Implement comprehensive team management and fix critical bugs

Team Management Features:
- Added 6 new IRC commands: \!teamlist, \!activeteam, \!teamname, \!teamswap, \!heal, \!verifyteamswap
- \!teamlist shows teams with pet names in format "Team name - pet1 - pet2 - pet3"
- \!teamname redirects to web interface for secure PIN-based renaming
- \!teamswap enables team switching with PIN verification via IRC
- \!activeteam displays current team with health status indicators
- \!heal command with 1-hour cooldown for pet health restoration

Critical Bug Fixes:
- Fixed \!teamlist SQL binding error - handled new team data format correctly
- Fixed \!wild command duplicates - now shows unique species types only
- Removed all debug print statements and implemented proper logging
- Fixed data format inconsistencies in team management system

Production Improvements:
- Added logging infrastructure to BaseModule and core components
- Converted 45+ print statements to professional logging calls
- Database query optimization with DISTINCT for spawn deduplication
- Enhanced error handling and user feedback messages

Cross-platform Integration:
- Seamless sync between IRC commands and web interface
- PIN authentication leverages existing secure infrastructure
- Team operations maintain consistency across all interfaces

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
megaproxy 2025-08-01 15:53:26 +00:00
parent e920503dbd
commit e17705dc63
10 changed files with 2012 additions and 384 deletions

View file

@ -2,6 +2,7 @@
"""Base module class for PetBot command modules""" """Base module class for PetBot command modules"""
import asyncio import asyncio
import logging
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
class BaseModule(ABC): class BaseModule(ABC):
@ -11,6 +12,7 @@ class BaseModule(ABC):
self.bot = bot self.bot = bot
self.database = database self.database = database
self.game_engine = game_engine self.game_engine = game_engine
self.logger = logging.getLogger(self.__class__.__name__)
@staticmethod @staticmethod
def normalize_input(user_input): def normalize_input(user_input):

View file

@ -134,7 +134,6 @@ class BattleSystem(BaseModule):
gym_battle = await self.database.get_active_gym_battle(player["id"]) gym_battle = await self.database.get_active_gym_battle(player["id"])
if gym_battle: if gym_battle:
print(f"DEBUG: Gym battle completion - player: {player['id']}, result: {result.get('winner')}")
await self.handle_gym_battle_completion(channel, nickname, player, result, gym_battle) await self.handle_gym_battle_completion(channel, nickname, player, result, gym_battle)
else: else:
# Regular wild battle # Regular wild battle
@ -312,9 +311,9 @@ class BattleSystem(BaseModule):
except Exception as e: except Exception as e:
self.send_message(channel, f"{nickname}: Gym battle error occurred - please !forfeit and try again") self.send_message(channel, f"{nickname}: Gym battle error occurred - please !forfeit and try again")
print(f"Gym battle completion error: {e}") self.logger.error(f"Gym battle completion error: {e}")
import traceback import traceback
traceback.print_exc() self.logger.error(traceback.format_exc())
async def award_battle_experience(self, channel, nickname, player, defeated_pet, battle_type="wild"): async def award_battle_experience(self, channel, nickname, player, defeated_pet, battle_type="wild"):
"""Award experience to active pets for battle victory""" """Award experience to active pets for battle victory"""

View file

@ -106,7 +106,6 @@ class Exploration(BaseModule):
# CRITICAL FIX: Check and award any outstanding achievements before checking travel requirements # CRITICAL FIX: Check and award any outstanding achievements before checking travel requirements
# This ensures players get credit for achievements they've earned but haven't been awarded yet # This ensures players get credit for achievements they've earned but haven't been awarded yet
print(f"🔄 Checking all achievements for {nickname} before travel...")
# Check ALL possible achievements comprehensively # Check ALL possible achievements comprehensively
all_new_achievements = await self.game_engine.check_all_achievements(player["id"]) all_new_achievements = await self.game_engine.check_all_achievements(player["id"])

View file

@ -15,7 +15,7 @@ class NPCEventsModule(BaseModule):
self.events_manager = NPCEventsManager(database) self.events_manager = NPCEventsManager(database)
def get_commands(self): def get_commands(self):
return ['events', 'event', 'help', 'contribute', 'eventhelp'] return ['events', 'event', 'contribute', 'eventhelp']
async def handle_command(self, command, channel, nickname, args): async def handle_command(self, command, channel, nickname, args):
"""Handle NPC events commands""" """Handle NPC events commands"""
@ -27,8 +27,6 @@ class NPCEventsModule(BaseModule):
await self.cmd_events(channel, nickname) await self.cmd_events(channel, nickname)
elif command == 'event': elif command == 'event':
await self.cmd_event(channel, nickname, args) await self.cmd_event(channel, nickname, args)
elif command == 'help' and len(args) > 0 and args[0].lower() == 'events':
await self.cmd_event_help(channel, nickname)
elif command == 'contribute': elif command == 'contribute':
await self.cmd_contribute(channel, nickname, args) await self.cmd_contribute(channel, nickname, args)
elif command == 'eventhelp': elif command == 'eventhelp':
@ -74,7 +72,7 @@ class NPCEventsModule(BaseModule):
self.send_message(channel, message) self.send_message(channel, message)
except Exception as e: except Exception as e:
print(f"Error in cmd_events: {e}") self.logger.error(f"Error in cmd_events: {e}")
self.send_message(channel, f"❌ Error fetching events: {str(e)}") self.send_message(channel, f"❌ Error fetching events: {str(e)}")
async def cmd_event(self, channel, nickname, args): async def cmd_event(self, channel, nickname, args):
@ -132,7 +130,7 @@ class NPCEventsModule(BaseModule):
except ValueError: except ValueError:
self.send_message(channel, "❌ Invalid event ID. Please use a number.") self.send_message(channel, "❌ Invalid event ID. Please use a number.")
except Exception as e: except Exception as e:
print(f"Error in cmd_event: {e}") self.logger.error(f"Error in cmd_event: {e}")
self.send_message(channel, f"❌ Error fetching event details: {str(e)}") self.send_message(channel, f"❌ Error fetching event details: {str(e)}")
async def cmd_contribute(self, channel, nickname, args): async def cmd_contribute(self, channel, nickname, args):
@ -200,7 +198,7 @@ class NPCEventsModule(BaseModule):
except ValueError: except ValueError:
self.send_message(channel, "❌ Invalid event ID. Please use a number.") self.send_message(channel, "❌ Invalid event ID. Please use a number.")
except Exception as e: except Exception as e:
print(f"Error in cmd_contribute: {e}") self.logger.error(f"Error in cmd_contribute: {e}")
self.send_message(channel, f"❌ Error contributing to event: {str(e)}") self.send_message(channel, f"❌ Error contributing to event: {str(e)}")
async def cmd_event_help(self, channel, nickname): async def cmd_event_help(self, channel, nickname):

