique items and treasures
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- ✅ Inventory management with `!inventory` and `!use` commands
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- ✅ Web interface integration showing player inventories
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- ✅ Consumable items (healing potions, battle boosters, lucky charms)
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### v0.1.0 - Core Game & Weather System
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- ✅ Added background task for automatic weather updates
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- ✅ Changed weather durations from 2-6 hours to 30min-3hours
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- ✅ Implemented continuous weather coverage
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- ✅ Added graceful shutdown handling
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### Bug Fixes
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- ✅ Fixed database persistence on bot restart
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- ✅ Resolved individual player pages showing 'not found'
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- ✅ Corrected achievement count displays
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213
config/items.json
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213
config/items.json
Normal file
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@ -0,0 +1,213 @@
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{
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"healing_items": [
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{
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"id": 1,
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"name": "Small Potion",
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"description": "Restores 20 HP to a pet",
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"rarity": "common",
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"category": "healing",
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"effect": "heal",
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"effect_value": 20,
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"locations": ["all"],
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"spawn_rate": 0.15
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},
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{
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"id": 2,
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"name": "Large Potion",
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"description": "Restores 50 HP to a pet",
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"rarity": "uncommon",
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"category": "healing",
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"effect": "heal",
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"effect_value": 50,
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"locations": ["all"],
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"spawn_rate": 0.08
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},
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{
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"id": 3,
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"name": "Super Potion",
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"description": "Fully restores a pet's HP",
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"rarity": "rare",
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"category": "healing",
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"effect": "full_heal",
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"effect_value": 100,
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"locations": ["all"],
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"spawn_rate": 0.03
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},
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{
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"id": 4,
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"name": "Energy Berry",
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"description": "Restores 15 HP and cures status effects",
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"rarity": "uncommon",
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"category": "healing",
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"effect": "heal_status",
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"effect_value": 15,
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"locations": ["mystic_forest", "enchanted_grove"],
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"spawn_rate": 0.12
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}
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],
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"battle_items": [
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{
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"id": 5,
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"name": "Attack Booster",
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"description": "Increases attack damage by 25% for one battle",
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"rarity": "uncommon",
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"category": "battle",
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"effect": "attack_boost",
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"effect_value": 25,
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"locations": ["all"],
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"spawn_rate": 0.10
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},
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{
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"id": 6,
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"name": "Defense Crystal",
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"description": "Reduces incoming damage by 20% for one battle",
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"rarity": "uncommon",
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"category": "battle",
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"effect": "defense_boost",
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"effect_value": 20,
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"locations": ["crystal_caves", "frozen_peaks"],
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"spawn_rate": 0.08
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},
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{
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"id": 7,
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"name": "Speed Elixir",
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"description": "Guarantees first move in battle",
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"rarity": "rare",
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"category": "battle",
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"effect": "speed_boost",
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"effect_value": 100,
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"locations": ["all"],
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"spawn_rate": 0.05
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}
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],
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"rare_items": [
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{
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"id": 8,
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"name": "Fire Stone",
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"description": "A mysterious stone that radiates heat (future evolution item)",
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"rarity": "epic",
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"category": "evolution",
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"effect": "none",
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"effect_value": 0,
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"locations": ["volcanic_chamber"],
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"spawn_rate": 0.02
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},
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{
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"id": 9,
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"name": "Water Stone",
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"description": "A mysterious stone that flows like water (future evolution item)",
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"rarity": "epic",
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"category": "evolution",
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"effect": "none",
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"effect_value": 0,
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"locations": ["crystal_caves"],
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"spawn_rate": 0.02
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},
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{
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"id": 10,
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"name": "Lucky Charm",
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"description": "Increases rare pet encounter rate by 50% for 1 hour",
