Implement comprehensive team management and fix critical bugs

Team Management Features:
- Added 6 new IRC commands: \!teamlist, \!activeteam, \!teamname, \!teamswap, \!heal, \!verifyteamswap
- \!teamlist shows teams with pet names in format "Team name - pet1 - pet2 - pet3"
- \!teamname redirects to web interface for secure PIN-based renaming
- \!teamswap enables team switching with PIN verification via IRC
- \!activeteam displays current team with health status indicators
- \!heal command with 1-hour cooldown for pet health restoration

Critical Bug Fixes:
- Fixed \!teamlist SQL binding error - handled new team data format correctly
- Fixed \!wild command duplicates - now shows unique species types only
- Removed all debug print statements and implemented proper logging
- Fixed data format inconsistencies in team management system

Production Improvements:
- Added logging infrastructure to BaseModule and core components
- Converted 45+ print statements to professional logging calls
- Database query optimization with DISTINCT for spawn deduplication
- Enhanced error handling and user feedback messages

Cross-platform Integration:
- Seamless sync between IRC commands and web interface
- PIN authentication leverages existing secure infrastructure
- Team operations maintain consistency across all interfaces

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
megaproxy 2025-08-01 15:53:26 +00:00
parent e920503dbd
commit e17705dc63
10 changed files with 2012 additions and 384 deletions

View file

@ -2,6 +2,7 @@
"""Base module class for PetBot command modules"""
import asyncio
import logging
from abc import ABC, abstractmethod
class BaseModule(ABC):
@ -11,6 +12,7 @@ class BaseModule(ABC):
self.bot = bot
self.database = database
self.game_engine = game_engine
self.logger = logging.getLogger(self.__class__.__name__)
@staticmethod
def normalize_input(user_input):

View file

@ -134,7 +134,6 @@ class BattleSystem(BaseModule):
gym_battle = await self.database.get_active_gym_battle(player["id"])
if gym_battle:
print(f"DEBUG: Gym battle completion - player: {player['id']}, result: {result.get('winner')}")
await self.handle_gym_battle_completion(channel, nickname, player, result, gym_battle)
else:
# Regular wild battle
@ -312,9 +311,9 @@ class BattleSystem(BaseModule):
except Exception as e:
self.send_message(channel, f"{nickname}: Gym battle error occurred - please !forfeit and try again")
print(f"Gym battle completion error: {e}")
self.logger.error(f"Gym battle completion error: {e}")
import traceback
traceback.print_exc()
self.logger.error(traceback.format_exc())
async def award_battle_experience(self, channel, nickname, player, defeated_pet, battle_type="wild"):
"""Award experience to active pets for battle victory"""

View file

@ -106,7 +106,6 @@ class Exploration(BaseModule):
# CRITICAL FIX: Check and award any outstanding achievements before checking travel requirements
# This ensures players get credit for achievements they've earned but haven't been awarded yet
print(f"🔄 Checking all achievements for {nickname} before travel...")
# Check ALL possible achievements comprehensively
all_new_achievements = await self.game_engine.check_all_achievements(player["id"])

View file

@ -15,7 +15,7 @@ class NPCEventsModule(BaseModule):
self.events_manager = NPCEventsManager(database)
def get_commands(self):
return ['events', 'event', 'help', 'contribute', 'eventhelp']
return ['events', 'event', 'contribute', 'eventhelp']
async def handle_command(self, command, channel, nickname, args):
"""Handle NPC events commands"""
@ -27,8 +27,6 @@ class NPCEventsModule(BaseModule):
await self.cmd_events(channel, nickname)
elif command == 'event':
await self.cmd_event(channel, nickname, args)
elif command == 'help' and len(args) > 0 and args[0].lower() == 'events':
await self.cmd_event_help(channel, nickname)
elif command == 'contribute':
await self.cmd_contribute(channel, nickname, args)
elif command == 'eventhelp':
@ -74,7 +72,7 @@ class NPCEventsModule(BaseModule):
self.send_message(channel, message)
except Exception as e:
print(f"Error in cmd_events: {e}")
self.logger.error(f"Error in cmd_events: {e}")
self.send_message(channel, f"❌ Error fetching events: {str(e)}")
async def cmd_event(self, channel, nickname, args):
@ -132,7 +130,7 @@ class NPCEventsModule(BaseModule):
except ValueError:
self.send_message(channel, "❌ Invalid event ID. Please use a number.")
except Exception as e:
print(f"Error in cmd_event: {e}")
self.logger.error(f"Error in cmd_event: {e}")
self.send_message(channel, f"❌ Error fetching event details: {str(e)}")
async def cmd_contribute(self, channel, nickname, args):
@ -200,7 +198,7 @@ class NPCEventsModule(BaseModule):
except ValueError:
self.send_message(channel, "❌ Invalid event ID. Please use a number.")
except Exception as e:
print(f"Error in cmd_contribute: {e}")
self.logger.error(f"Error in cmd_contribute: {e}")
self.send_message(channel, f"❌ Error contributing to event: {str(e)}")
async def cmd_event_help(self, channel, nickname):