View file

@ -7,7 +7,7 @@ class PetManagement(BaseModule):
"""Handles team, pets, and future pet management commands""" """Handles team, pets, and future pet management commands"""
def get_commands(self): def get_commands(self):
return ["team", "pets", "activate", "deactivate", "nickname"] return ["team", "pets", "activate", "deactivate", "nickname", "heal", "teamname", "teamswap", "teamlist", "activeteam", "verifyteamswap"]
async def handle_command(self, channel, nickname, command, args): async def handle_command(self, channel, nickname, command, args):
if command == "team": if command == "team":
@ -20,6 +20,18 @@ class PetManagement(BaseModule):
await self.cmd_deactivate(channel, nickname, args) await self.cmd_deactivate(channel, nickname, args)
elif command == "nickname": elif command == "nickname":
await self.cmd_nickname(channel, nickname, args) await self.cmd_nickname(channel, nickname, args)
elif command == "heal":
await self.cmd_heal(channel, nickname)
elif command == "teamname":
await self.cmd_teamname(channel, nickname, args)
elif command == "teamswap":
await self.cmd_teamswap(channel, nickname, args)
elif command == "teamlist":
await self.cmd_teamlist(channel, nickname)
elif command == "activeteam":
await self.cmd_activeteam(channel, nickname)
elif command == "verifyteamswap":
await self.cmd_verifyteamswap(channel, nickname, args)
async def cmd_team(self, channel, nickname): async def cmd_team(self, channel, nickname):
"""Redirect player to their team builder page""" """Redirect player to their team builder page"""
@ -110,4 +122,273 @@ class PetManagement(BaseModule):
new_name = result["new_nickname"] new_name = result["new_nickname"]
self.send_message(channel, f"{nickname}: {old_name} is now nicknamed '{new_name}'!") self.send_message(channel, f"{nickname}: {old_name} is now nicknamed '{new_name}'!")
else: else:
self.send_message(channel, f"{nickname}: {result['error']}") self.send_message(channel, f"{nickname}: {result['error']}")
async def cmd_heal(self, channel, nickname):
"""Heal active pets (available to all users with 1-hour cooldown)"""
try:
player = await self.require_player(channel, nickname)
if not player:
return
# Check cooldown
from datetime import datetime, timedelta
last_heal = await self.database.get_last_heal_time(player["id"])
if last_heal:
time_since_heal = datetime.now() - last_heal
if time_since_heal < timedelta(hours=1):
remaining = timedelta(hours=1) - time_since_heal
minutes_remaining = int(remaining.total_seconds() / 60)
self.send_message(channel, f"{nickname}: Heal command is on cooldown! {minutes_remaining} minutes remaining.")
return
# Get active pets
active_pets = await self.database.get_active_pets(player["id"])
if not active_pets:
self.send_message(channel, f"{nickname}: You don't have any active pets to heal!")
return
# Count how many pets need healing
pets_healed = 0
for pet in active_pets:
if pet["hp"] < pet["max_hp"]:
# Heal pet to full HP
await self.database.update_pet_hp(pet["id"], pet["max_hp"])
pets_healed += 1
if pets_healed == 0:
self.send_message(channel, f"{nickname}: All your active pets are already at full health!")
return
# Update cooldown
await self.database.update_last_heal_time(player["id"])
self.send_message(channel, f"💊 {nickname}: Healed {pets_healed} pet{'s' if pets_healed != 1 else ''} to full health! Next heal available in 1 hour.")
except Exception as e:
self.send_message(channel, f"{nickname}: ❌ Error with heal command: {str(e)}")
async def cmd_teamname(self, channel, nickname, args):
"""Redirect player to team builder for team naming"""
player = await self.require_player(channel, nickname)
if not player:
return
# Redirect to web interface for team management
self.send_message(channel, f"🏷️ {nickname}: Rename your teams at: http://petz.rdx4.com/teambuilder/{nickname}")
self.send_message(channel, f"💡 Click on team names to rename them with secure PIN verification!")
async def cmd_teamswap(self, channel, nickname, args):
"""Switch active team to specified slot with PIN verification"""
if not args:
self.send_message(channel, f"{nickname}: Usage: !teamswap <slot>")
self.send_message(channel, f"Example: !teamswap 2")
self.send_message(channel, f"Slots: 1-3")
return
player = await self.require_player(channel, nickname)
if not player:
return
try:
slot = int(args[0])
if slot < 1 or slot > 3:
self.send_message(channel, f"{nickname}: Invalid slot! Must be 1, 2, or 3")
return
except ValueError:
self.send_message(channel, f"{nickname}: Slot must be a number (1-3)")
return
try:
# Check if team slot exists and has pets
config = await self.database.load_team_configuration(player["id"], slot)
if not config:
self.send_message(channel, f"{nickname}: Team slot {slot} is empty! Create a team first via the web interface")
return
# Parse team data to check if it has pets
import json
team_data = json.loads(config["team_data"]) if config["team_data"] else []
if not team_data:
self.send_message(channel, f"{nickname}: Team slot {slot} '{config['config_name']}' has no pets!")
return
# Check if this team is already active
current_active_slot = await self.database.get_active_team_slot(player["id"])
if current_active_slot == slot:
self.send_message(channel, f"{nickname}: Team slot {slot} '{config['config_name']}' is already active!")
return
# Get team management service for PIN-based swap
from src.team_management import TeamManagementService
from src.pin_authentication import PinAuthenticationService
pin_service = PinAuthenticationService(self.database, self.bot)
team_service = TeamManagementService(self.database, pin_service)
# Request team swap with PIN verification
swap_result = await team_service.request_team_swap(player["id"], nickname, slot)
if swap_result["success"]:
pet_count = len(team_data)
self.send_message(channel, f"🔐 {nickname}: PIN sent for swapping to '{config['config_name']}' ({pet_count} pets). Check your PM!")
else:
self.send_message(channel, f"{nickname}: {swap_result.get('error', 'Failed to request team swap')}")
except Exception as e:
self.logger.error(f"Error in teamswap command: {e}")
self.send_message(channel, f"{nickname}: Error processing team swap request")
async def cmd_teamlist(self, channel, nickname):
"""Show all team slots with names and pet names"""
player = await self.require_player(channel, nickname)
if not player:
return
try:
import json
# Get team configurations directly from database
team_configs = await self.database.get_player_team_configurations(player["id"])
current_active_slot = await self.database.get_active_team_slot(player["id"])
# Build team list display
team_lines = [f"📋 {nickname}'s Teams:"]
for slot in range(1, 4):
# Find config for this slot
config = next((c for c in team_configs if c.get("slot") == slot), None)
if config and config.get("team_data"):
team_name = config["name"]
team_data = config["team_data"]
# Get pet names from team data
pet_names = []
if isinstance(team_data, list):
# New format: list of pet objects (already fetched by get_player_team_configurations)
for pet in team_data:
if pet and isinstance(pet, dict):
display_name = pet.get("nickname") or pet.get("species_name", "Unknown")
pet_names.append(display_name)
elif isinstance(team_data, dict):
# Old format: dict with positions containing pet IDs
for pos in sorted(team_data.keys()):
pet_id = team_data[pos]
if pet_id:
pet = await self.database.get_pet_by_id(pet_id)
if pet:
display_name = pet.get("nickname") or pet.get("species_name", "Unknown")
pet_names.append(display_name)
# Mark active team
active_marker = " 🟢" if current_active_slot == slot else ""
if pet_names:
pets_text = " - ".join(pet_names)
team_lines.append(f" {slot}. {team_name} - {pets_text}{active_marker}")
else:
team_lines.append(f" {slot}. {team_name} - empty{active_marker}")
else:
team_lines.append(f" {slot}. Team {slot} - empty")
team_lines.append("")
team_lines.append("Commands: !teamswap <slot> | Web: http://petz.rdx4.com/teambuilder/" + nickname)
# Send each line separately to avoid IRC length limits
for line in team_lines:
self.send_message(channel, line)
except Exception as e:
self.logger.error(f"Error in teamlist command: {e}")
self.send_message(channel, f"{nickname}: Error loading team list")
async def cmd_activeteam(self, channel, nickname):
"""Show current active team details"""
player = await self.require_player(channel, nickname)
if not player:
return
try:
# Get active team
active_pets = await self.database.get_active_team(player["id"])
current_slot = await self.database.get_active_team_slot(player["id"])
if not active_pets:
self.send_message(channel, f"{nickname}: You don't have an active team! Use !teamswap or the web interface to set one")
return
# Get team name if it's from a saved configuration
team_name = "Active Team"
if current_slot:
config = await self.database.load_team_configuration(player["id"], current_slot)
if config:
team_name = config["config_name"]
# Build active team display
team_lines = [f"⚔️ {nickname}'s {team_name}:"]
for i, pet in enumerate(active_pets, 1):
display_name = pet.get("nickname") or pet.get("species_name", "Unknown")
level = pet.get("level", 1)
hp = pet.get("hp", 0)
max_hp = pet.get("max_hp", 100)
# Health status indicator
health_pct = (hp / max_hp * 100) if max_hp > 0 else 0
if health_pct >= 75:
health_icon = "💚"
elif health_pct >= 50:
health_icon = "💛"
elif health_pct >= 25:
health_icon = "🧡"
else:
health_icon = "❤️"
team_lines.append(f" {i}. {display_name} (Lv.{level}) {health_icon} {hp}/{max_hp}")
team_lines.append("")
team_lines.append(f"Use !heal to restore health (1hr cooldown)")
team_lines.append(f"Manage teams: http://petz.rdx4.com/teambuilder/{nickname}")
# Send team info
for line in team_lines:
self.send_message(channel, line)
except Exception as e:
self.logger.error(f"Error in activeteam command: {e}")
self.send_message(channel, f"{nickname}: Error loading active team")
async def cmd_verifyteamswap(self, channel, nickname, args):
"""Verify PIN and execute team swap"""
if not args:
self.send_message(channel, f"{nickname}: Usage: !verifyteamswap <pin>")
return
player = await self.require_player(channel, nickname)
if not player:
return
pin_code = args[0].strip()
try:
# Get team management service
from src.team_management import TeamManagementService
from src.pin_authentication import PinAuthenticationService
pin_service = PinAuthenticationService(self.database, self.bot)
team_service = TeamManagementService(self.database, pin_service)
# Verify PIN and execute team swap
result = await team_service.verify_team_swap(player["id"], pin_code)
if result["success"]:
self.send_message(channel, f"{nickname}: {result['message']}")
if 'pets_applied' in result:
self.send_message(channel, f"🔄 {result['pets_applied']} pets are now active for battle!")
else:
self.send_message(channel, f"{nickname}: {result.get('error', 'Team swap failed')}")
except Exception as e:
self.logger.error(f"Error in verifyteamswap command: {e}")
self.send_message(channel, f"{nickname}: Error processing team swap verification")