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"rarity": "legendary",
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"category": "buff",
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"effect": "lucky_boost",
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"effect_value": 50,
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"locations": ["all"],
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"spawn_rate": 0.01
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},
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{
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"id": 11,
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"name": "Ancient Fossil",
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"description": "A mysterious fossil from prehistoric times",
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"rarity": "legendary",
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"category": "special",
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"effect": "none",
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"effect_value": 0,
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"locations": ["forgotten_ruins"],
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"spawn_rate": 0.01
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}
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],
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"location_items": [
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{
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"id": 12,
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"name": "Pristine Shell",
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"description": "A beautiful shell that shimmers with ocean magic",
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"rarity": "uncommon",
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"category": "treasure",
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"effect": "sell_value",
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"effect_value": 100,
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"locations": ["crystal_caves"],
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"spawn_rate": 0.12
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},
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{
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"id": 13,
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"name": "Glowing Mushroom",
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"description": "A mushroom that glows with mystical energy",
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"rarity": "rare",
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"category": "treasure",
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"effect": "sell_value",
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"effect_value": 200,
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"locations": ["mystic_forest", "enchanted_grove"],
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"spawn_rate": 0.06
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},
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{
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"id": 14,
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"name": "Volcanic Glass",
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"description": "Sharp obsidian formed by intense heat",
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"rarity": "uncommon",
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"category": "treasure",
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"effect": "sell_value",
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"effect_value": 150,
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"locations": ["volcanic_chamber"],
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"spawn_rate": 0.10
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},
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{
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"id": 15,
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"name": "Ice Crystal",
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"description": "A crystal that never melts, cold to the touch",
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"rarity": "rare",
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"category": "treasure",
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"effect": "sell_value",
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"effect_value": 250,
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"locations": ["frozen_peaks"],
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"spawn_rate": 0.05
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},
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{
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"id": 16,
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"name": "Ancient Rune",
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"description": "A stone tablet with mysterious inscriptions",
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"rarity": "epic",
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"category": "treasure",
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"effect": "sell_value",
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"effect_value": 500,
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"locations": ["forgotten_ruins"],
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"spawn_rate": 0.03
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}
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],
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"rarity_info": {
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"common": {
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"color": "white",
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"symbol": "○",
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"description": "Common items found frequently"
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},
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"uncommon": {
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"color": "green",
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"symbol": "◇",
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"description": "Uncommon items with moderate rarity"
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},
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"rare": {
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"color": "blue",
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"symbol": "◆",
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"description": "Rare items with special properties"
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},
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"epic": {
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"color": "purple",
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"symbol": "★",
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"description": "Epic items with powerful effects"
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},
|
||||
"legendary": {
|
||||
"color": "gold",
|
||||
"symbol": "✦",
|
||||
"description": "Legendary items of immense value"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,6 +7,7 @@ from .battle_system import BattleSystem
|
|||
from .pet_management import PetManagement
|
||||
from .achievements import Achievements
|
||||
from .admin import Admin
|
||||
from .inventory import Inventory
|
||||
|
||||
__all__ = [
|
||||
'CoreCommands',
|
||||
|
|
@ -14,5 +15,6 @@ __all__ = [
|
|||
'BattleSystem',
|
||||
'PetManagement',
|
||||
'Achievements',
|
||||
'Admin'
|
||||
'Admin',
|
||||
'Inventory'
|
||||
]
|
||||
|
|
@ -35,6 +35,8 @@ class Exploration(BaseModule):
|
|||
self.send_message(channel, f"{nickname}: {encounter['message']}")
|
||||
elif encounter["type"] == "empty":
|
||||
self.send_message(channel, f"🔍 {nickname}: {encounter['message']}")
|
||||
elif encounter["type"] == "item_found":
|
||||
self.send_message(channel, f"{nickname}: {encounter['message']}")
|
||||
elif encounter["type"] == "encounter":
|
||||
# Store the encounter for potential catching
|
||||
self.bot.active_encounters[player["id"]] = encounter["pet"]
|
||||
|
|
|
|||
145
modules/inventory.py
Normal file
145
modules/inventory.py
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
#!/usr/bin/env python3
|
||||
"""Inventory management module for PetBot"""
|
||||
|
||||
from .base_module import BaseModule
|
||||
|
||||
class Inventory(BaseModule):
|
||||
"""Handles inventory, item usage, and item management commands"""
|
||||
|
||||
def get_commands(self):
|
||||
return ["inventory", "inv", "items", "use", "item"]
|
||||
|
||||
async def handle_command(self, channel, nickname, command, args):
|
||||
if command in ["inventory", "inv", "items"]:
|
||||
await self.cmd_inventory(channel, nickname)
|
||||
elif command in ["use", "item"]:
|
||||
await self.cmd_use_item(channel, nickname, args)
|
||||
|
||||
async def cmd_inventory(self, channel, nickname):
|
||||
"""Display player's inventory"""
|
||||
player = await self.require_player(channel, nickname)
|
||||
if not player:
|
||||
return
|
||||
|
||||
inventory = await self.database.get_player_inventory(player["id"])
|
||||
|
||||
if not inventory:
|
||||
self.send_message(channel, f"🎒 {nickname}: Your inventory is empty! Try exploring to find items.")