View file

@ -7,7 +7,7 @@ class PetManagement(BaseModule):
"""Handles team, pets, and future pet management commands"""
def get_commands(self):
return ["team", "pets", "activate", "deactivate", "nickname"]
return ["team", "pets", "activate", "deactivate", "nickname", "heal", "teamname", "teamswap", "teamlist", "activeteam", "verifyteamswap"]
async def handle_command(self, channel, nickname, command, args):
if command == "team":
@ -20,6 +20,18 @@ class PetManagement(BaseModule):
await self.cmd_deactivate(channel, nickname, args)
elif command == "nickname":
await self.cmd_nickname(channel, nickname, args)
elif command == "heal":
await self.cmd_heal(channel, nickname)
elif command == "teamname":
await self.cmd_teamname(channel, nickname, args)
elif command == "teamswap":
await self.cmd_teamswap(channel, nickname, args)
elif command == "teamlist":
await self.cmd_teamlist(channel, nickname)
elif command == "activeteam":
await self.cmd_activeteam(channel, nickname)
elif command == "verifyteamswap":
await self.cmd_verifyteamswap(channel, nickname, args)
async def cmd_team(self, channel, nickname):
"""Redirect player to their team builder page"""
@ -110,4 +122,273 @@ class PetManagement(BaseModule):
new_name = result["new_nickname"]
self.send_message(channel, f"{nickname}: {old_name} is now nicknamed '{new_name}'!")
else:
self.send_message(channel, f"{nickname}: {result['error']}")
self.send_message(channel, f"{nickname}: {result['error']}")
async def cmd_heal(self, channel, nickname):
"""Heal active pets (available to all users with 1-hour cooldown)"""
try:
player = await self.require_player(channel, nickname)
if not player:
return
# Check cooldown
from datetime import datetime, timedelta
last_heal = await self.database.get_last_heal_time(player["id"])
if last_heal:
time_since_heal = datetime.now() - last_heal
if time_since_heal < timedelta(hours=1):
remaining = timedelta(hours=1) - time_since_heal
minutes_remaining = int(remaining.total_seconds() / 60)
self.send_message(channel, f"{nickname}: Heal command is on cooldown! {minutes_remaining} minutes remaining.")
return
# Get active pets
active_pets = await self.database.get_active_pets(player["id"])
if not active_pets:
self.send_message(channel, f"{nickname}: You don't have any active pets to heal!")
return
# Count how many pets need healing
pets_healed = 0
for pet in active_pets:
if pet["hp"] < pet["max_hp"]:
# Heal pet to full HP
await self.database.update_pet_hp(pet["id"], pet["max_hp"])
pets_healed += 1
if pets_healed == 0:
self.send_message(channel, f"{nickname}: All your active pets are already at full health!")
return
# Update cooldown
await self.database.update_last_heal_time(player["id"])
self.send_message(channel, f"💊 {nickname}: Healed {pets_healed} pet{'s' if pets_healed != 1 else ''} to full health! Next heal available in 1 hour.")
except Exception as e:
self.send_message(channel, f"{nickname}: ❌ Error with heal command: {str(e)}")
async def cmd_teamname(self, channel, nickname, args):
"""Redirect player to team builder for team naming"""
player = await self.require_player(channel, nickname)
if not player:
return
# Redirect to web interface for team management
self.send_message(channel, f"🏷️ {nickname}: Rename your teams at: http://petz.rdx4.com/teambuilder/{nickname}")
self.send_message(channel, f"💡 Click on team names to rename them with secure PIN verification!")
async def cmd_teamswap(self, channel, nickname, args):
"""Switch active team to specified slot with PIN verification"""
if not args:
self.send_message(channel, f"{nickname}: Usage: !teamswap <slot>")
self.send_message(channel, f"Example: !teamswap 2")
self.send_message(channel, f"Slots: 1-3")
return
player = await self.require_player(channel, nickname)
if not player:
return
try:
slot = int(args[0])
if slot < 1 or slot > 3:
self.send_message(channel, f"{nickname}: Invalid slot! Must be 1, 2, or 3")
return
except ValueError:
self.send_message(channel, f"{nickname}: Slot must be a number (1-3)")
return
try:
# Check if team slot exists and has pets
config = await self.database.load_team_configuration(player["id"], slot)
if not config:
self.send_message(channel, f"{nickname}: Team slot {slot} is empty! Create a team first via the web interface")
return
# Parse team data to check if it has pets
import json
team_data = json.loads(config["team_data"]) if config["team_data"] else []
if not team_data:
self.send_message(channel, f"{nickname}: Team slot {slot} '{config['config_name']}' has no pets!")
return
# Check if this team is already active
current_active_slot = await self.database.get_active_team_slot(player["id"])
if current_active_slot == slot:
self.send_message(channel, f"{nickname}: Team slot {slot} '{config['config_name']}' is already active!")
return
# Get team management service for PIN-based swap
from src.team_management import TeamManagementService
from src.pin_authentication import PinAuthenticationService
pin_service = PinAuthenticationService(self.database, self.bot)
team_service = TeamManagementService(self.database, pin_service)
# Request team swap with PIN verification
swap_result = await team_service.request_team_swap(player["id"], nickname, slot)
if swap_result["success"]:
pet_count = len(team_data)
self.send_message(channel, f"🔐 {nickname}: PIN sent for swapping to '{config['config_name']}' ({pet_count} pets). Check your PM!")
else:
self.send_message(channel, f"{nickname}: {swap_result.get('error', 'Failed to request team swap')}")
except Exception as e:
self.logger.error(f"Error in teamswap command: {e}")
self.send_message(channel, f"{nickname}: Error processing team swap request")
async def cmd_teamlist(self, channel, nickname):
"""Show all team slots with names and pet names"""
player = await self.require_player(channel, nickname)
if not player:
return
try:
import json
# Get team configurations directly from database
team_configs = await self.database.get_player_team_configurations(player["id"])
current_active_slot = await self.database.get_active_team_slot(player["id"])
# Build team list display
team_lines = [f"📋 {nickname}'s Teams:"]
for slot in range(1, 4):
# Find config for this slot
config = next((c for c in team_configs if c.get("slot") == slot), None)
if config and config.get("team_data"):
team_name = config["name"]
team_data = config["team_data"]
# Get pet names from team data
pet_names = []
if isinstance(team_data, list):
# New format: list of pet objects (already fetched by get_player_team_configurations)
for pet in team_data:
if pet and isinstance(pet, dict):
display_name = pet.get("nickname") or pet.get("species_name", "Unknown")
pet_names.append(display_name)
elif isinstance(team_data, dict):
# Old format: dict with positions containing pet IDs
for pos in sorted(team_data.keys()):
pet_id = team_data[pos]
if pet_id:
pet = await self.database.get_pet_by_id(pet_id)
if pet:
display_name = pet.get("nickname") or pet.get("species_name", "Unknown")
pet_names.append(display_name)
# Mark active team
active_marker = " 🟢" if current_active_slot == slot else ""
if pet_names:
pets_text = " - ".join(pet_names)
team_lines.append(f" {slot}. {team_name} - {pets_text}{active_marker}")
else:
team_lines.append(f" {slot}. {team_name} - empty{active_marker}")
else:
team_lines.append(f" {slot}. Team {slot} - empty")
team_lines.append("")
team_lines.append("Commands: !teamswap <slot> | Web: http://petz.rdx4.com/teambuilder/" + nickname)
# Send each line separately to avoid IRC length limits
for line in team_lines:
self.send_message(channel, line)
except Exception as e:
self.logger.error(f"Error in teamlist command: {e}")
self.send_message(channel, f"{nickname}: Error loading team list")
async def cmd_activeteam(self, channel, nickname):
"""Show current active team details"""
player = await self.require_player(channel, nickname)
if not player:
return
try:
# Get active team
active_pets = await self.database.get_active_team(player["id"])
current_slot = await self.database.get_active_team_slot(player["id"])
if not active_pets:
self.send_message(channel, f"{nickname}: You don't have an active team! Use !teamswap or the web interface to set one")
return
# Get team name if it's from a saved configuration
team_name = "Active Team"
if current_slot:
config = await self.database.load_team_configuration(player["id"], current_slot)
if config:
team_name = config["config_name"]
# Build active team display
team_lines = [f"⚔️ {nickname}'s {team_name}:"]
for i, pet in enumerate(active_pets, 1):
display_name = pet.get("nickname") or pet.get("species_name", "Unknown")
level = pet.get("level", 1)
hp = pet.get("hp", 0)
max_hp = pet.get("max_hp", 100)
# Health status indicator
health_pct = (hp / max_hp * 100) if max_hp > 0 else 0
if health_pct >= 75:
health_icon = "💚"
elif health_pct >= 50:
health_icon = "💛"
elif health_pct >= 25:
health_icon = "🧡"
else:
health_icon = "❤️"
team_lines.append(f" {i}. {display_name} (Lv.{level}) {health_icon} {hp}/{max_hp}")
team_lines.append("")
team_lines.append(f"Use !heal to restore health (1hr cooldown)")
team_lines.append(f"Manage teams: http://petz.rdx4.com/teambuilder/{nickname}")
# Send team info
for line in team_lines:
self.send_message(channel, line)
except Exception as e:
self.logger.error(f"Error in activeteam command: {e}")
self.send_message(channel, f"{nickname}: Error loading active team")
async def cmd_verifyteamswap(self, channel, nickname, args):
"""Verify PIN and execute team swap"""
if not args:
self.send_message(channel, f"{nickname}: Usage: !verifyteamswap <pin>")
return
player = await self.require_player(channel, nickname)
if not player:
return
pin_code = args[0].strip()
try:
# Get team management service
from src.team_management import TeamManagementService
from src.pin_authentication import PinAuthenticationService
pin_service = PinAuthenticationService(self.database, self.bot)
team_service = TeamManagementService(self.database, pin_service)
# Verify PIN and execute team swap
result = await team_service.verify_team_swap(player["id"], pin_code)
if result["success"]:
self.send_message(channel, f"{nickname}: {result['message']}")
if 'pets_applied' in result:
self.send_message(channel, f"🔄 {result['pets_applied']} pets are now active for battle!")
else:
self.send_message(channel, f"{nickname}: {result.get('error', 'Team swap failed')}")
except Exception as e:
self.logger.error(f"Error in verifyteamswap command: {e}")
self.send_message(channel, f"{nickname}: Error processing team swap verification")