View file

@ -13,9 +13,10 @@ class TeamBuilder(BaseModule):
# No direct commands handled by this module # No direct commands handled by this module
pass pass
async def send_team_builder_pin(self, nickname, pin_code): async def send_team_builder_pin(self, nickname, pin_code, team_name=None):
"""Send PIN to player via private message""" """Send PIN to player via private message"""
message = f"""🔐 Team Builder Verification PIN: {pin_code} team_text = f" for {team_name}" if team_name else ""
message = f"""🔐 Team Builder Verification PIN{team_text}: {pin_code}
This PIN will expire in 10 minutes. This PIN will expire in 10 minutes.
Enter this PIN on the team builder web page to confirm your team changes. Enter this PIN on the team builder web page to confirm your team changes.
@ -23,13 +24,13 @@ Enter this PIN on the team builder web page to confirm your team changes.
Keep this PIN private! Do not share it with anyone.""" Keep this PIN private! Do not share it with anyone."""
self.send_pm(nickname, message) self.send_pm(nickname, message)
print(f"🔐 Sent team builder PIN to {nickname}: {pin_code}") self.logger.info(f"🔐 Sent team builder PIN to {nickname}: {pin_code}{team_text}")
async def cleanup_expired_data(self): async def cleanup_expired_data(self):
"""Clean up expired PINs and pending requests""" """Clean up expired PINs and pending requests"""
try: try:
result = await self.database.cleanup_expired_pins() result = await self.database.cleanup_expired_pins()
if result["success"] and (result["pins_cleaned"] > 0 or result["changes_cleaned"] > 0): if result["success"] and (result["pins_cleaned"] > 0 or result["changes_cleaned"] > 0):
print(f"🧹 Cleaned up {result['pins_cleaned']} expired PINs and {result['changes_cleaned']} pending changes") self.logger.info(f"🧹 Cleaned up {result['pins_cleaned']} expired PINs and {result['changes_cleaned']} pending changes")
except Exception as e: except Exception as e:
print(f"Error during cleanup: {e}") self.logger.error(f"Error during cleanup: {e}")

