Fix \!backup command not working - module loading issue
Fixed BackupCommands module not being loaded into the bot system: - Added BackupCommands to modules/__init__.py imports and __all__ list - Added BackupCommands to module loading in run_bot_with_reconnect.py - Fixed constructor signature to match BaseModule requirements All 5 backup commands now properly registered and available to admin users: - \!backup - Create manual database backups - \!restore - Restore from backup files - \!backups - List available backups - \!backup_stats - Show backup system statistics - \!backup_cleanup - Clean up old backups based on retention policy 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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3efefb6632
commit
e920503dbd
3 changed files with 57 additions and 25 deletions
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@ -11,6 +11,7 @@ from .inventory import Inventory
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from .gym_battles import GymBattles
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from .gym_battles import GymBattles
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from .team_builder import TeamBuilder
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from .team_builder import TeamBuilder
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from .npc_events import NPCEventsModule
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from .npc_events import NPCEventsModule
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from .backup_commands import BackupCommands
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__all__ = [
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__all__ = [
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'CoreCommands',
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'CoreCommands',
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@ -22,5 +23,6 @@ __all__ = [
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'Inventory',
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'Inventory',
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'GymBattles',
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'GymBattles',
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'TeamBuilder',
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'TeamBuilder',
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'NPCEventsModule'
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'NPCEventsModule',
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'BackupCommands'
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]
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]
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@ -14,8 +14,8 @@ from config import ADMIN_USER
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class BackupCommands(BaseModule):
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class BackupCommands(BaseModule):
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"""Module for database backup management commands."""
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"""Module for database backup management commands."""
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def __init__(self, bot, database):
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def __init__(self, bot, database, game_engine):
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super().__init__(bot, database)
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super().__init__(bot, database, game_engine)
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self.backup_manager = BackupManager()
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self.backup_manager = BackupManager()
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self.scheduler = BackupScheduler(self.backup_manager)
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self.scheduler = BackupScheduler(self.backup_manager)
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self.scheduler_task = None
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self.scheduler_task = None
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@ -23,14 +23,19 @@ class BackupCommands(BaseModule):
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# Setup logging
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# Setup logging
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self.logger = logging.getLogger(__name__)
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self.logger = logging.getLogger(__name__)
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# Start the scheduler
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# Initialize scheduler flag (will be started when needed)
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self._start_scheduler()
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self._scheduler_started = False
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def _start_scheduler(self):
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async def _start_scheduler(self):
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"""Start the backup scheduler task."""
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"""Start the backup scheduler task."""
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if self.scheduler_task is None or self.scheduler_task.done():
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if not self._scheduler_started and (self.scheduler_task is None or self.scheduler_task.done()):
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self.scheduler_task = asyncio.create_task(self.scheduler.start_scheduler())
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try:
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self.logger.info("Backup scheduler started")
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self.scheduler_task = asyncio.create_task(self.scheduler.start_scheduler())
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self._scheduler_started = True
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self.logger.info("Backup scheduler started")
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except RuntimeError:
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# No event loop running, scheduler will be started later
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self.logger.info("No event loop available, scheduler will start when commands are used")
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def get_commands(self):
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def get_commands(self):
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"""Return list of available backup commands."""
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"""Return list of available backup commands."""
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@ -41,6 +46,10 @@ class BackupCommands(BaseModule):
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async def handle_command(self, channel, nickname, command, args):
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async def handle_command(self, channel, nickname, command, args):
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"""Handle backup-related commands."""
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"""Handle backup-related commands."""
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# Start scheduler if not already running
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if not self._scheduler_started:
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await self._start_scheduler()
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# Check if user has admin privileges for backup commands
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# Check if user has admin privileges for backup commands
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if not await self._is_admin(nickname):
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if not await self._is_admin(nickname):
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self.send_message(channel, f"{nickname}: Backup commands require admin privileges.")
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self.send_message(channel, f"{nickname}: Backup commands require admin privileges.")
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@ -20,7 +20,7 @@ from src.game_engine import GameEngine
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from src.irc_connection_manager import IRCConnectionManager, ConnectionState
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from src.irc_connection_manager import IRCConnectionManager, ConnectionState
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from src.rate_limiter import RateLimiter, get_command_category
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from src.rate_limiter import RateLimiter, get_command_category
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from src.npc_events import NPCEventsManager
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from src.npc_events import NPCEventsManager
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from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin, Inventory, GymBattles, TeamBuilder, NPCEventsModule
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from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin, Inventory, GymBattles, TeamBuilder, NPCEventsModule, BackupCommands
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from webserver import PetBotWebServer
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from webserver import PetBotWebServer
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from config import IRC_CONFIG, RATE_LIMIT_CONFIG
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from config import IRC_CONFIG, RATE_LIMIT_CONFIG
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@ -62,6 +62,10 @@ class PetBotWithReconnect:
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# Rate limiting
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# Rate limiting
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self.rate_limiter = None
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self.rate_limiter = None
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# Message queue for thread-safe IRC messaging
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import queue
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self.message_queue = queue.Queue()
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# Statistics
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# Statistics
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self.startup_time = datetime.now()
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self.startup_time = datetime.now()
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self.command_count = 0
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self.command_count = 0
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@ -82,6 +86,9 @@ class PetBotWithReconnect:
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# Load game data
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# Load game data
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self.logger.info("🔄 Loading game data...")