View file

@ -13,9 +13,10 @@ class TeamBuilder(BaseModule):
# No direct commands handled by this module
pass
async def send_team_builder_pin(self, nickname, pin_code):
async def send_team_builder_pin(self, nickname, pin_code, team_name=None):
"""Send PIN to player via private message"""
message = f"""🔐 Team Builder Verification PIN: {pin_code}
team_text = f" for {team_name}" if team_name else ""
message = f"""🔐 Team Builder Verification PIN{team_text}: {pin_code}
This PIN will expire in 10 minutes.
Enter this PIN on the team builder web page to confirm your team changes.
@ -23,13 +24,13 @@ Enter this PIN on the team builder web page to confirm your team changes.
Keep this PIN private! Do not share it with anyone."""
self.send_pm(nickname, message)
print(f"🔐 Sent team builder PIN to {nickname}: {pin_code}")
self.logger.info(f"🔐 Sent team builder PIN to {nickname}: {pin_code}{team_text}")
async def cleanup_expired_data(self):
"""Clean up expired PINs and pending requests"""
try:
result = await self.database.cleanup_expired_pins()
if result["success"] and (result["pins_cleaned"] > 0 or result["changes_cleaned"] > 0):
print(f"🧹 Cleaned up {result['pins_cleaned']} expired PINs and {result['changes_cleaned']} pending changes")
self.logger.info(f"🧹 Cleaned up {result['pins_cleaned']} expired PINs and {result['changes_cleaned']} pending changes")
except Exception as e:
print(f"Error during cleanup: {e}")
self.logger.error(f"Error during cleanup: {e}")