View file

@ -1,11 +1,13 @@
import aiosqlite import aiosqlite
import json import json
import logging
from typing import Dict, List, Optional, Tuple from typing import Dict, List, Optional, Tuple
from datetime import datetime from datetime import datetime
class Database: class Database:
def __init__(self, db_path: str = "data/petbot.db"): def __init__(self, db_path: str = "data/petbot.db"):
self.db_path = db_path self.db_path = db_path
self.logger = logging.getLogger(__name__)
async def init_database(self): async def init_database(self):
async with aiosqlite.connect(self.db_path) as db: async with aiosqlite.connect(self.db_path) as db:
@ -180,7 +182,7 @@ class Database:
try: try:
await db.execute("ALTER TABLE players ADD COLUMN current_location_id INTEGER DEFAULT 1") await db.execute("ALTER TABLE players ADD COLUMN current_location_id INTEGER DEFAULT 1")
await db.commit() await db.commit()
print("Added current_location_id column to players table") self.logger.info("Added current_location_id column to players table")
except: except:
pass # Column already exists pass # Column already exists
@ -188,7 +190,7 @@ class Database:
try: try:
await db.execute("ALTER TABLE pets ADD COLUMN team_order INTEGER DEFAULT NULL") await db.execute("ALTER TABLE pets ADD COLUMN team_order INTEGER DEFAULT NULL")
await db.commit() await db.commit()
print("Added team_order column to pets table") self.logger.info("Added team_order column to pets table")
except: except:
pass # Column already exists pass # Column already exists
@ -203,7 +205,7 @@ class Database:
pets_to_migrate = await cursor.fetchall() pets_to_migrate = await cursor.fetchall()
if pets_to_migrate: if pets_to_migrate:
print(f"Migrating {len(pets_to_migrate)} active pets to have team_order values...") self.logger.info(f"Migrating {len(pets_to_migrate)} active pets to have team_order values...")
# Group pets by player # Group pets by player
from collections import defaultdict from collections import defaultdict
@ -219,9 +221,9 @@ class Database:
""", (i + 1, pet_id)) """, (i + 1, pet_id))
await db.commit() await db.commit()
print("Migration completed successfully") self.logger.info("Migration completed successfully")
except Exception as e: except Exception as e:
print(f"Migration warning: {e}") self.logger.warning(f"Migration warning: {e}")
pass # Don't fail if migration has issues pass # Don't fail if migration has issues
# Add fainted_at column for tracking when pets faint # Add fainted_at column for tracking when pets faint
@ -496,6 +498,18 @@ class Database:
) )
""") """)
# Create active_teams table for tracking which team configuration is active
await db.execute("""
CREATE TABLE IF NOT EXISTS active_teams (
id INTEGER PRIMARY KEY AUTOINCREMENT,
player_id INTEGER NOT NULL UNIQUE,
active_slot INTEGER NOT NULL,
updated_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (player_id) REFERENCES players (id),
FOREIGN KEY (active_slot) REFERENCES team_configurations (slot_number)
)
""")
# Create species_moves table for move learning system # Create species_moves table for move learning system
await db.execute(""" await db.execute("""
CREATE TABLE IF NOT EXISTS species_moves ( CREATE TABLE IF NOT EXISTS species_moves (
@ -541,6 +555,7 @@ class Database:
await db.execute("CREATE INDEX IF NOT EXISTS idx_location_spawns_location ON location_spawns (location_id)") await db.execute("CREATE INDEX IF NOT EXISTS idx_location_spawns_location ON location_spawns (location_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_species ON species_moves (species_id)") await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_species ON species_moves (species_id)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_level ON species_moves (learn_level)") await db.execute("CREATE INDEX IF NOT EXISTS idx_species_moves_level ON species_moves (learn_level)")
await db.execute("CREATE INDEX IF NOT EXISTS idx_active_teams_player ON active_teams (player_id)")
# Add team size validation trigger # Add team size validation trigger
await db.execute(""" await db.execute("""
@ -594,7 +609,7 @@ class Database:
return True return True
except Exception as e: except Exception as e:
print(f"Error updating player admin data: {e}") self.logger.error(f"Error updating player admin data: {e}")
return False return False
async def create_player(self, nickname: str) -> int: async def create_player(self, nickname: str) -> int:
@ -633,6 +648,19 @@ class Database:
rows = await cursor.fetchall() rows = await cursor.fetchall()
return [dict(row) for row in rows] return [dict(row) for row in rows]
async def get_pet_by_id(self, pet_id: int) -> Optional[Dict]:
"""Get a specific pet by ID with full details"""
async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row
cursor = await db.execute("""
SELECT p.*, ps.name as species_name, ps.type1, ps.type2, ps.emoji
FROM pets p
JOIN pet_species ps ON p.species_id = ps.id
WHERE p.id = ?
""", (pet_id,))
row = await cursor.fetchone()
return dict(row) if row else None
async def get_player_location(self, player_id: int) -> Optional[Dict]: async def get_player_location(self, player_id: int) -> Optional[Dict]:
async with aiosqlite.connect(self.db_path) as db: async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row db.row_factory = aiosqlite.Row
@ -1356,7 +1384,7 @@ class Database:
except Exception as e: except Exception as e:
# Rollback on any error # Rollback on any error
await db.execute("ROLLBACK") await db.execute("ROLLBACK")
print(f"Error in award_experience: {e}") self.logger.error(f"Error in award_experience: {e}")
return {"success": False, "error": f"Database error: {str(e)}"} return {"success": False, "error": f"Database error: {str(e)}"}