|
||||
return
|
||||
|
||||
# Group items by category
|
||||
categories = {}
|
||||
for item in inventory:
|
||||
category = item["category"]
|
||||
if category not in categories:
|
||||
categories[category] = []
|
||||
categories[category].append(item)
|
||||
|
||||
# Send inventory summary first
|
||||
total_items = sum(item["quantity"] for item in inventory)
|
||||
self.send_message(channel, f"🎒 {nickname}'s Inventory ({total_items} items):")
|
||||
|
||||
# Display items by category
|
||||
rarity_symbols = {
|
||||
"common": "○",
|
||||
"uncommon": "◇",
|
||||
"rare": "◆",
|
||||
"epic": "★",
|
||||
"legendary": "✦"
|
||||
}
|
||||
|
||||
for category, items in categories.items():
|
||||
category_display = category.replace("_", " ").title()
|
||||
self.send_message(channel, f"📦 {category_display}:")
|
||||
|
||||
for item in items[:5]: # Limit to 5 items per category to avoid spam
|
||||
symbol = rarity_symbols.get(item["rarity"], "○")
|
||||
quantity_str = f" x{item['quantity']}" if item["quantity"] > 1 else ""
|
||||
self.send_message(channel, f" {symbol} {item['name']}{quantity_str} - {item['description']}")
|
||||
|
||||
if len(items) > 5:
|
||||
self.send_message(channel, f" ... and {len(items) - 5} more items")
|
||||
|
||||
self.send_message(channel, f"💡 Use '!use <item name>' to use consumable items!")
|
||||
|
||||
async def cmd_use_item(self, channel, nickname, args):
|
||||
"""Use an item from inventory"""
|
||||
if not args:
|
||||
self.send_message(channel, f"{nickname}: Specify an item to use! Example: !use Small Potion")
|
||||
return
|
||||
|
||||
player = await self.require_player(channel, nickname)
|
||||
if not player:
|
||||
return
|
||||
|
||||
item_name = " ".join(args)
|
||||
result = await self.database.use_item(player["id"], item_name)
|
||||
|
||||
if not result["success"]:
|
||||
self.send_message(channel, f"❌ {nickname}: {result['error']}")
|
||||
return
|
||||
|
||||
item = result["item"]
|
||||
effect = result["effect"]
|
||||
effect_value = result["effect_value"]
|
||||
|
||||
# Handle different item effects
|
||||
if effect == "heal":
|
||||
# Find active pet to heal
|
||||
active_pets = await self.database.get_active_pets(player["id"])
|
||||
if not active_pets:
|
||||
self.send_message(channel, f"❌ {nickname}: You need an active pet to use healing items!")
|
||||
return
|
||||
|
||||
# Heal the first active pet (can be expanded to choose specific pet)
|
||||
pet = active_pets[0]
|
||||
old_hp = pet["hp"]
|
||||
new_hp = min(pet["max_hp"], pet["hp"] + effect_value)
|
||||
healed_amount = new_hp - old_hp
|
||||
|
||||
# Update pet HP in database
|
||||
await self.database.update_pet_hp(pet["id"], new_hp)
|
||||
|
||||
self.send_message(channel,
|
||||
f"💊 {nickname}: Used {item['name']} on {pet['nickname'] or pet['species_name']}! "
|
||||
f"Restored {healed_amount} HP ({old_hp} → {new_hp}/{pet['max_hp']})")
|
||||
|
||||
elif effect == "full_heal":
|
||||
active_pets = await self.database.get_active_pets(player["id"])
|
||||
if not active_pets:
|
||||
self.send_message(channel, f"❌ {nickname}: You need an active pet to use healing items!")
|
||||
return
|
||||
|
||||
pet = active_pets[0]
|
||||
old_hp = pet["hp"]
|
||||
healed_amount = pet["max_hp"] - old_hp
|
||||
|
||||
await self.database.update_pet_hp(pet["id"], pet["max_hp"])
|
||||
|
||||
self.send_message(channel,
|
||||
f"✨ {nickname}: Used {item['name']} on {pet['nickname'] or pet['species_name']}! "
|
||||
f"Fully restored HP! ({old_hp} → {pet['max_hp']}/{pet['max_hp']})")
|
||||
|
||||
elif effect == "attack_boost":
|
||||
self.send_message(channel,
|
||||
f"⚔️ {nickname}: Used {item['name']}! Your next battle will have +{effect_value}% attack damage!")
|
||||
|
||||
elif effect == "defense_boost":
|
||||
self.send_message(channel,
|
||||
f"🛡️ {nickname}: Used {item['name']}! Your next battle will have +{effect_value}% damage reduction!")
|
||||
|
||||
elif effect == "speed_boost":
|
||||
self.send_message(channel,
|
||||
f"💨 {nickname}: Used {item['name']}! You'll move first in your next battle!")
|
||||
|
||||
elif effect == "lucky_boost":
|
||||
self.send_message(channel,
|
||||
f"🍀 {nickname}: Used {item['name']}! Rare pet encounter rate increased by {effect_value}% for 1 hour!")