View file

@ -1,11 +1,13 @@
import aiosqlite
import json
import logging
from typing import Dict, List, Optional, Tuple
from datetime import datetime
class Database:
def __init__(self, db_path: str = "data/petbot.db"):
self.db_path = db_path
self.logger = logging.getLogger(__name__)
async def init_database(self):
async with aiosqlite.connect(self.db_path) as db:
@ -180,7 +182,7 @@ class Database:
try:
await db.execute("ALTER TABLE players ADD COLUMN current_location_id INTEGER DEFAULT 1")
await db.commit()
print("Added current_location_id column to players table")
self.logger.info("Added current_location_id column to players table")
except:
pass # Column already exists
@ -188,7 +190,7 @@ class Database:
try:
await db.execute("ALTER TABLE pets ADD COLUMN team_order INTEGER DEFAULT NULL")
await db.commit()
print("Added team_order column to pets table")
self.logger.info("Added team_order column to pets table")
except:
pass # Column already exists
@ -203,7 +205,7 @@ class Database:
pets_to_migrate = await cursor.fetchall()
if pets_to_migrate:
print(f"Migrating {len(pets_to_migrate)} active pets to have team_order values...")
self.logger.info(f"Migrating {len(pets_to_migrate)} active pets to have team_order values...")
# Group pets by player
from collections import defaultdict
@ -219,9 +221,9 @@ class Database:
""", (i + 1, pet_id))
await db.commit()
print("Migration completed successfully")
self.logger.info("Migration completed successfully")
except Exception as e:
print(f"Migration warning: {e}")
self.logger.warning(f"Migration warning: {e}")
pass # Don't fail if migration has issues
# Add fainted_at column for tracking when pets faint
@ -496,6 +498,18 @@ class Database:
)
""")
# Create active_teams table for tracking which team configuration is active
await db.execute("""
CREATE TABLE IF NOT EXISTS active_teams (
id INTEGER PRIMARY KEY AUTOINCREMENT,
player_id INTEGER NOT NULL UNIQUE,
active_slot INTEGER NOT NULL,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (player_id) REFERENCES players (id),
FOREIGN KEY (active_slot) REFERENCES team_configurations (slot_number)
)
""")
# Create species_moves table for move learning system
await db.execute("""
CREATE TABLE IF NOT EXISTS species_moves (
@ -541,6 +555,7 @@ class Database:
await db.execute("CREATE INDEX IF NOT EXISTS idx_location_spawns_location ON location_spawns (location_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_species ON species_moves (species_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_level ON species_moves (learn_level)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_active_teams_player ON active_teams (player_id)")
# Add team size validation trigger
await db.execute("""
@ -594,7 +609,7 @@ class Database:
return True
except Exception as e:
print(f"Error updating player admin data: {e}")
self.logger.error(f"Error updating player admin data: {e}")
return False
async def create_player(self, nickname: str) -> int:
@ -633,6 +648,19 @@ class Database:
rows = await cursor.fetchall()
return [dict(row) for row in rows]
async def get_pet_by_id(self, pet_id: int) -> Optional[Dict]:
"""Get a specific pet by ID with full details"""
async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row
cursor = await db.execute("""
SELECT p.*, ps.name as species_name, ps.type1, ps.type2, ps.emoji
FROM pets p
JOIN pet_species ps ON p.species_id = ps.id
WHERE p.id = ?
""", (pet_id,))
row = await cursor.fetchone()
return dict(row) if row else None
async def get_player_location(self, player_id: int) -> Optional[Dict]:
async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row
@ -1356,7 +1384,7 @@ class Database:
except Exception as e:
# Rollback on any error
await db.execute("ROLLBACK")
print(f"Error in award_experience: {e}")
self.logger.error(f"Error in award_experience: {e}")
return {"success": False, "error": f"Database error: {str(e)}"}
# NOTE: _handle_level_up function removed - now handled atomically in award_experience()
@ -1768,7 +1796,7 @@ class Database:
return True
except Exception as e:
print(f"Error recording encounter: {e}")
self.logger.error(f"Error recording encounter: {e}")
return False
async def get_player_encounters(self, player_id: int) -> List[Dict]:
@ -2119,7 +2147,7 @@ class Database:
except Exception as e:
await db.rollback()
print(f"Database error in apply_team_change: {e}")
self.logger.error(f"Database error in apply_team_change: {e}")
return {"success": False, "error": f"Database error: {str(e)}"}
async def apply_individual_team_change(self, player_id: int, pin_code: str) -> Dict:
@ -2196,7 +2224,7 @@ class Database:
except Exception as e:
await db.execute("ROLLBACK")
print(f"Database error in apply_individual_team_change: {e}")
self.logger.error(f"Database error in apply_individual_team_change: {e}")
return {"success": False, "error": f"Database error: {str(e)}"}
except json.JSONDecodeError:
@ -2323,8 +2351,8 @@ class Database:
return {"valid": True, "active_count": active_count}
async def get_active_team(self, player_id: int) -> Dict:
"""Get active team pets with their positions using new active_teams table design"""
async def get_active_team(self, player_id: int) -> List:
"""Get active team pets as a list using new active_teams table design"""
async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row
@ -2335,8 +2363,8 @@ class Database:
active_row = await cursor.fetchone()
if not active_row:
# No active team set, return empty
return {}
# No active team set, return empty list
return []
active_slot = active_row['active_slot']
@ -2348,37 +2376,40 @@ class Database:
config_row = await cursor.fetchone()
if not config_row:
# No configuration for active slot, return empty
return {}
# No configuration for active slot, return empty list
return []
# Parse the team data and convert to the expected format
# Parse the team data and convert to list format
import json
try:
team_pets = json.loads(config_row['team_data'])
team_dict = {}
# Convert to list format expected by webserver and team_management
team_list = []
for pet in team_pets:
team_order = pet.get('team_order')
if team_order:
team_dict[str(team_order)] = {
'id': pet['id'],
'name': pet['nickname'] or pet['species_name'],
'species_name': pet['species_name'],
'level': pet['level'],
'hp': pet['hp'],
'max_hp': pet['max_hp'],
'type_primary': pet['type1'],
'type_secondary': pet['type2'],
'attack': pet['attack'],
'defense': pet['defense'],
'speed': pet['speed']
}
team_list.append({
'id': pet['id'],
'nickname': pet['nickname'],
'species_name': pet['species_name'],
'level': pet['level'],
'hp': pet['hp'],
'max_hp': pet['max_hp'],
'type1': pet['type1'],
'type2': pet['type2'],
'attack': pet['attack'],
'defense': pet['defense'],
'speed': pet['speed'],
'moves': pet.get('moves', []),
'team_order': pet.get('team_order')
})
return team_dict
# Sort by team_order to maintain consistent positioning
team_list.sort(key=lambda x: x.get('team_order', 0))
return team_list
except (json.JSONDecodeError, KeyError) as e:
print(f"Error parsing active team data: {e}")
return {}
return []
async def set_active_team_slot(self, player_id: int, slot_number: int) -> Dict:
"""Set which team slot is currently active"""
@ -2697,18 +2728,33 @@ class Database:
WHERE player_id = ?
""", (player_id,))
# Apply the saved team configuration
for position, pet_info in team_data.items():
if pet_info and 'id' in pet_info:
pet_id = pet_info['id']
team_order = int(position) # position should be 1-6
# Activate the pet and set its team position
await db.execute("""
UPDATE pets
SET is_active = TRUE, team_order = ?
WHERE id = ? AND player_id = ?
""", (team_order, pet_id, player_id))
# Apply the saved team configuration - handle both formats
if isinstance(team_data, list):
# New format: list of pet objects with team_order
for pet_info in team_data:
if pet_info and 'id' in pet_info and 'team_order' in pet_info:
pet_id = pet_info['id']
team_order = pet_info['team_order']
# Activate the pet and set its team position
await db.execute("""
UPDATE pets
SET is_active = TRUE, team_order = ?
WHERE id = ? AND player_id = ?
""", (team_order, pet_id, player_id))
else:
# Old format: dict with positions as keys
for position, pet_info in team_data.items():
if pet_info and 'id' in pet_info:
pet_id = pet_info['id']
team_order = int(position) # position should be 1-6
# Activate the pet and set its team position
await db.execute("""
UPDATE pets
SET is_active = TRUE, team_order = ?
WHERE id = ? AND player_id = ?
""", (team_order, pet_id, player_id))
await db.commit()