# NOTE: _handle_level_up function removed - now handled atomically in award_experience() # NOTE: _handle_level_up function removed - now handled atomically in award_experience()
@ -1768,7 +1796,7 @@ class Database:
return True return True
except Exception as e: except Exception as e:
print(f"Error recording encounter: {e}") self.logger.error(f"Error recording encounter: {e}")
return False return False
async def get_player_encounters(self, player_id: int) -> List[Dict]: async def get_player_encounters(self, player_id: int) -> List[Dict]:
@ -2119,7 +2147,7 @@ class Database:
except Exception as e: except Exception as e:
await db.rollback() await db.rollback()
print(f"Database error in apply_team_change: {e}") self.logger.error(f"Database error in apply_team_change: {e}")
return {"success": False, "error": f"Database error: {str(e)}"} return {"success": False, "error": f"Database error: {str(e)}"}
async def apply_individual_team_change(self, player_id: int, pin_code: str) -> Dict: async def apply_individual_team_change(self, player_id: int, pin_code: str) -> Dict:
@ -2196,7 +2224,7 @@ class Database:
except Exception as e: except Exception as e:
await db.execute("ROLLBACK") await db.execute("ROLLBACK")
print(f"Database error in apply_individual_team_change: {e}") self.logger.error(f"Database error in apply_individual_team_change: {e}")
return {"success": False, "error": f"Database error: {str(e)}"} return {"success": False, "error": f"Database error: {str(e)}"}
except json.JSONDecodeError: except json.JSONDecodeError:
@ -2323,8 +2351,8 @@ class Database:
return {"valid": True, "active_count": active_count} return {"valid": True, "active_count": active_count}
async def get_active_team(self, player_id: int) -> Dict: async def get_active_team(self, player_id: int) -> List:
"""Get active team pets with their positions using new active_teams table design""" """Get active team pets as a list using new active_teams table design"""
async with aiosqlite.connect(self.db_path) as db: async with aiosqlite.connect(self.db_path) as db:
db.row_factory = aiosqlite.Row db.row_factory = aiosqlite.Row
@ -2335,8 +2363,8 @@ class Database:
active_row = await cursor.fetchone() active_row = await cursor.fetchone()
if not active_row: if not active_row:
# No active team set, return empty # No active team set, return empty list
return {} return []
active_slot = active_row['active_slot'] active_slot = active_row['active_slot']
@ -2348,37 +2376,40 @@ class Database:
config_row = await cursor.fetchone() config_row = await cursor.fetchone()
if not config_row: if not config_row:
# No configuration for active slot, return empty # No configuration for active slot, return empty list
return {} return []
# Parse the team data and convert to the expected format # Parse the team data and convert to list format
import json import json
try: try:
team_pets = json.loads(config_row['team_data']) team_pets = json.loads(config_row['team_data'])
team_dict = {}
# Convert to list format expected by webserver and team_management
team_list = []
for pet in team_pets: for pet in team_pets:
team_order = pet.get('team_order') team_list.append({
if team_order: 'id': pet['id'],
team_dict[str(team_order)] = { 'nickname': pet['nickname'],
'id': pet['id'], 'species_name': pet['species_name'],
'name': pet['nickname'] or pet['species_name'], 'level': pet['level'],
'species_name': pet['species_name'], 'hp': pet['hp'],
'level': pet['level'], 'max_hp': pet['max_hp'],
'hp': pet['hp'], 'type1': pet['type1'],
'max_hp': pet['max_hp'], 'type2': pet['type2'],
'type_primary': pet['type1'], 'attack': pet['attack'],
'type_secondary': pet['type2'], 'defense': pet['defense'],
'attack': pet['attack'], 'speed': pet['speed'],
'defense': pet['defense'], 'moves': pet.get('moves', []),
'speed': pet['speed'] 'team_order': pet.get('team_order')
} })
return team_dict # Sort by team_order to maintain consistent positioning
team_list.sort(key=lambda x: x.get('team_order', 0))
return team_list
except (json.JSONDecodeError, KeyError) as e: except (json.JSONDecodeError, KeyError) as e:
print(f"Error parsing active team data: {e}") print(f"Error parsing active team data: {e}")
return {} return []
async def set_active_team_slot(self, player_id: int, slot_number: int) -> Dict: async def set_active_team_slot(self, player_id: int, slot_number: int) -> Dict:
"""Set which team slot is currently active""" """Set which team slot is currently active"""
@ -2697,18 +2728,33 @@ class Database:
WHERE player_id = ? WHERE player_id = ?
""", (player_id,)) """, (player_id,))
# Apply the saved team configuration # Apply the saved team configuration - handle both formats
for position, pet_info in team_data.items(): if isinstance(team_data, list):
if pet_info and 'id' in pet_info: # New format: list of pet objects with team_order
pet_id = pet_info['id'] for pet_info in team_data:
team_order = int(position) # position should be 1-6 if pet_info and 'id' in pet_info and 'team_order' in pet_info:
pet_id = pet_info['id']
# Activate the pet and set its team position team_order = pet_info['team_order']
await db.execute("""
UPDATE pets # Activate the pet and set its team position
SET is_active = TRUE, team_order = ? await db.execute("""
WHERE id = ? AND player_id = ? UPDATE pets
""", (team_order, pet_id, player_id)) SET is_active = TRUE, team_order = ?
WHERE id = ? AND player_id = ?
""", (team_order, pet_id, player_id))
else:
# Old format: dict with positions as keys
for position, pet_info in team_data.items():
if pet_info and 'id' in pet_info:
pet_id = pet_info['id']
team_order = int(position) # position should be 1-6
# Activate the pet and set its team position
await db.execute("""
UPDATE pets
SET is_active = TRUE, team_order = ?
WHERE id = ? AND player_id = ?
""", (team_order, pet_id, player_id))
await db.commit() await db.commit()

