Implement comprehensive team management and fix critical bugs
Team Management Features: - Added 6 new IRC commands: \!teamlist, \!activeteam, \!teamname, \!teamswap, \!heal, \!verifyteamswap - \!teamlist shows teams with pet names in format "Team name - pet1 - pet2 - pet3" - \!teamname redirects to web interface for secure PIN-based renaming - \!teamswap enables team switching with PIN verification via IRC - \!activeteam displays current team with health status indicators - \!heal command with 1-hour cooldown for pet health restoration Critical Bug Fixes: - Fixed \!teamlist SQL binding error - handled new team data format correctly - Fixed \!wild command duplicates - now shows unique species types only - Removed all debug print statements and implemented proper logging - Fixed data format inconsistencies in team management system Production Improvements: - Added logging infrastructure to BaseModule and core components - Converted 45+ print statements to professional logging calls - Database query optimization with DISTINCT for spawn deduplication - Enhanced error handling and user feedback messages Cross-platform Integration: - Seamless sync between IRC commands and web interface - PIN authentication leverages existing secure infrastructure - Team operations maintain consistency across all interfaces 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -106,7 +106,6 @@ class Exploration(BaseModule):
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# CRITICAL FIX: Check and award any outstanding achievements before checking travel requirements
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# This ensures players get credit for achievements they've earned but haven't been awarded yet
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print(f"🔄 Checking all achievements for {nickname} before travel...")
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# Check ALL possible achievements comprehensively
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all_new_achievements = await self.game_engine.check_all_achievements(player["id"])
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