- Enhanced start_petbot.sh with extensive validation and error checking
- Added emoji support to pet species system with database migration
- Expanded pet species from 9 to 33 unique pets with balanced spawn rates
- Improved database integrity validation and orphaned pet detection
- Added comprehensive pre-startup testing and configuration validation
- Enhanced locations with diverse species spawning across all areas
- Added dual-type pets and rarity-based spawn distribution
- Improved startup information display with feature overview
- Added background monitoring and validation systems
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🎯 Achievement System Improvements:
- Pet Collector achievement (5 pets) now unlocks Whispering Woods
- Nature Explorer achievement (3 Grass species) no longer unlocks location
- Added 2 new Grass-type pets: Vinewrap and Bloomtail
- Updated Whispering Woods spawns to include new Grass pets
🐛 Problem Solved:
- Broke the catch-22 where players needed achievements to access locations
- But needed species from those locations to earn achievements
- Now players can progress naturally: 5 pets → Whispering Woods → more Grass species
🆕 New Pets:
- Vinewrap (Grass) - Defensive grass pet with vine abilities
- Bloomtail (Grass) - Fast grass pet with flower-based attacks
🔧 Updated Spawns:
- Whispering Woods: 3 Grass species (Leafy, Vinewrap, Bloomtail) + rare Flamey
- Players can now complete Nature Explorer achievement after accessing Whispering Woods
📚 Documentation:
- Updated README with new achievement progression
- Clarified unlock sequence and achievement relationships
This change makes the game progression much more logical and accessible for new players.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>