View file

@ -2,6 +2,7 @@ import json
import random import random
import aiosqlite import aiosqlite
import asyncio import asyncio
import logging
from typing import Dict, List, Optional from typing import Dict, List, Optional
from .database import Database from .database import Database
from .battle_engine import BattleEngine from .battle_engine import BattleEngine
@ -18,6 +19,7 @@ class GameEngine:
self.weather_task = None self.weather_task = None
self.pet_recovery_task = None self.pet_recovery_task = None
self.shutdown_event = asyncio.Event() self.shutdown_event = asyncio.Event()
self.logger = logging.getLogger(__name__)
async def load_game_data(self): async def load_game_data(self):
await self.load_pet_species() await self.load_pet_species()
@ -56,9 +58,9 @@ class GameEngine:
species.get("rarity", 1), species.get("emoji", "🐾") species.get("rarity", 1), species.get("emoji", "🐾")
)) ))
await db.commit() await db.commit()
print(f"✅ Loaded {len(species_data)} pet species into database") self.logger.info(f"✅ Loaded {len(species_data)} pet species into database")
else: else:
print(f"✅ Found {existing_count} existing pet species - skipping reload to preserve IDs") self.logger.info(f"✅ Found {existing_count} existing pet species - skipping reload to preserve IDs")
except FileNotFoundError: except FileNotFoundError:
await self.create_default_species() await self.create_default_species()
@ -207,30 +209,44 @@ class GameEngine:
cursor = await db.execute(""" cursor = await db.execute("""
INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp, INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
attack, defense, speed, is_active, team_order) attack, defense, speed, is_active, team_order,
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) iv_hp, iv_attack, iv_defense, iv_speed, original_trainer_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (player_id, species["id"], pet_data["level"], 0, """, (player_id, species["id"], pet_data["level"], 0,
pet_data["hp"], pet_data["hp"], pet_data["attack"], pet_data["hp"], pet_data["max_hp"], pet_data["attack"],
pet_data["defense"], pet_data["speed"], True, 1)) pet_data["defense"], pet_data["speed"], True, 1,
pet_data["iv_hp"], pet_data["iv_attack"], pet_data["iv_defense"],
pet_data["iv_speed"], player_id))
await db.commit() await db.commit()
return {"species_name": chosen_starter, **pet_data} return {"species_name": chosen_starter, **pet_data}
def generate_pet_stats(self, species: Dict, level: int = 1) -> Dict: def generate_pet_stats(self, species: Dict, level: int = 1) -> Dict:
iv_bonus = random.randint(0, 31) # Generate individual IVs for each stat (0-31)
iv_hp = random.randint(0, 31)
iv_attack = random.randint(0, 31)
iv_defense = random.randint(0, 31)
iv_speed = random.randint(0, 31)
hp = int((2 * species["base_hp"] + iv_bonus) * level / 100) + level + 10 # Calculate stats using individual IVs (Pokemon-style formula)
attack = int((2 * species["base_attack"] + iv_bonus) * level / 100) + 5 hp = int((2 * species["base_hp"] + iv_hp) * level / 100) + level + 10
defense = int((2 * species["base_defense"] + iv_bonus) * level / 100) + 5 attack = int((2 * species["base_attack"] + iv_attack) * level / 100) + 5
speed = int((2 * species["base_speed"] + iv_bonus) * level / 100) + 5 defense = int((2 * species["base_defense"] + iv_defense) * level / 100) + 5
speed = int((2 * species["base_speed"] + iv_speed) * level / 100) + 5
return { return {
"level": level, "level": level,
"hp": hp, "hp": hp,
"max_hp": hp, # Initial HP is max HP
"attack": attack, "attack": attack,
"defense": defense, "defense": defense,
"speed": speed "speed": speed,
# Include IVs in the returned data for storage
"iv_hp": iv_hp,
"iv_attack": iv_attack,
"iv_defense": iv_defense,
"iv_speed": iv_speed
} }
async def attempt_catch(self, player_id: int, location_name: str) -> str: async def attempt_catch(self, player_id: int, location_name: str) -> str:
@ -270,11 +286,14 @@ class GameEngine:
if random.random() < catch_rate: if random.random() < catch_rate:
cursor = await db.execute(""" cursor = await db.execute("""
INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp, INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
attack, defense, speed, is_active) attack, defense, speed, is_active,
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?) iv_hp, iv_attack, iv_defense, iv_speed, original_trainer_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (player_id, chosen_spawn["species_id"], pet_level, 0, """, (player_id, chosen_spawn["species_id"], pet_level, 0,
pet_stats["hp"], pet_stats["hp"], pet_stats["attack"], pet_stats["hp"], pet_stats["max_hp"], pet_stats["attack"],
pet_stats["defense"], pet_stats["speed"], False)) pet_stats["defense"], pet_stats["speed"], False,
pet_stats["iv_hp"], pet_stats["iv_attack"], pet_stats["iv_defense"],
pet_stats["iv_speed"], player_id))
await db.commit() await db.commit()
return f"Caught a level {pet_level} {chosen_spawn['species_name']}!" return f"Caught a level {pet_level} {chosen_spawn['species_name']}!"
@ -293,10 +312,11 @@ class GameEngine:
return [] return []
cursor = await db.execute(""" cursor = await db.execute("""
SELECT ps.name, ps.type1, ps.type2, ls.spawn_rate SELECT DISTINCT ps.name, ps.type1, ps.type2, MIN(ls.spawn_rate) as spawn_rate
FROM location_spawns ls FROM location_spawns ls
JOIN pet_species ps ON ls.species_id = ps.id JOIN pet_species ps ON ls.species_id = ps.id
WHERE ls.location_id = ? WHERE ls.location_id = ?
GROUP BY ps.id, ps.name, ps.type1, ps.type2
""", (location["id"],)) """, (location["id"],))
spawns = await cursor.fetchall() spawns = await cursor.fetchall()
@ -437,12 +457,15 @@ class GameEngine:
async with aiosqlite.connect(self.database.db_path) as db: async with aiosqlite.connect(self.database.db_path) as db:
cursor = await db.execute(""" cursor = await db.execute("""
INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp, INSERT INTO pets (player_id, species_id, level, experience, hp, max_hp,
attack, defense, speed, is_active) attack, defense, speed, is_active,
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?) iv_hp, iv_attack, iv_defense, iv_speed, original_trainer_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""", (player_id, target_pet["species_id"], target_pet["level"], 0, """, (player_id, target_pet["species_id"], target_pet["level"], 0,
target_pet["stats"]["hp"], target_pet["stats"]["hp"], target_pet["stats"]["hp"], target_pet["stats"]["max_hp"],
target_pet["stats"]["attack"], target_pet["stats"]["defense"], target_pet["stats"]["attack"], target_pet["stats"]["defense"],
target_pet["stats"]["speed"], False)) target_pet["stats"]["speed"], False,
target_pet["stats"]["iv_hp"], target_pet["stats"]["iv_attack"],
target_pet["stats"]["iv_defense"], target_pet["stats"]["iv_speed"], player_id))
await db.commit() await db.commit()
return f"Success! You caught the Level {target_pet['level']} {target_pet['species_name']}!" return f"Success! You caught the Level {target_pet['level']} {target_pet['species_name']}!"
@ -482,7 +505,7 @@ class GameEngine:
await db.commit() await db.commit()
except FileNotFoundError: except FileNotFoundError:
print("No achievements.json found, skipping achievement loading") self.logger.warning("No achievements.json found, skipping achievement loading")
async def init_weather_system(self): async def init_weather_system(self):
"""Initialize random weather for all locations""" """Initialize random weather for all locations"""
@ -497,7 +520,7 @@ class GameEngine:
await self.start_weather_system() await self.start_weather_system()
except FileNotFoundError: except FileNotFoundError:
print("No weather_patterns.json found, skipping weather system") self.logger.warning("No weather_patterns.json found, skipping weather system")
self.weather_patterns = {"weather_types": {}, "location_weather_chances": {}} self.weather_patterns = {"weather_types": {}, "location_weather_chances": {}}
async def update_all_weather(self): async def update_all_weather(self):
@ -579,12 +602,12 @@ class GameEngine:
async def start_weather_system(self): async def start_weather_system(self):
"""Start the background weather update task""" """Start the background weather update task"""
if self.weather_task is None or self.weather_task.done(): if self.weather_task is None or self.weather_task.done():
print("🌤️ Starting weather update background task...") self.logger.info("🌤️ Starting weather update background task...")