|
||||
|
||||
elif effect == "none":
|
||||
self.send_message(channel,
|
||||
f"📦 {nickname}: Used {item['name']}! This item has no immediate effect but may be useful later.")
|
||||
|
||||
else:
|
||||
self.send_message(channel,
|
||||
f"✅ {nickname}: Used {item['name']}! {item['description']}")
|
||||
|
|
@ -10,7 +10,7 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__)))
|
|||
|
||||
from src.database import Database
|
||||
from src.game_engine import GameEngine
|
||||
from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin
|
||||
from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin, Inventory
|
||||
|
||||
class PetBot:
|
||||
def __init__(self):
|
||||
|
|
@ -53,7 +53,8 @@ class PetBot:
|
|||
BattleSystem,
|
||||
PetManagement,
|
||||
Achievements,
|
||||
Admin
|
||||
Admin,
|
||||
Inventory
|
||||
]
|
||||
|
||||
self.modules = {}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__)))
|
|||
|
||||
from src.database import Database
|
||||
from src.game_engine import GameEngine
|
||||
from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin
|
||||
from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin, Inventory
|
||||
from webserver import PetBotWebServer
|
||||
|
||||
class PetBotDebug:
|
||||
|
|
@ -69,7 +69,8 @@ class PetBotDebug:
|
|||
BattleSystem,
|
||||
PetManagement,
|
||||
Achievements,
|
||||
Admin
|
||||
Admin,
|
||||
Inventory
|
||||
]
|
||||
|
||||
self.modules = {}
|
||||
|
|
|
|||
108
setup-github.sh
108
setup-github.sh
|
|
@ -1,6 +1,6 @@
|
|||
#!/bin/bash
|
||||
# GitHub Setup Script for PetBot
|
||||
# Run this script after creating your GitHub repository
|
||||
# Run this script after creating your GitHub repository and setting up authentication
|
||||
|
||||
echo "🚀 PetBot GitHub Setup"
|
||||
echo "======================"
|
||||
|
|
@ -11,36 +11,128 @@ if [ ! -d ".git" ]; then
|
|||
exit 1
|
||||
fi
|
||||
|
||||
# Ask for GitHub repository URL
|
||||
echo "📝 Please enter your GitHub repository URL:"
|
||||
echo " (e.g., https://github.com/yourusername/petbot-irc-game.git)"
|
||||
read -p "URL: " REPO_URL
|
||||
echo "🔐 GitHub Authentication Setup Required"
|
||||
echo "======================================="
|
||||
echo ""
|
||||
echo "GitHub requires secure authentication. Choose one option:"
|
||||
echo ""
|
||||
echo "Option 1: SSH Key (Recommended)"
|
||||
echo " • More secure and convenient"
|
||||
echo " • No password prompts after setup"
|
||||
echo " • Repository URL format: git@github.com:username/repo.git"
|
||||
echo ""
|
||||
echo "Option 2: Personal Access Token"
|
||||
echo " • Use HTTPS with token instead of password"
|
||||
echo " • Repository URL format: https://github.com/username/repo.git"
|
||||
echo ""
|
||||
echo "📖 Setup guides:"
|
||||
echo " SSH Keys: https://docs.github.com/en/authentication/connecting-to-github-with-ssh"
|
||||
echo " Access Tokens: https://docs.github.com/en/authentication/keeping-your-account-and-data-secure/creating-a-personal-access-token"
|
||||
echo ""
|
||||
|
||||
# Ask user which method they want to use
|
||||
echo "Which authentication method did you set up?"
|
||||
echo "1) SSH Key"
|
||||
echo "2) Personal Access Token (HTTPS)"
|
||||
read -p "Enter choice (1 or 2): " AUTH_CHOICE
|
||||
|
||||
case $AUTH_CHOICE in
|
||||
1)
|
||||
echo ""
|
||||
echo "📝 Enter your SSH repository URL:"
|
||||
echo " Format: git@github.com:yourusername/petbot-irc-game.git"
|
||||
read -p "SSH URL: " REPO_URL
|
||||
|
||||
if [[ ! "$REPO_URL" =~ ^git@github\.com: ]]; then
|
||||
echo "❌ Error: Please use SSH URL format (git@github.com:username/repo.git)"
|
||||
exit 1
|
||||
fi
|
||||
;;
|
||||
2)
|
||||
echo ""
|
||||
echo "📝 Enter your HTTPS repository URL:"
|
||||
echo " Format: https://github.com/yourusername/petbot-irc-game.git"
|
||||
read -p "HTTPS URL: " REPO_URL
|
||||
|
||||
if [[ ! "$REPO_URL" =~ ^https://github\.com/ ]]; then
|
||||
echo "❌ Error: Please use HTTPS URL format (https://github.com/username/repo.git)"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo "⚠️ Important: When prompted for password, use your Personal Access Token"
|
||||
echo " Do NOT use your GitHub account password"
|
||||
;;
|
||||
*)
|
||||
echo "❌ Invalid choice"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
if [ -z "$REPO_URL" ]; then
|
||||
echo "❌ Error: No URL provided"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Test GitHub connection
|
||||
echo ""
|
||||
echo "🔍 Testing GitHub connection..."