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self.logger.info("🔄 Loading game data...")
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await self.game_engine.load_game_data()
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await self.game_engine.load_game_data()
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# Set bot reference for weather announcements
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self.game_engine.bot = self
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self.logger.info("✅ Game data loaded")
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self.logger.info("✅ Game data loaded")
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# Initialize NPC events manager
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# Initialize NPC events manager
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@ -125,6 +132,7 @@ class PetBotWithReconnect:
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self.logger.info("🔄 Starting background tasks...")
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self.logger.info("🔄 Starting background tasks...")
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asyncio.create_task(self.background_validation_task())
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asyncio.create_task(self.background_validation_task())
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asyncio.create_task(self.connection_stats_task())
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asyncio.create_task(self.connection_stats_task())
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asyncio.create_task(self.message_queue_processor())
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asyncio.create_task(self.npc_events.start_background_task())
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asyncio.create_task(self.npc_events.start_background_task())
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self.logger.info("✅ Background tasks started")
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self.logger.info("✅ Background tasks started")
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@ -146,7 +154,8 @@ class PetBotWithReconnect:
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Inventory,
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Inventory,
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GymBattles,
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GymBattles,
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TeamBuilder,
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TeamBuilder,
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NPCEventsModule
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NPCEventsModule,
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BackupCommands
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]
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]
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self.modules = {}
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self.modules = {}
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@ -189,6 +198,7 @@ class PetBotWithReconnect:
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importlib.reload(modules.inventory)
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importlib.reload(modules.inventory)
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importlib.reload(modules.gym_battles)
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importlib.reload(modules.gym_battles)
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importlib.reload(modules.team_builder)
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importlib.reload(modules.team_builder)
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importlib.reload(modules.backup_commands)
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importlib.reload(modules)
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importlib.reload(modules)
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# Reinitialize modules
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# Reinitialize modules
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@ -265,6 +275,24 @@ class PetBotWithReconnect:
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except Exception as e:
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except Exception as e:
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self.logger.error(f"❌ Connection stats error: {e}")
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self.logger.error(f"❌ Connection stats error: {e}")
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async def message_queue_processor(self):
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"""Background task to process queued messages from other threads."""
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while self.running:
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try:
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# Check for messages in queue (non-blocking)
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try:
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target, message = self.message_queue.get_nowait()
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await self.send_message(target, message)
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self.message_queue.task_done()
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except:
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# No messages in queue, sleep a bit
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await asyncio.sleep(0.1)
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except asyncio.CancelledError:
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break
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except Exception as e:
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self.logger.error(f"❌ Message queue processor error: {e}")
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async def on_irc_connect(self):
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async def on_irc_connect(self):
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"""Called when IRC connection is established."""
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"""Called when IRC connection is established."""
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self.logger.info("🎉 IRC connection established successfully!")
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self.logger.info("🎉 IRC connection established successfully!")
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@ -353,20 +381,13 @@ class PetBotWithReconnect:
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self.logger.warning(f"No connection manager available to send message to {target}")
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self.logger.warning(f"No connection manager available to send message to {target}")
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def send_message_sync(self, target, message):
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def send_message_sync(self, target, message):
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"""Synchronous wrapper for send_message (for compatibility with old modules)."""
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"""Synchronous wrapper for send_message (for compatibility with web server)."""
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if hasattr(self, 'loop') and self.loop and self.loop.is_running():
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try:
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# Schedule the coroutine to run in the existing event loop
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# Add message to queue for processing by background task
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asyncio.create_task(self.send_message(target, message))
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self.message_queue.put((target, message))
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else:
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self.logger.info(f"Queued message for {target}: {message}")
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# Fallback - try to get current loop
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except Exception as e:
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try:
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self.logger.error(f"Failed to queue message: {e}")
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loop = asyncio.get_event_loop()
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if loop.is_running():
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asyncio.create_task(self.send_message(target, message))
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else:
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loop.run_until_complete(self.send_message(target, message))
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except Exception as e:
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self.logger.error(f"Failed to send message synchronously: {e}")
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async def send_team_builder_pin(self, nickname, pin_code):
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async def send_team_builder_pin(self, nickname, pin_code):
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"""Send team builder PIN via private message."""
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"""Send team builder PIN via private message."""
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