self.weather_task = asyncio.create_task(self._weather_update_loop()) self.weather_task = asyncio.create_task(self._weather_update_loop())
async def stop_weather_system(self): async def stop_weather_system(self):
"""Stop the background weather update task""" """Stop the background weather update task"""
print("🌤️ Stopping weather update background task...") self.logger.info("🌤️ Stopping weather update background task...")
self.shutdown_event.set() self.shutdown_event.set()
if self.weather_task and not self.weather_task.done(): if self.weather_task and not self.weather_task.done():
self.weather_task.cancel() self.weather_task.cancel()
@ -610,37 +633,37 @@ class GameEngine:
except asyncio.CancelledError: except asyncio.CancelledError:
break break
except Exception as e: except Exception as e:
print(f"Error in weather update loop: {e}") self.logger.error(f"Error in weather update loop: {e}")
# Continue the loop even if there's an error # Continue the loop even if there's an error
await asyncio.sleep(60) # Wait a minute before retrying await asyncio.sleep(60) # Wait a minute before retrying
except asyncio.CancelledError: except asyncio.CancelledError:
print("Weather update task cancelled") self.logger.info("Weather update task cancelled")
async def _check_and_update_expired_weather(self): async def _check_and_update_expired_weather(self):
"""Check for expired weather and update it""" """Check for expired weather and update it with announcements"""
try: try:
async with aiosqlite.connect(self.database.db_path) as db: async with aiosqlite.connect(self.database.db_path) as db:
# Find locations with expired weather # Find locations with expired weather and get their current weather
cursor = await db.execute(""" cursor = await db.execute("""
SELECT l.id, l.name SELECT l.id, l.name, lw.weather_type as current_weather
FROM locations l FROM locations l
WHERE l.id NOT IN ( LEFT JOIN location_weather lw ON l.id = lw.location_id
SELECT location_id FROM location_weather AND lw.active_until > datetime('now')
WHERE active_until > datetime('now') WHERE lw.location_id IS NULL OR lw.active_until <= datetime('now')
)
""") """)
expired_locations = await cursor.fetchall() expired_locations = await cursor.fetchall()
if expired_locations: if expired_locations:
print(f"🌤️ Updating weather for {len(expired_locations)} locations with expired weather") self.logger.info(f"🌤️ Updating weather for {len(expired_locations)} locations with expired weather")
for location in expired_locations: for location in expired_locations:
location_id = location[0] location_id = location[0]
location_name = location[1] location_name = location[1]
previous_weather = location[2] if location[2] else "calm"
# Get possible weather for this location # Get possible weather for this location
possible_weather = self.weather_patterns.get("location_weather_chances", {}).get(location_name, ["Calm"]) possible_weather = self.weather_patterns.get("location_weather_chances", {}).get(location_name, ["calm"])
# Choose random weather # Choose random weather
weather_type = random.choice(possible_weather) weather_type = random.choice(possible_weather)
@ -668,12 +691,61 @@ class GameEngine:
",".join(weather_config.get("affected_types", [])) ",".join(weather_config.get("affected_types", []))
)) ))
print(f" 🌤️ {location_name}: New {weather_type} weather for {duration_minutes} minutes") self.logger.info(f" 🌤️ {location_name}: Weather changed from {previous_weather} to {weather_type} for {duration_minutes} minutes")
# Announce weather change to IRC
await self.announce_weather_change(location_name, previous_weather, weather_type, "auto")
await db.commit() await db.commit()
except Exception as e: except Exception as e:
print(f"Error checking expired weather: {e}") self.logger.error(f"Error checking expired weather: {e}")
async def announce_weather_change(self, location_name: str, previous_weather: str, new_weather: str, source: str = "auto"):
"""Announce weather changes to IRC channel"""
try:
# Get weather emojis
weather_emojis = {
"sunny": "☀️",
"rainy": "🌧️",
"storm": "⛈️",
"blizzard": "❄️",
"earthquake": "🌍",
"calm": "🌤️"
}
prev_emoji = weather_emojis.get(previous_weather, "🌤️")
new_emoji = weather_emojis.get(new_weather, "🌤️")
# Create announcement message
if previous_weather == new_weather:
return # No change, no announcement
if source == "admin":
message = f"🌤️ Weather Update: {location_name} weather has been changed from {prev_emoji} {previous_weather} to {new_emoji} {new_weather} by admin command!"
elif source == "web":
message = f"🌤️ Weather Update: {location_name} weather has been changed from {prev_emoji} {previous_weather} to {new_emoji} {new_weather} via web interface!"
else:
message = f"🌤️ Weather Update: {location_name} weather has naturally changed from {prev_emoji} {previous_weather} to {new_emoji} {new_weather}!"
# Send to IRC channel via bot instance
if hasattr(self, 'bot') and self.bot:
from config import IRC_CONFIG
channel = IRC_CONFIG.get("channel", "#petz")
if hasattr(self.bot, 'send_message_sync'):
self.bot.send_message_sync(channel, message)
elif hasattr(self.bot, 'send_message'):
import asyncio
if hasattr(self.bot, 'main_loop') and self.bot.main_loop:
future = asyncio.run_coroutine_threadsafe(
self.bot.send_message(channel, message),
self.bot.main_loop
)
else:
asyncio.create_task(self.bot.send_message(channel, message))
except Exception as e:
self.logger.error(f"Error announcing weather change: {e}")
async def get_pet_emoji(self, species_name: str) -> str: async def get_pet_emoji(self, species_name: str) -> str:
"""Get emoji for a pet species""" """Get emoji for a pet species"""
@ -710,12 +782,12 @@ class GameEngine:
async def start_pet_recovery_system(self): async def start_pet_recovery_system(self):
"""Start the background pet recovery task""" """Start the background pet recovery task"""
if self.pet_recovery_task is None or self.pet_recovery_task.done(): if self.pet_recovery_task is None or self.pet_recovery_task.done():
print("🏥 Starting pet recovery background task...") self.logger.info("🏥 Starting pet recovery background task...")
self.pet_recovery_task = asyncio.create_task(self._pet_recovery_loop()) self.pet_recovery_task = asyncio.create_task(self._pet_recovery_loop())
async def stop_pet_recovery_system(self): async def stop_pet_recovery_system(self):
"""Stop the background pet recovery task""" """Stop the background pet recovery task"""
print("🏥 Stopping pet recovery background task...") self.logger.info("🏥 Stopping pet recovery background task...")
if self.pet_recovery_task and not self.pet_recovery_task.done(): if self.pet_recovery_task and not self.pet_recovery_task.done():
self.pet_recovery_task.cancel() self.pet_recovery_task.cancel()
try: try:
@ -738,27 +810,27 @@ class GameEngine:
eligible_pets = await self.database.get_pets_for_auto_recovery() eligible_pets = await self.database.get_pets_for_auto_recovery()
if eligible_pets: if eligible_pets:
print(f"🏥 Auto-recovering {len(eligible_pets)} pet(s) after 30 minutes...") self.logger.info(f"🏥 Auto-recovering {len(eligible_pets)} pet(s) after 30 minutes...")
for pet in eligible_pets: for pet in eligible_pets:
success = await self.database.auto_recover_pet(pet["id"]) success = await self.database.auto_recover_pet(pet["id"])
if success: if success:
print(f" 🏥 Auto-recovered {pet['nickname'] or pet['species_name']} (ID: {pet['id']}) to 1 HP") self.logger.info(f" 🏥 Auto-recovered {pet['nickname'] or pet['species_name']} (ID: {pet['id']}) to 1 HP")
else: else:
print(f" ❌ Failed to auto-recover pet ID: {pet['id']}") self.logger.error(f" ❌ Failed to auto-recover pet ID: {pet['id']}")
except asyncio.CancelledError: except asyncio.CancelledError:
break break
except Exception as e: except Exception as e:
print(f"Error in pet recovery loop: {e}") self.logger.error(f"Error in pet recovery loop: {e}")
# Continue the loop even if there's an error # Continue the loop even if there's an error
await asyncio.sleep(60) # Wait a minute before retrying await asyncio.sleep(60) # Wait a minute before retrying
except asyncio.CancelledError: except asyncio.CancelledError:
print("Pet recovery task cancelled") self.logger.info("Pet recovery task cancelled")
async def shutdown(self): async def shutdown(self):
"""Gracefully shutdown the game engine""" """Gracefully shutdown the game engine"""
print("🔄 Shutting down game engine...") self.logger.info("🔄 Shutting down game engine...")
await self.stop_weather_system() await self.stop_weather_system()
await self.stop_pet_recovery_system() await self.stop_pet_recovery_system()