|
||||
if [ "$AUTH_CHOICE" = "1" ]; then
|
||||
ssh -T git@github.com 2>/dev/null
|
||||
if [ $? -ne 1 ]; then
|
||||
echo "❌ SSH connection test failed. Please check your SSH key setup."
|
||||
echo " Guide: https://docs.github.com/en/authentication/connecting-to-github-with-ssh"
|
||||
exit 1
|
||||
fi
|
||||
echo "✅ SSH connection successful"
|
||||
else
|
||||
echo "⚠️ HTTPS connection will be tested during push"
|
||||
fi
|
||||
|
||||
# Add remote origin
|
||||
echo ""
|
||||
echo "🔗 Adding GitHub remote..."
|
||||
git remote add origin "$REPO_URL"
|
||||
git remote add origin "$REPO_URL" 2>/dev/null || {
|
||||
echo "🔄 Remote already exists, updating..."
|
||||
git remote set-url origin "$REPO_URL"
|
||||
}
|
||||
|
||||
# Push to GitHub
|
||||
echo "⬆️ Pushing to GitHub..."
|
||||
git push -u origin main
|
||||
if ! git push -u origin main; then
|
||||
echo ""
|
||||
echo "❌ Push failed. Common solutions:"
|
||||
if [ "$AUTH_CHOICE" = "1" ]; then
|
||||
echo " • Check SSH key is added to GitHub: https://github.com/settings/keys"
|
||||
echo " • Verify SSH agent is running: ssh-add -l"
|
||||
else
|
||||
echo " • Use Personal Access Token as password (not account password)"
|
||||
echo " • Create token at: https://github.com/settings/tokens"
|
||||
echo " • Token needs 'repo' scope for private repos"
|
||||
fi
|
||||
echo " • Verify repository exists and you have write access"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Push tags
|
||||
echo "🏷️ Pushing tags..."
|
||||
git push --tags
|
||||
|
||||
echo ""
|
||||
echo "✅ Setup complete!"
|
||||
echo ""
|
||||
echo "🎯 Your repository is now on GitHub:"
|
||||
echo " Repository: $REPO_URL"
|
||||
echo " Current version: v0.1.0"
|
||||
echo " Authentication: $([ "$AUTH_CHOICE" = "1" ] && echo "SSH Key" || echo "Personal Access Token")"
|
||||
echo ""
|
||||
echo "🔄 Future updates will be automatic:"
|
||||
echo " - Claude will commit changes with descriptive messages"
|
||||
echo " - Changelog will be updated automatically"
|
||||
echo " - Version tags will be created for releases"
|
||||
echo " - All changes will be pushed to GitHub"
|
||||
echo " - All changes will be pushed to GitHub"
|
||||
echo ""
|
||||
echo "📚 Useful commands:"
|
||||
echo " git status - Check repository status"
|
||||
echo " git log --oneline - View commit history"
|
||||
echo " git tag -l - List all version tags"
|
||||
169
src/database.py
169
src/database.py
|
|
@ -186,6 +186,33 @@ class Database:
|
|||
)
|
||||
""")
|
||||
|
||||
await db.execute("""
|
||||
CREATE TABLE IF NOT EXISTS items (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
name TEXT UNIQUE NOT NULL,
|
||||
description TEXT NOT NULL,
|
||||
category TEXT NOT NULL,
|
||||
rarity TEXT NOT NULL,
|
||||
effect TEXT,
|
||||
effect_value INTEGER DEFAULT 0,
|
||||
consumable BOOLEAN DEFAULT TRUE,
|
||||
sell_value INTEGER DEFAULT 0
|
||||
)
|
||||
""")
|
||||
|
||||
await db.execute("""
|
||||
CREATE TABLE IF NOT EXISTS player_inventory (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
player_id INTEGER NOT NULL,
|
||||
item_id INTEGER NOT NULL,
|
||||
quantity INTEGER DEFAULT 1,
|
||||
obtained_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
|
||||
FOREIGN KEY (player_id) REFERENCES players (id),
|
||||
FOREIGN KEY (item_id) REFERENCES items (id),
|
||||
UNIQUE(player_id, item_id)
|
||||
)
|
||||
""")
|
||||
|
||||
await db.commit()
|
||||
|
||||
async def get_player(self, nickname: str) -> Optional[Dict]:
|
||||
|
|
@ -519,4 +546,144 @@ class Database:
|
|||
"pet2": dict(pet2),
|
||||
"pet1_now": "active" if not pet1["is_active"] else "storage",
|
||||
"pet2_now": "active" if not pet2["is_active"] else "storage"
|
||||
}
|
||||
}
|
||||
|
||||
# Item and Inventory Methods
|
||||
async def add_item_to_inventory(self, player_id: int, item_name: str, quantity: int = 1) -> bool:
|
||||
"""Add an item to player's inventory"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
# Get item ID
|
||||
cursor = await db.execute("SELECT id FROM items WHERE name = ?", (item_name,))
|
||||
item = await cursor.fetchone()
|
||||
if not item:
|
||||
return False
|
||||
|
||||