View file

@ -2,6 +2,7 @@ import json
import random
import aiosqlite
import asyncio
import logging
from typing import Dict, List, Optional
from .database import Database
from .battle_engine import BattleEngine
@ -18,6 +19,7 @@ class GameEngine:
self.weather_task = None
self.pet_recovery_task = None
self.shutdown_event = asyncio.Event()
self.logger = logging.getLogger(__name__)
async def load_game_data(self):
await self.load_pet_species()
@ -56,9 +58,9 @@ class GameEngine:
species.get("rarity", 1), species.get("emoji", "🐾")
))
await db.commit()
print(f"✅ Loaded {len(species_data)} pet species into database")
self.logger.info(f"✅ Loaded {len(species_data)} pet species into database")
else:
print(f"✅ Found {existing_count} existing pet species - skipping reload to preserve IDs")
self.logger.info(f"✅ Found {existing_count} existing pet species - skipping reload to preserve IDs")
except FileNotFoundError:
await self.create_default_species()
@ -207,30 +209,44 @@ class GameEngine:
cursor = await db.execute("""
INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
attack, defense, speed, is_active, team_order)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
attack, defense, speed, is_active, team_order,
iv_hp, iv_attack, iv_defense, iv_speed, original_trainer_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (player_id, species["id"], pet_data["level"], 0,
pet_data["hp"], pet_data["hp"], pet_data["attack"],
pet_data["defense"], pet_data["speed"], True, 1))
pet_data["hp"], pet_data["max_hp"], pet_data["attack"],
pet_data["defense"], pet_data["speed"], True, 1,
pet_data["iv_hp"], pet_data["iv_attack"], pet_data["iv_defense"],
pet_data["iv_speed"], player_id))
await db.commit()
return {"species_name": chosen_starter, **pet_data}
def generate_pet_stats(self, species: Dict, level: int = 1) -> Dict:
iv_bonus = random.randint(0, 31)
# Generate individual IVs for each stat (0-31)
iv_hp = random.randint(0, 31)
iv_attack = random.randint(0, 31)
iv_defense = random.randint(0, 31)
iv_speed = random.randint(0, 31)
hp = int((2 * species["base_hp"] + iv_bonus) * level / 100) + level + 10
attack = int((2 * species["base_attack"] + iv_bonus) * level / 100) + 5
defense = int((2 * species["base_defense"] + iv_bonus) * level / 100) + 5
speed = int((2 * species["base_speed"] + iv_bonus) * level / 100) + 5
# Calculate stats using individual IVs (Pokemon-style formula)
hp = int((2 * species["base_hp"] + iv_hp) * level / 100) + level + 10
attack = int((2 * species["base_attack"] + iv_attack) * level / 100) + 5
defense = int((2 * species["base_defense"] + iv_defense) * level / 100) + 5
speed = int((2 * species["base_speed"] + iv_speed) * level / 100) + 5
return {
"level": level,
"hp": hp,
"max_hp": hp, # Initial HP is max HP
"attack": attack,
"defense": defense,
"speed": speed
"speed": speed,
# Include IVs in the returned data for storage
"iv_hp": iv_hp,
"iv_attack": iv_attack,
"iv_defense": iv_defense,
"iv_speed": iv_speed
}
async def attempt_catch(self, player_id: int, location_name: str) -> str:
@ -270,11 +286,14 @@ class GameEngine:
if random.random() < catch_rate:
cursor = await db.execute("""
INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
attack, defense, speed, is_active)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
attack, defense, speed, is_active,
iv_hp, iv_attack, iv_defense, iv_speed, original_trainer_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (player_id, chosen_spawn["species_id"], pet_level, 0,
pet_stats["hp"], pet_stats["hp"], pet_stats["attack"],
pet_stats["defense"], pet_stats["speed"], False))
pet_stats["hp"], pet_stats["max_hp"], pet_stats["attack"],
pet_stats["defense"], pet_stats["speed"], False,
pet_stats["iv_hp"], pet_stats["iv_attack"], pet_stats["iv_defense"],
pet_stats["iv_speed"], player_id))
await db.commit()
return f"Caught a level {pet_level} {chosen_spawn['species_name']}!"
@ -293,10 +312,11 @@ class GameEngine:
return []
cursor = await db.execute("""
SELECT ps.name, ps.type1, ps.type2, ls.spawn_rate
SELECT DISTINCT ps.name, ps.type1, ps.type2, MIN(ls.spawn_rate) as spawn_rate
FROM location_spawns ls
JOIN pet_species ps ON ls.species_id = ps.id
WHERE ls.location_id = ?
GROUP BY ps.id, ps.name, ps.type1, ps.type2
""", (location["id"],))
spawns = await cursor.fetchall()
@ -437,12 +457,15 @@ class GameEngine:
async with aiosqlite.connect(self.database.db_path) as db:
cursor = await db.execute("""
INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
attack, defense, speed, is_active)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
attack, defense, speed, is_active,
iv_hp, iv_attack, iv_defense, iv_speed, original_trainer_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (player_id, target_pet["species_id"], target_pet["level"], 0,
target_pet["stats"]["hp"], target_pet["stats"]["hp"],
target_pet["stats"]["hp"], target_pet["stats"]["max_hp"],
target_pet["stats"]["attack"], target_pet["stats"]["defense"],
target_pet["stats"]["speed"], False))
target_pet["stats"]["speed"], False,
target_pet["stats"]["iv_hp"], target_pet["stats"]["iv_attack"],
target_pet["stats"]["iv_defense"], target_pet["stats"]["iv_speed"], player_id))
await db.commit()
return f"Success! You caught the Level {target_pet['level']} {target_pet['species_name']}!"
@ -482,7 +505,7 @@ class GameEngine:
await db.commit()
except FileNotFoundError:
print("No achievements.json found, skipping achievement loading")
self.logger.warning("No achievements.json found, skipping achievement loading")
async def init_weather_system(self):
"""Initialize random weather for all locations"""
@ -497,7 +520,7 @@ class GameEngine:
await self.start_weather_system()
except FileNotFoundError:
print("No weather_patterns.json found, skipping weather system")
self.logger.warning("No weather_patterns.json found, skipping weather system")
self.weather_patterns = {"weather_types": {}, "location_weather_chances": {}}
async def update_all_weather(self):
@ -579,12 +602,12 @@ class GameEngine:
async def start_weather_system(self):
"""Start the background weather update task"""
if self.weather_task is None or self.weather_task.done():
print("🌤️ Starting weather update background task...")
self.logger.info("🌤️ Starting weather update background task...")
self.weather_task = asyncio.create_task(self._weather_update_loop())
async def stop_weather_system(self):
"""Stop the background weather update task"""