448
src/pin_authentication.py Normal file
View file

@ -0,0 +1,448 @@
#!/usr/bin/env python3
"""
PIN Authentication Service for PetBot
A standalone, reusable module for secure PIN-based verification of sensitive operations.
Usage:
from src.pin_authentication import PinAuthenticationService
pin_service = PinAuthenticationService(database, irc_bot)
# Generate and send PIN
result = await pin_service.request_verification(
player_id=123,
nickname="user",
action_type="team_change",
action_data={"team": "data"},
message_template="Custom PIN message for {pin_code}"
)
# Verify PIN and execute action
result = await pin_service.verify_and_execute(
player_id=123,
pin_code="123456",
action_type="team_change",
action_callback=my_callback_function
)
"""
import asyncio
import secrets
import string
import json
import logging
from datetime import datetime, timedelta
from typing import Dict, Optional, Callable, Any
class PinAuthenticationService:
"""
Standalone PIN authentication service that can be used by any component
requiring secure verification of user actions.
Features:
- Secure 6-digit PIN generation
- Configurable expiration times
- IRC delivery integration
- Multiple request type support
- Automatic cleanup of expired PINs
- Callback-based action execution
"""
def __init__(self, database, irc_bot=None):
"""
Initialize PIN authentication service.
Args:
database: Database instance for PIN storage
irc_bot: Optional IRC bot instance for PIN delivery
"""
self.database = database
self.irc_bot = irc_bot
self.logger = logging.getLogger(__name__)
# Default PIN settings
self.default_expiration_minutes = 10
self.pin_length = 6
# Default message templates for different action types
self.message_templates = {
"team_change": """🔐 Team Change Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN on the team builder web page to confirm your team changes.
Keep this PIN private! Do not share it with anyone.""",
"pet_rename": """🔐 Pet Rename Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN to confirm renaming your pet.
Keep this PIN private! Do not share it with anyone.""",
"team_rename": """🔐 Team Rename Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN to confirm renaming your team.
Keep this PIN private! Do not share it with anyone.""",
"default": """🔐 Verification PIN: {pin_code}
This PIN will expire in {expiration_minutes} minutes.
Enter this PIN to confirm your action.
Keep this PIN private! Do not share it with anyone."""
}
async def request_verification(
self,
player_id: int,
nickname: str,
action_type: str,
action_data: Any = None,
expiration_minutes: Optional[int] = None,
message_template: Optional[str] = None
) -> Dict:
"""
Request PIN verification for a specific action.
Args:
player_id: Player's database ID
nickname: Player's nickname for IRC delivery
action_type: Type of action (e.g., "team_change", "pet_rename")
action_data: Data associated with the action (will be JSON serialized)
expiration_minutes: Custom expiration time (default: 10 minutes)
message_template: Custom message template (default: uses action_type template)
Returns:
Dict with success status, PIN code, and expiration info
"""
try:
# Use custom expiration or default
exp_minutes = expiration_minutes or self.default_expiration_minutes
# Serialize action data if provided
action_data_str = json.dumps(action_data) if action_data is not None else None
# Generate PIN
pin_result = await self.generate_verification_pin(
player_id=player_id,
request_type=action_type,
request_data=action_data_str,
expiration_minutes=exp_minutes
)
if not pin_result["success"]:
return pin_result
# Send PIN via IRC if bot is available
if self.irc_bot and nickname:
await self.send_pin_via_irc(
nickname=nickname,
pin_code=pin_result["pin_code"],
action_type=action_type,
expiration_minutes=exp_minutes,
message_template=message_template
)
return {
"success": True,
"pin_code": pin_result["pin_code"],
"expires_at": pin_result["expires_at"],
"expires_in_minutes": exp_minutes,
"action_type": action_type
}
except Exception as e:
return {"success": False, "error": f"Failed to request verification: {str(e)}"}
async def verify_and_execute(
self,
player_id: int,
pin_code: str,
action_type: str,
action_callback: Optional[Callable] = None
) -> Dict:
"""
Verify PIN and optionally execute the associated action.
Args:
player_id: Player's database ID
pin_code: PIN code to verify
action_type: Expected action type
action_callback: Optional callback function to execute if PIN is valid
Callback receives (player_id, action_data) as arguments
Returns:
Dict with verification result and callback execution status
"""
try:
# Verify PIN
pin_result = await self.verify_pin(player_id, pin_code, action_type)
if not pin_result["success"]:
return pin_result
# Parse action data if available
action_data = None
if pin_result.get("request_data"):
try:
action_data = json.loads(pin_result["request_data"])
except json.JSONDecodeError:
action_data = pin_result["request_data"] # Keep as string if not JSON
# Execute callback if provided
callback_result = None
if action_callback:
try:
if asyncio.iscoroutinefunction(action_callback):
callback_result = await action_callback(player_id, action_data)
else:
callback_result = action_callback(player_id, action_data)
except Exception as e:
return {
"success": False,
"error": f"Action callback failed: {str(e)}",
"pin_verified": True
}
return {
"success": True,
"pin_verified": True,
"action_data": action_data,
"callback_result": callback_result,
"action_type": action_type
}
except Exception as e:
return {"success": False, "error": f"Verification failed: {str(e)}"}
async def generate_verification_pin(
self,
player_id: int,
request_type: str,
request_data: str = None,
expiration_minutes: int = None
) -> Dict:
"""
Generate a secure PIN for verification.
Args:
player_id: Player's database ID
request_type: Type of request (e.g., "team_change", "pet_rename")
request_data: Optional data associated with the request
expiration_minutes: PIN expiration time (default: 10 minutes)
Returns:
Dict with PIN code and expiration information
"""
try:
# Use default expiration if not specified
exp_minutes = expiration_minutes or self.default_expiration_minutes
# Generate cryptographically secure PIN
pin_code = ''.join(secrets.choice(string.digits) for _ in range(self.pin_length))
# Calculate expiration
expires_at = datetime.now() + timedelta(minutes=exp_minutes)
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
# Clear any existing unused PINs for this player and request type
await db.execute("""
UPDATE verification_pins
SET is_used = TRUE, used_at = CURRENT_TIMESTAMP
WHERE player_id = ? AND request_type = ? AND is_used = FALSE
""", (player_id, request_type))
# Insert new PIN
cursor = await db.execute("""
INSERT INTO verification_pins
(player_id, pin_code, request_type, request_data, expires_at)
VALUES (?, ?, ?, ?, ?)
""", (player_id, pin_code, request_type, request_data, expires_at.isoformat()))
await db.commit()
pin_id = cursor.lastrowid
return {
"success": True,
"pin_id": pin_id,
"pin_code": pin_code,
"expires_at": expires_at,
"expires_in_minutes": exp_minutes
}
except Exception as e:
return {"success": False, "error": f"Failed to generate PIN: {str(e)}"}
async def verify_pin(self, player_id: int, pin_code: str, request_type: str) -> Dict:
"""
Verify a PIN code and mark it as used.
Args:
player_id: Player's database ID
pin_code: PIN code to verify
request_type: Expected request type
Returns:
Dict with verification result and request data
"""
try:
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
db.row_factory = aiosqlite.Row
# Find valid PIN
cursor = await db.execute("""
SELECT * FROM verification_pins
WHERE player_id = ? AND pin_code = ? AND request_type = ?
AND is_used = FALSE AND expires_at > datetime('now')
ORDER BY created_at DESC LIMIT 1
""", (player_id, pin_code, request_type))
pin_record = await cursor.fetchone()
if not pin_record:
return {"success": False, "error": "Invalid or expired PIN"}
# Mark PIN as used
await db.execute("""
UPDATE verification_pins
SET is_used = TRUE, used_at = CURRENT_TIMESTAMP
WHERE id = ?
""", (pin_record["id"],))
await db.commit()
return {
"success": True,
"request_data": pin_record["request_data"],
"request_type": pin_record["request_type"],
"pin_id": pin_record["id"]
}
except Exception as e:
return {"success": False, "error": f"PIN verification failed: {str(e)}"}
async def send_pin_via_irc(
self,
nickname: str,
pin_code: str,
action_type: str,
expiration_minutes: int,
message_template: Optional[str] = None
):
"""
Send PIN to player via IRC private message.
Args:
nickname: Player's IRC nickname
pin_code: PIN code to send
action_type: Type of action for message template selection
expiration_minutes: PIN expiration time for message
message_template: Custom message template (optional)
"""
if not self.irc_bot:
self.logger.warning(f"No IRC bot available to send PIN to {nickname}")
return
try:
# Use custom template or select based on action type
if message_template:
message = message_template.format(
pin_code=pin_code,
expiration_minutes=expiration_minutes
)
else:
template = self.message_templates.get(action_type, self.message_templates["default"])
message = template.format(
pin_code=pin_code,
expiration_minutes=expiration_minutes
)
# Send via IRC bot
if hasattr(self.irc_bot, 'send_message_sync'):
# Use the sync wrapper method available in PetBot
self.irc_bot.send_message_sync(nickname, message)
elif hasattr(self.irc_bot, 'send_private_message'):
self.irc_bot.send_private_message(nickname, message)
elif hasattr(self.irc_bot, 'send_pm'):
await self.irc_bot.send_pm(nickname, message)
else:
self.logger.warning(f"IRC bot doesn't have a known method to send private messages")
self.logger.info(f"🔐 Sent {action_type} PIN to {nickname}: {pin_code}")
except Exception as e:
self.logger.error(f"Error sending PIN via IRC to {nickname}: {e}")
async def cleanup_expired_pins(self) -> Dict:
"""
Clean up expired and used PINs from the database.
Returns:
Dict with cleanup statistics
"""
try:
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
# Clean expired verification pins
cursor = await db.execute("""
DELETE FROM verification_pins
WHERE expires_at < datetime('now') OR is_used = TRUE
""")
pins_cleaned = cursor.rowcount
await db.commit()
return {
"success": True,
"pins_cleaned": pins_cleaned
}
except Exception as e:
return {"success": False, "error": f"Cleanup failed: {str(e)}"}
def add_message_template(self, action_type: str, template: str):
"""
Add or update a message template for a specific action type.
Args:
action_type: Action type identifier
template: Message template with {pin_code} and {expiration_minutes} placeholders
"""
self.message_templates[action_type] = template
async def cancel_pending_verification(self, player_id: int, action_type: str) -> Dict:
"""
Cancel any pending verification requests for a player and action type.
Args:
player_id: Player's database ID
action_type: Action type to cancel
Returns:
Dict with cancellation result
"""
try:
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
cursor = await db.execute("""
UPDATE verification_pins
SET is_used = TRUE, used_at = CURRENT_TIMESTAMP
WHERE player_id = ? AND request_type = ? AND is_used = FALSE
""", (player_id, action_type))
cancelled_count = cursor.rowcount
await db.commit()
return {
"success": True,
"cancelled_count": cancelled_count
}
except Exception as e:
return {"success": False, "error": f"Cancellation failed: {str(e)}"}

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