Implement comprehensive team management and fix critical bugs

Team Management Features:
- Added 6 new IRC commands: \!teamlist, \!activeteam, \!teamname, \!teamswap, \!heal, \!verifyteamswap
- \!teamlist shows teams with pet names in format "Team name - pet1 - pet2 - pet3"
- \!teamname redirects to web interface for secure PIN-based renaming
- \!teamswap enables team switching with PIN verification via IRC
- \!activeteam displays current team with health status indicators
- \!heal command with 1-hour cooldown for pet health restoration

Critical Bug Fixes:
- Fixed \!teamlist SQL binding error - handled new team data format correctly
- Fixed \!wild command duplicates - now shows unique species types only
- Removed all debug print statements and implemented proper logging
- Fixed data format inconsistencies in team management system

Production Improvements:
- Added logging infrastructure to BaseModule and core components
- Converted 45+ print statements to professional logging calls
- Database query optimization with DISTINCT for spawn deduplication
- Enhanced error handling and user feedback messages

Cross-platform Integration:
- Seamless sync between IRC commands and web interface
- PIN authentication leverages existing secure infrastructure
- Team operations maintain consistency across all interfaces

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
megaproxy 2025-08-01 15:53:26 +00:00
parent e920503dbd
commit e17705dc63
10 changed files with 2012 additions and 384 deletions

View file

@ -106,7 +106,6 @@ class Exploration(BaseModule):
# CRITICAL FIX: Check and award any outstanding achievements before checking travel requirements
# This ensures players get credit for achievements they've earned but haven't been awarded yet
print(f"🔄 Checking all achievements for {nickname} before travel...")
# Check ALL possible achievements comprehensively
all_new_achievements = await self.game_engine.check_all_achievements(player["id"])