print("🌤️ Stopping weather update background task...")
self.logger.info("🌤️ Stopping weather update background task...")
self.shutdown_event.set()
if self.weather_task and not self.weather_task.done():
self.weather_task.cancel()
@ -610,37 +633,37 @@ class GameEngine:
except asyncio.CancelledError:
break
except Exception as e:
print(f"Error in weather update loop: {e}")
self.logger.error(f"Error in weather update loop: {e}")
# Continue the loop even if there's an error
await asyncio.sleep(60) # Wait a minute before retrying
except asyncio.CancelledError:
print("Weather update task cancelled")
self.logger.info("Weather update task cancelled")
async def _check_and_update_expired_weather(self):
"""Check for expired weather and update it"""
"""Check for expired weather and update it with announcements"""
try:
async with aiosqlite.connect(self.database.db_path) as db:
# Find locations with expired weather
# Find locations with expired weather and get their current weather
cursor = await db.execute("""
SELECT l.id, l.name
SELECT l.id, l.name, lw.weather_type as current_weather
FROM locations l
WHERE l.id NOT IN (
SELECT location_id FROM location_weather
WHERE active_until > datetime('now')
)
LEFT JOIN location_weather lw ON l.id = lw.location_id
AND lw.active_until > datetime('now')
WHERE lw.location_id IS NULL OR lw.active_until <= datetime('now')
""")
expired_locations = await cursor.fetchall()
if expired_locations:
print(f"🌤️ Updating weather for {len(expired_locations)} locations with expired weather")
self.logger.info(f"🌤️ Updating weather for {len(expired_locations)} locations with expired weather")
for location in expired_locations:
location_id = location[0]
location_name = location[1]
previous_weather = location[2] if location[2] else "calm"
# Get possible weather for this location
possible_weather = self.weather_patterns.get("location_weather_chances", {}).get(location_name, ["Calm"])
possible_weather = self.weather_patterns.get("location_weather_chances", {}).get(location_name, ["calm"])
# Choose random weather
weather_type = random.choice(possible_weather)
@ -668,12 +691,61 @@ class GameEngine:
",".join(weather_config.get("affected_types", []))
))
print(f" 🌤️ {location_name}: New {weather_type} weather for {duration_minutes} minutes")
self.logger.info(f" 🌤️ {location_name}: Weather changed from {previous_weather} to {weather_type} for {duration_minutes} minutes")
# Announce weather change to IRC
await self.announce_weather_change(location_name, previous_weather, weather_type, "auto")
await db.commit()
except Exception as e:
print(f"Error checking expired weather: {e}")
self.logger.error(f"Error checking expired weather: {e}")
async def announce_weather_change(self, location_name: str, previous_weather: str, new_weather: str, source: str = "auto"):
"""Announce weather changes to IRC channel"""
try:
# Get weather emojis
weather_emojis = {
"sunny": "☀️",
"rainy": "🌧️",
"storm": "⛈️",
"blizzard": "❄️",
"earthquake": "🌍",
"calm": "🌤️"
}
prev_emoji = weather_emojis.get(previous_weather, "🌤️")
new_emoji = weather_emojis.get(new_weather, "🌤️")
# Create announcement message
if previous_weather == new_weather:
return # No change, no announcement
if source == "admin":
message = f"🌤️ Weather Update: {location_name} weather has been changed from {prev_emoji} {previous_weather} to {new_emoji} {new_weather} by admin command!"
elif source == "web":
message = f"🌤️ Weather Update: {location_name} weather has been changed from {prev_emoji} {previous_weather} to {new_emoji} {new_weather} via web interface!"
else:
message = f"🌤️ Weather Update: {location_name} weather has naturally changed from {prev_emoji} {previous_weather} to {new_emoji} {new_weather}!"
# Send to IRC channel via bot instance
if hasattr(self, 'bot') and self.bot:
from config import IRC_CONFIG
channel = IRC_CONFIG.get("channel", "#petz")
if hasattr(self.bot, 'send_message_sync'):
self.bot.send_message_sync(channel, message)
elif hasattr(self.bot, 'send_message'):
import asyncio
if hasattr(self.bot, 'main_loop') and self.bot.main_loop:
future = asyncio.run_coroutine_threadsafe(
self.bot.send_message(channel, message),
self.bot.main_loop
)
else:
asyncio.create_task(self.bot.send_message(channel, message))
except Exception as e:
self.logger.error(f"Error announcing weather change: {e}")
async def get_pet_emoji(self, species_name: str) -> str:
"""Get emoji for a pet species"""
@ -710,12 +782,12 @@ class GameEngine:
async def start_pet_recovery_system(self):
"""Start the background pet recovery task"""
if self.pet_recovery_task is None or self.pet_recovery_task.done():
print("🏥 Starting pet recovery background task...")
self.logger.info("🏥 Starting pet recovery background task...")
self.pet_recovery_task = asyncio.create_task(self._pet_recovery_loop())
async def stop_pet_recovery_system(self):
"""Stop the background pet recovery task"""
print("🏥 Stopping pet recovery background task...")
self.logger.info("🏥 Stopping pet recovery background task...")
if self.pet_recovery_task and not self.pet_recovery_task.done():
self.pet_recovery_task.cancel()
try:
@ -738,27 +810,27 @@ class GameEngine:
eligible_pets = await self.database.get_pets_for_auto_recovery()
if eligible_pets:
print(f"🏥 Auto-recovering {len(eligible_pets)} pet(s) after 30 minutes...")
self.logger.info(f"🏥 Auto-recovering {len(eligible_pets)} pet(s) after 30 minutes...")
for pet in eligible_pets:
success = await self.database.auto_recover_pet(pet["id"])
if success:
print(f" 🏥 Auto-recovered {pet['nickname'] or pet['species_name']} (ID: {pet['id']}) to 1 HP")
self.logger.info(f" 🏥 Auto-recovered {pet['nickname'] or pet['species_name']} (ID: {pet['id']}) to 1 HP")
else:
print(f" ❌ Failed to auto-recover pet ID: {pet['id']}")
self.logger.error(f" ❌ Failed to auto-recover pet ID: {pet['id']}")
except asyncio.CancelledError:
break
except Exception as e:
print(f"Error in pet recovery loop: {e}")
self.logger.error(f"Error in pet recovery loop: {e}")
# Continue the loop even if there's an error
await asyncio.sleep(60) # Wait a minute before retrying
except asyncio.CancelledError:
print("Pet recovery task cancelled")
self.logger.info("Pet recovery task cancelled")
async def shutdown(self):
"""Gracefully shutdown the game engine"""
print("🔄 Shutting down game engine...")
self.logger.info("🔄 Shutting down game engine...")
await self.stop_weather_system()
await self.stop_pet_recovery_system()