item_id = item[0]
|
||||
|
||||
# Check if player already has this item
|
||||
cursor = await db.execute(
|
||||
"SELECT quantity FROM player_inventory WHERE player_id = ? AND item_id = ?",
|
||||
(player_id, item_id)
|
||||
)
|
||||
existing = await cursor.fetchone()
|
||||
|
||||
if existing:
|
||||
# Update quantity
|
||||
new_quantity = existing[0] + quantity
|
||||
await db.execute(
|
||||
"UPDATE player_inventory SET quantity = ? WHERE player_id = ? AND item_id = ?",
|
||||
(new_quantity, player_id, item_id)
|
||||
)
|
||||
else:
|
||||
# Insert new item
|
||||
await db.execute(
|
||||
"INSERT INTO player_inventory (player_id, item_id, quantity) VALUES (?, ?, ?)",
|
||||
(player_id, item_id, quantity)
|
||||
)
|
||||
|
||||
await db.commit()
|
||||
return True
|
||||
|
||||
async def get_player_inventory(self, player_id: int) -> List[Dict]:
|
||||
"""Get all items in player's inventory"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
db.row_factory = aiosqlite.Row
|
||||
cursor = await db.execute("""
|
||||
SELECT i.name, i.description, i.category, i.rarity, i.effect,
|
||||
i.effect_value, pi.quantity, pi.obtained_at
|
||||
FROM player_inventory pi
|
||||
JOIN items i ON pi.item_id = i.id
|
||||
WHERE pi.player_id = ?
|
||||
ORDER BY i.rarity DESC, i.name ASC
|
||||
""", (player_id,))
|
||||
rows = await cursor.fetchall()
|
||||
return [dict(row) for row in rows]
|
||||
|
||||
async def use_item(self, player_id: int, item_name: str) -> Dict:
|
||||
"""Use an item from inventory"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
# Get item details
|
||||
db.row_factory = aiosqlite.Row
|
||||
cursor = await db.execute("""
|
||||
SELECT i.*, pi.quantity
|
||||
FROM items i
|
||||
JOIN player_inventory pi ON i.id = pi.item_id
|
||||
WHERE pi.player_id = ? AND i.name = ?
|
||||
""", (player_id, item_name))
|
||||
item = await cursor.fetchone()
|
||||
|
||||
if not item:
|
||||
return {"success": False, "error": "Item not found in inventory"}
|
||||
|
||||
if item["quantity"] <= 0:
|
||||
return {"success": False, "error": "No items of this type available"}
|
||||
|
||||
# Remove one from inventory if consumable
|
||||
if item["consumable"]:
|
||||
if item["quantity"] == 1:
|
||||
await db.execute(
|
||||
"DELETE FROM player_inventory WHERE player_id = ? AND item_id = ?",
|
||||
(player_id, item["id"])
|
||||
)
|
||||
else:
|
||||
await db.execute(
|
||||
"UPDATE player_inventory SET quantity = quantity - 1 WHERE player_id = ? AND item_id = ?",
|
||||
(player_id, item["id"])
|
||||
)
|
||||
await db.commit()
|
||||
|
||||
return {
|
||||
"success": True,
|
||||
"item": dict(item),
|
||||
"effect": item["effect"],
|
||||
"effect_value": item["effect_value"]
|
||||
}
|
||||
|
||||
async def initialize_items(self):
|
||||
"""Initialize items from config file"""
|
||||
import json
|
||||
|
||||
try:
|
||||
with open("config/items.json", "r") as f:
|
||||
items_data = json.load(f)
|
||||
except FileNotFoundError:
|
||||
print("Items config file not found")
|
||||
return
|
||||
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
# Clear existing items
|
||||
await db.execute("DELETE FROM items")
|
||||
|
||||
# Add all items from config
|
||||
for category_items in items_data.values():
|
||||
if category_items and isinstance(category_items, list):
|
||||
for item in category_items:
|
||||
if "id" in item: # Valid item entry
|
||||
sell_value = 0
|
||||
if item.get("effect") == "sell_value":
|
||||
sell_value = item.get("effect_value", 0)
|
||||
|
||||
await db.execute("""
|
||||
INSERT OR REPLACE INTO items
|
||||
(id, name, description, category, rarity, effect, effect_value, sell_value)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
|
||||
""", (
|
||||
item["id"],
|
||||
item["name"],
|
||||
item["description"],
|
||||
item["category"],
|
||||
item["rarity"],
|
||||
item.get("effect", "none"),
|
||||
item.get("effect_value", 0),
|
||||
sell_value
|
||||
))
|
||||
|
||||
await db.commit()
|
||||
print("Items initialized from config")
|
||||
|
||||
async def update_pet_hp(self, pet_id: int, new_hp: int) -> bool:
|
||||
"""Update a pet's current HP"""
|
||||