448
src/pin_authentication.py Normal file
View file

@ -0,0 +1,448 @@
#!/usr/bin/env python3
"""
PIN Authentication Service for PetBot
A standalone, reusable module for secure PIN-based verification of sensitive operations.
Usage:
from src.pin_authentication import PinAuthenticationService
pin_service = PinAuthenticationService(database, irc_bot)
# Generate and send PIN
result = await pin_service.request_verification(
player_id=123,
nickname="user",
action_type="team_change",
action_data={"team": "data"},
message_template="Custom PIN message for {pin_code}"
)
# Verify PIN and execute action
result = await pin_service.verify_and_execute(
player_id=123,
pin_code="123456",
action_type="team_change",
action_callback=my_callback_function
)
"""
import asyncio
import secrets
import string
import json
import logging
from datetime import datetime, timedelta
from typing import Dict, Optional, Callable, Any
class PinAuthenticationService:
"""
Standalone PIN authentication service that can be used by any component
requiring secure verification of user actions.
Features:
- Secure 6-digit PIN generation
- Configurable expiration times
- IRC delivery integration
- Multiple request type support
- Automatic cleanup of expired PINs
- Callback-based action execution
"""
def __init__(self, database, irc_bot=None):
"""
Initialize PIN authentication service.
Args:
database: Database instance for PIN storage
irc_bot: Optional IRC bot instance for PIN delivery
"""
self.database = database
self.irc_bot = irc_bot
self.logger = logging.getLogger(__name__)
# Default PIN settings
self.default_expiration_minutes = 10
self.pin_length = 6
# Default message templates for different action types
self.message_templates = {
"team_change": """🔐 Team Change Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN on the team builder web page to confirm your team changes.
Keep this PIN private! Do not share it with anyone.""",
"pet_rename": """🔐 Pet Rename Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN to confirm renaming your pet.
Keep this PIN private! Do not share it with anyone.""",
"team_rename": """🔐 Team Rename Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN to confirm renaming your team.
Keep this PIN private! Do not share it with anyone.""",
"default": """🔐 Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN to confirm your action.
Keep this PIN private! Do not share it with anyone."""
}
async def request_verification(
self,
player_id: int,
nickname: str,
action_type: str,
action_data: Any = None,
expiration_minutes: Optional[int] = None,
message_template: Optional[str] = None
) -> Dict:
"""
Request PIN verification for a specific action.
Args:
player_id: Player's database ID
nickname: Player's nickname for IRC delivery
action_type: Type of action (e.g., "team_change", "pet_rename")
action_data: Data associated with the action (will be JSON serialized)
expiration_minutes: Custom expiration time (default: 10 minutes)
message_template: Custom message template (default: uses action_type template)
Returns:
Dict with success status, PIN code, and expiration info
"""
try:
# Use custom expiration or default
exp_minutes = expiration_minutes or self.default_expiration_minutes
# Serialize action data if provided
action_data_str = json.dumps(action_data) if action_data is not None else None
# Generate PIN
pin_result = await self.generate_verification_pin(
player_id=player_id,
request_type=action_type,
request_data=action_data_str,
expiration_minutes=exp_minutes
)
if not pin_result["success"]:
return pin_result
# Send PIN via IRC if bot is available
if self.irc_bot and nickname:
await self.send_pin_via_irc(
nickname=nickname,
pin_code=pin_result["pin_code"],
action_type=action_type,
expiration_minutes=exp_minutes,
message_template=message_template
)
return {
"success": True,
"pin_code": pin_result["pin_code"],
"expires_at": pin_result["expires_at"],
"expires_in_minutes": exp_minutes,
"action_type": action_type
}
except Exception as e:
return {"success": False, "error": f"Failed to request verification: {str(e)}"}
async def verify_and_execute(
self,
player_id: int,
pin_code: str,
action_type: str,
action_callback: Optional[Callable] = None
) -> Dict:
"""
Verify PIN and optionally execute the associated action.
Args:
player_id: Player's database ID
pin_code: PIN code to verify
action_type: Expected action type
action_callback: Optional callback function to execute if PIN is valid
Callback receives (player_id, action_data) as arguments
Returns:
Dict with verification result and callback execution status
"""
try:
# Verify PIN
pin_result = await self.verify_pin(player_id, pin_code, action_type)
if not pin_result["success"]:
return pin_result
# Parse action data if available
action_data = None
if pin_result.get("request_data"):
try:
action_data = json.loads(pin_result["request_data"])
except json.JSONDecodeError:
action_data = pin_result["request_data"] # Keep as string if not JSON
# Execute callback if provided
callback_result = None
if action_callback:
try:
if asyncio.iscoroutinefunction(action_callback):
callback_result = await action_callback(player_id, action_data)
else:
callback_result = action_callback(player_id, action_data)
except Exception as e:
return {
"success": False,
"error": f"Action callback failed: {str(e)}",
"pin_verified": True
}
return {
"success": True,
"pin_verified": True,
"action_data": action_data,
"callback_result": callback_result,
"action_type": action_type
}
except Exception as e:
return {"success": False, "error": f"Verification failed: {str(e)}"}
async def generate_verification_pin(
self,
player_id: int,
request_type: str,
request_data: str = None,
expiration_minutes: int = None
) -> Dict:
"""
Generate a secure PIN for verification.
Args:
player_id: Player's database ID
request_type: Type of request (e.g., "team_change", "pet_rename")
request_data: Optional data associated with the request
expiration_minutes: PIN expiration time (default: 10 minutes)
Returns:
Dict with PIN code and expiration information
"""
try:
# Use default expiration if not specified
exp_minutes = expiration_minutes or self.default_expiration_minutes
# Generate cryptographically secure PIN
pin_code = ''.join(secrets.choice(string.digits) for _ in range(self.pin_length))
# Calculate expiration
expires_at = datetime.now() + timedelta(minutes=exp_minutes)
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
# Clear any existing unused PINs for this player and request type
await db.execute("""
UPDATE verification_pins
SET is_used = TRUE, used_at = CURRENT_TIMESTAMP
WHERE player_id = ? AND request_type = ? AND is_used = FALSE
""", (player_id, request_type))
# Insert new PIN
cursor = await db.execute("""
INSERT INTO verification_pins
(player_id, pin_code, request_type, request_data, expires_at)
VALUES (?, ?, ?, ?, ?)
""", (player_id, pin_code, request_type, request_data, expires_at.isoformat()))
await db.commit()
pin_id = cursor.lastrowid
return {
"success": True,
"pin_id": pin_id,
"pin_code": pin_code,
"expires_at": expires_at,
"expires_in_minutes": exp_minutes
}
except Exception as e:
return {"success": False, "error": f"Failed to generate PIN: {str(e)}"}
async def verify_pin(self, player_id: int, pin_code: str, request_type: str) -> Dict:
"""
Verify a PIN code and mark it as used.
Args:
player_id: Player's database ID
pin_code: PIN code to verify
request_type: Expected request type
Returns:
Dict with verification result and request data
"""
try:
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
db.row_factory = aiosqlite.Row
# Find valid PIN
cursor = await db.execute("""
SELECT * FROM verification_pins
WHERE player_id = ? AND pin_code = ? AND request_type = ?
AND is_used = FALSE AND expires_at > datetime('now')
ORDER BY created_at DESC LIMIT 1
""", (player_id, pin_code, request_type))
pin_record = await cursor.fetchone()
if not pin_record:
return {"success": False, "error": "Invalid or expired PIN"}
# Mark PIN as used
await db.execute("""
UPDATE verification_pins
SET is_used = TRUE, used_at = CURRENT_TIMESTAMP
WHERE id = ?
""", (pin_record["id"],))
await db.commit()
return {
"success": True,
"request_data": pin_record["request_data"],
"request_type": pin_record["request_type"],
"pin_id": pin_record["id"]
}
except Exception as e:
return {"success": False, "error": f"PIN verification failed: {str(e)}"}
async def send_pin_via_irc(
self,
nickname: str,
pin_code: str,
action_type: str,
expiration_minutes: int,
message_template: Optional[str] = None
):
"""
Send PIN to player via IRC private message.
Args:
nickname: Player's IRC nickname
pin_code: PIN code to send
action_type: Type of action for message template selection
expiration_minutes: PIN expiration time for message
message_template: Custom message template (optional)
"""
if not self.irc_bot:
self.logger.warning(f"No IRC bot available to send PIN to {nickname}")
return
try:
# Use custom template or select based on action type
if message_template:
message = message_template.format(
pin_code=pin_code,
expiration_minutes=expiration_minutes
)
else:
template = self.message_templates.get(action_type, self.message_templates["default"])
message = template.format(
pin_code=pin_code,
expiration_minutes=expiration_minutes
)
# Send via IRC bot
if hasattr(self.irc_bot, 'send_message_sync'):
# Use the sync wrapper method available in PetBot
self.irc_bot.send_message_sync(nickname, message)
elif hasattr(self.irc_bot, 'send_private_message'):
self.irc_bot.send_private_message(nickname, message)
elif hasattr(self.irc_bot, 'send_pm'):
await self.irc_bot.send_pm(nickname, message)
else:
self.logger.warning(f"IRC bot doesn't have a known method to send private messages")
self.logger.info(f"🔐 Sent {action_type} PIN to {nickname}: {pin_code}")
except Exception as e:
self.logger.error(f"Error sending PIN via IRC to {nickname}: {e}")
async def cleanup_expired_pins(self) -> Dict:
"""
Clean up expired and used PINs from the database.
Returns:
Dict with cleanup statistics
"""
try:
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
# Clean expired verification pins
cursor = await db.execute("""
DELETE FROM verification_pins
WHERE expires_at < datetime('now') OR is_used = TRUE
""")
pins_cleaned = cursor.rowcount
await db.commit()
return {
"success": True,
"pins_cleaned": pins_cleaned
}
except Exception as e:
return {"success": False, "error": f"Cleanup failed: {str(e)}"}
def add_message_template(self, action_type: str, template: str):
"""
Add or update a message template for a specific action type.
Args:
action_type: Action type identifier
template: Message template with {pin_code} and {expiration_minutes} placeholders
"""
self.message_templates[action_type] = template
async def cancel_pending_verification(self, player_id: int, action_type: str) -> Dict:
"""
Cancel any pending verification requests for a player and action type.
Args:
player_id: Player's database ID
action_type: Action type to cancel
Returns:
Dict with cancellation result
"""
try:
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
cursor = await db.execute("""
UPDATE verification_pins
SET is_used = TRUE, used_at = CURRENT_TIMESTAMP
WHERE player_id = ? AND request_type = ? AND is_used = FALSE
""", (player_id, action_type))
cancelled_count = cursor.rowcount
await db.commit()
return {
"success": True,
"cancelled_count": cancelled_count
}
except Exception as e:
return {"success": False, "error": f"Cancellation failed: {str(e)}"}

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