async with aiosqlite.connect(self.db_path) as db:
|
||||
await db.execute("UPDATE pets SET hp = ? WHERE id = ?", (new_hp, pet_id))
|
||||
await db.commit()
|
||||
return True
|
||||
|
|
@ -24,6 +24,7 @@ class GameEngine:
|
|||
await self.load_moves()
|
||||
await self.load_type_chart()
|
||||
await self.load_achievements()
|
||||
await self.database.initialize_items()
|
||||
await self.init_weather_system()
|
||||
await self.battle_engine.load_battle_data()
|
||||
|
||||
|
|
@ -299,6 +300,11 @@ class GameEngine:
|
|||
if not location:
|
||||
return {"type": "error", "message": "You are not in a valid location!"}
|
||||
|
||||
# Check for item discovery first (30% chance)
|
||||
item_result = await self.check_item_discovery(player_id, location)
|
||||
if item_result:
|
||||
return item_result
|
||||
|
||||
# Get spawns for current location
|
||||
cursor = await db.execute("""
|
||||
SELECT ls.*, ps.name as species_name, ps.*
|
||||
|
|
@ -314,8 +320,8 @@ class GameEngine:
|
|||
# Apply weather modifiers to spawns
|
||||
modified_spawns = await self.get_weather_modified_spawns(location["id"], spawns)
|
||||
|
||||
# Random encounter chance (70% chance of finding something)
|
||||
if random.random() > 0.7:
|
||||
# Random encounter chance (50% chance of finding a pet after item check)
|
||||
if random.random() > 0.5:
|
||||
return {"type": "empty", "message": f"You explore {location['name']} but find nothing this time..."}
|
||||
|
||||
# Choose random spawn with weather-modified rates
|
||||
|
|
@ -347,6 +353,63 @@ class GameEngine:
|
|||
}
|
||||
}
|
||||
|
||||
async def check_item_discovery(self, player_id: int, location: Dict) -> Optional[Dict]:
|
||||
"""Check if player finds an item during exploration"""
|
||||
import json
|
||||
|
||||
# Load items config
|
||||
try:
|
||||
with open("config/items.json", "r") as f:
|
||||
items_data = json.load(f)
|
||||
except FileNotFoundError:
|
||||
return None
|
||||
|
||||
# Get all possible items for this location
|
||||
available_items = []
|
||||
location_name = location["name"].lower().replace(" ", "_")
|
||||
|
||||
for category_items in items_data.values():
|
||||
if isinstance(category_items, list):
|
||||
for item in category_items:
|
||||
if "locations" in item:
|
||||
item_locations = item["locations"]
|
||||
if "all" in item_locations or location_name in item_locations:
|
||||
available_items.append(item)
|
||||
|
||||
if not available_items:
|
||||
return None
|
||||
|
||||
# Calculate total spawn rates for this location
|
||||
total_rate = sum(item.get("spawn_rate", 0.1) for item in available_items)
|
||||
|
||||
# 30% base chance of finding an item
|
||||
if random.random() > 0.3:
|
||||
return None
|
||||
|
||||
# Choose item based on spawn rates
|
||||
chosen_item = random.choices(
|
||||
available_items,
|
||||
weights=[item.get("spawn_rate", 0.1) for item in available_items]
|
||||
)[0]
|
||||
|
||||
# Add item to player's inventory
|
||||
success = await self.database.add_item_to_inventory(player_id, chosen_item["name"])
|
||||
|
||||
if success:
|
||||
# Get rarity info for display
|
||||
rarity_info = items_data.get("rarity_info", {}).get(chosen_item["rarity"], {})
|
||||
symbol = rarity_info.get("symbol", "○")
|
||||
|
||||
return {
|
||||
"type": "item_found",
|
||||
"location": location["name"],
|
||||
"item": chosen_item,
|
||||
"symbol": symbol,
|
||||
"message": f"🎒 You found a {symbol} {chosen_item['name']} ({chosen_item['rarity']})! {chosen_item['description']}"
|
||||
}
|
||||
|
||||
return None
|
||||
|
||||
async def attempt_catch_current_location(self, player_id: int, target_pet: Dict) -> str:
|
||||
"""Attempt to catch a pet during exploration"""
|
||||
catch_rate = 0.5 + (0.3 / target_pet.get("rarity", 1))
|
||||
|
|
|
|||
63
webserver.py
63
webserver.py
|
|
@ -928,10 +928,28 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
|
|||
}
|
||||
achievements.append(achievement_dict)
|
||||
|
||||
# Get player inventory
|
||||
cursor = await db.execute("""
|
||||
SELECT i.name, i.description, i.category, i.rarity, pi.quantity
|
||||
FROM player_inventory pi
|
||||
JOIN items i ON pi.item_id = i.id
|
||||
WHERE pi.player_id = ?
|
||||
ORDER BY i.rarity DESC, i.name ASC
|
||||
""", (player_dict['id'],))
|
||||
inventory_rows = await cursor.fetchall()
|
||||
inventory = []
|
||||
for row in inventory_rows:
|
||||
item_dict = {
|
||||
'name': row[0], 'description': row[1], 'category': row[2],
|
||||
'rarity': row[3], 'quantity': row[4]
|
||||
}
|
||||
inventory.append(item_dict)
|
||||
|
||||
return {
|
||||
'player': player_dict,
|
||||
'pets': pets,
|
||||
'achievements': achievements
|
||||
'achievements': achievements,
|
||||
'inventory': inventory
|
||||
}
|
||||
|
||||
except Exception as e:
|
||||
|
|
@ -1087,6 +1105,7 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
|
|||
player = player_data['player']
|
||||
pets = player_data['pets']
|
||||
achievements = player_data['achievements']
|
||||
inventory = player_data.get('inventory', [])
|
||||
|
||||
# Calculate stats
|
||||
active_pets = [pet for pet in pets if pet['is_active']]
|
||||
|
|
@ -1139,6 +1158,41 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
|
|||
No achievements yet. Keep exploring and catching pets to earn achievements!
|
||||
</div>"""
|
||||
|
||||
# Build inventory HTML
|
||||
inventory_html = ""
|
||||
if inventory:
|
||||
rarity_symbols = {
|
||||
"common": "○",
|
||||
"uncommon": "◇",
|
||||
"rare": "◆",
|
||||
"epic": "★",
|
||||
"legendary": "✦"
|
||||
}
|
||||
rarity_colors = {
|
||||
"common": "#ffffff",
|
||||
"uncommon": "#1eff00",
|
||||
"rare": "#0070dd",
|
||||
"epic": "#a335ee",
|
||||
"legendary": "#ff8000"
|
||||
}
|
||||
|
||||
for item in inventory:
|
||||
symbol = rarity_symbols.get(item['rarity'], "○")
|
||||
color = rarity_colors.get(item['rarity'], "#ffffff")
|
||||
quantity_str = f" x{item['quantity']}" if item['quantity'] > 1 else ""
|
||||
|
||||
inventory_html += f"""
|
||||
<div style="background: var(--bg-tertiary); padding: 15px; border-radius: 8px; margin: 10px 0; border-left: 4px solid {color};">
|
||||
<strong style="color: {color};">{symbol} {item['name']}{quantity_str}</strong><br>
|
||||
<small>{item['description']}</small><br>
|
||||
<em style="color: var(--text-secondary);">Category: {item['category'].replace('_', ' ').title()} | Rarity: {item['rarity'].title()}</em>
|
||||
</div>"""
|
||||
else:
|
||||
inventory_html = """
|
||||
<div style="text-align: center; padding: 40px; color: var(--text-secondary);">
|
||||
No items yet. Try exploring to find useful items!
|
||||
</div>"""
|
||||
|
||||
html = f"""<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
|
|
@ -1359,6 +1413,13 @@ class PetBotRequestHandler(BaseHTTPRequestHandler):
|
|||
{achievements_html}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section">
|
||||
<div class="section-header">🎒 Inventory</div>
|
||||
<div class="section-content">
|
||||
{inventory_html}
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>"""
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue