#!/usr/bin/env python3 """ PetBot Web Server Provides web interface for bot data including help, player stats, and pet collections """ import os import sys import asyncio from http.server import HTTPServer, BaseHTTPRequestHandler from urllib.parse import urlparse, parse_qs from threading import Thread import time # Add the project directory to the path sys.path.append(os.path.dirname(os.path.abspath(__file__))) from src.database import Database class PetBotRequestHandler(BaseHTTPRequestHandler): """HTTP request handler for PetBot web server""" def do_GET(self): """Handle GET requests""" parsed_path = urlparse(self.path) path = parsed_path.path # Route handling if path == '/': self.serve_index() elif path == '/help': self.serve_help() elif path == '/players': self.serve_players() elif path.startswith('/player/'): nickname = path[8:] # Remove '/player/' prefix self.serve_player_profile(nickname) elif path == '/leaderboard': self.serve_leaderboard() elif path == '/locations': self.serve_locations() else: self.send_error(404, "Page not found") def serve_index(self): """Serve the main index page""" html = """ PetBot Game Hub

🐾 PetBot Game Hub

Welcome to the PetBot web interface!

Connect to irc.libera.chat #petz to play

πŸ€– Bot Status: Online and ready for commands!

Use !help in #petz for quick command reference

""" self.send_response(200) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(html.encode()) def serve_help(self): """Serve the help page""" try: with open('help.html', 'r') as f: content = f.read() self.send_response(200) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(content.encode()) except FileNotFoundError: self.send_error(404, "Help file not found") def serve_players(self): """Serve the players page with real data""" # Get database instance from the server class database = self.server.database if hasattr(self.server, 'database') else None if not database: self.serve_error_page("Players", "Database not available") return # Fetch players data try: import asyncio loop = asyncio.new_event_loop() asyncio.set_event_loop(loop) players_data = loop.run_until_complete(self.fetch_players_data(database)) loop.close() self.serve_players_data(players_data) except Exception as e: print(f"Error fetching players data: {e}") self.serve_error_page("Players", f"Error loading players: {str(e)}") async def fetch_players_data(self, database): """Fetch all players data from database""" try: import aiosqlite async with aiosqlite.connect(database.db_path) as db: # Get all players with basic stats cursor = await db.execute(""" SELECT p.nickname, p.level, p.experience, p.money, p.created_at, l.name as location_name, (SELECT COUNT(*) FROM pets WHERE player_id = p.id) as pet_count, (SELECT COUNT(*) FROM pets WHERE player_id = p.id AND is_active = 1) as active_pets, (SELECT COUNT(*) FROM player_achievements WHERE player_id = p.id) as achievement_count FROM players p LEFT JOIN locations l ON p.current_location_id = l.id ORDER BY p.level DESC, p.experience DESC """) rows = await cursor.fetchall() # Convert SQLite rows to dictionaries properly players = [] for row in rows: player_dict = { 'nickname': row[0], 'level': row[1], 'experience': row[2], 'money': row[3], 'created_at': row[4], 'location_name': row[5], 'pet_count': row[6], 'active_pets': row[7], 'achievement_count': row[8] } players.append(player_dict) return players except Exception as e: print(f"Database error fetching players: {e}") return [] def serve_players_data(self, players_data): """Serve players page with real data""" # Build players table HTML if players_data: players_html = "" for i, player in enumerate(players_data, 1): rank_emoji = {"1": "πŸ₯‡", "2": "πŸ₯ˆ", "3": "πŸ₯‰"}.get(str(i), f"{i}.") players_html += f""" {rank_emoji} {player['nickname']} {player['level']} {player['experience']} ${player['money']} {player['pet_count']} {player['active_pets']} {player['achievement_count']} {player.get('location_name', 'Unknown')} """ else: players_html = """ No players found. Be the first to use !start in #petz! """ html = f""" PetBot - Players ← Back to Game Hub

πŸ‘₯ Registered Players

All trainers on their pet collection journey

πŸ“Š Server Statistics
{len(players_data)}
Total Players
{sum(p['pet_count'] for p in players_data)}
Total Pets Caught
{sum(p['achievement_count'] for p in players_data)}
Total Achievements
{max((p['level'] for p in players_data), default=0)}
Highest Level
πŸ† Player Rankings
{players_html}
Rank Player Level Experience Money Pets Active Achievements Location

πŸ’‘ Click on any player name to view their detailed profile

""" self.send_response(200) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(html.encode()) def serve_error_page(self, page_name, error_msg): """Serve a generic error page""" html = f""" PetBot - Error ← Back to Game Hub

⚠️ Error Loading {page_name}

Unable to load page

{error_msg}

Please try again later or contact an administrator.

""" self.send_response(500) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(html.encode()) def serve_leaderboard(self): """Serve the leaderboard page - redirect to players for now""" # For now, leaderboard is the same as players page since they're ranked # In the future, this could have different categories self.send_response(302) # Temporary redirect self.send_header('Location', '/players') self.end_headers() def serve_locations(self): """Serve the locations page with real data""" # Get database instance from the server class database = self.server.database if hasattr(self.server, 'database') else None if not database: self.serve_error_page("Locations", "Database not available") return # Fetch locations data try: import asyncio loop = asyncio.new_event_loop() asyncio.set_event_loop(loop) locations_data = loop.run_until_complete(self.fetch_locations_data(database)) loop.close() self.serve_locations_data(locations_data) except Exception as e: print(f"Error fetching locations data: {e}") self.serve_error_page("Locations", f"Error loading locations: {str(e)}") async def fetch_locations_data(self, database): """Fetch all locations and their spawn data from database""" try: import aiosqlite async with aiosqlite.connect(database.db_path) as db: # Get all locations cursor = await db.execute(""" SELECT l.*, GROUP_CONCAT(ps.name || ' (' || ps.type1 || CASE WHEN ps.type2 IS NOT NULL THEN '/' || ps.type2 ELSE '' END || ')') as spawns FROM locations l LEFT JOIN location_spawns ls ON l.id = ls.location_id LEFT JOIN pet_species ps ON ls.species_id = ps.id GROUP BY l.id ORDER BY l.id """) rows = await cursor.fetchall() # Convert SQLite rows to dictionaries properly locations = [] for row in rows: location_dict = { 'id': row[0], 'name': row[1], 'description': row[2], 'level_min': row[3], 'level_max': row[4], 'spawns': row[5] if len(row) > 5 else None } locations.append(location_dict) return locations except Exception as e: print(f"Database error fetching locations: {e}") return [] def serve_locations_data(self, locations_data): """Serve locations page with real data""" # Build locations HTML locations_html = "" if locations_data: for location in locations_data: spawns = location.get('spawns', 'No pets found') if not spawns or spawns == 'None': spawns = "No pets spawn here yet" # Split spawns into a readable list spawn_list = spawns.split(',') if spawns != "No pets spawn here yet" else [] spawn_badges = "" for spawn in spawn_list[:6]: # Limit to first 6 for display spawn_badges += f'{spawn.strip()}' if len(spawn_list) > 6: spawn_badges += f'+{len(spawn_list) - 6} more' if not spawn_badges: spawn_badges = 'No pets spawn here yet' locations_html += f"""

πŸ—ΊοΈ {location['name']}

ID: {location['id']}
{location['description']}
Level Range: {location['level_min']}-{location['level_max']}
Wild Pets:
{spawn_badges}
""" else: locations_html = """

No Locations Found

No game locations are configured yet.
""" html = f""" PetBot - Locations ← Back to Game Hub

πŸ—ΊοΈ Game Locations

Explore all areas and discover what pets await you!

🎯 How Locations Work

Travel: Use !travel <location> to move between areas

Explore: Use !explore to find wild pets in your current location

Unlock: Some locations require achievements - catch specific pet types to unlock new areas!

Weather: Check !weather for conditions that boost certain pet spawn rates

{locations_html}

πŸ’‘ Use !wild <location> in #petz to see what pets spawn in a specific area

""" self.send_response(200) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(html.encode()) def serve_player_profile(self, nickname): """Serve individual player profile page""" # URL decode the nickname in case it has special characters from urllib.parse import unquote nickname = unquote(nickname) # Get database instance from the server class database = self.server.database if hasattr(self.server, 'database') else None if not database: self.serve_player_error(nickname, "Database not available") return # Fetch player data try: import asyncio loop = asyncio.new_event_loop() asyncio.set_event_loop(loop) player_data = loop.run_until_complete(self.fetch_player_data(database, nickname)) loop.close() if player_data is None: self.serve_player_not_found(nickname) return self.serve_player_data(nickname, player_data) except Exception as e: print(f"Error fetching player data for {nickname}: {e}") self.serve_player_error(nickname, f"Error loading player data: {str(e)}") return async def fetch_player_data(self, database, nickname): """Fetch all player data from database""" try: # Get player info import aiosqlite async with aiosqlite.connect(database.db_path) as db: # Get player basic info cursor = await db.execute(""" SELECT p.*, l.name as location_name, l.description as location_desc FROM players p LEFT JOIN locations l ON p.current_location_id = l.id WHERE p.nickname = ? """, (nickname,)) player = await cursor.fetchone() if not player: return None # Convert to dict manually player_dict = { 'id': player[0], 'nickname': player[1], 'created_at': player[2], 'last_active': player[3], 'level': player[4], 'experience': player[5], 'money': player[6], 'current_location_id': player[7], 'location_name': player[8], 'location_desc': player[9] } # Get player pets cursor = await db.execute(""" SELECT p.*, ps.name as species_name, ps.type1, ps.type2 FROM pets p JOIN pet_species ps ON p.species_id = ps.id WHERE p.player_id = ? ORDER BY p.is_active DESC, p.level DESC, p.id ASC """, (player_dict['id'],)) pets_rows = await cursor.fetchall() pets = [] for row in pets_rows: pet_dict = { 'id': row[0], 'player_id': row[1], 'species_id': row[2], 'nickname': row[3], 'level': row[4], 'experience': row[5], 'hp': row[6], 'max_hp': row[7], 'attack': row[8], 'defense': row[9], 'speed': row[10], 'happiness': row[11], 'caught_at': row[12], 'is_active': row[13], 'species_name': row[14], 'type1': row[15], 'type2': row[16] } pets.append(pet_dict) # Get player achievements cursor = await db.execute(""" SELECT pa.*, a.name as achievement_name, a.description as achievement_desc FROM player_achievements pa JOIN achievements a ON pa.achievement_id = a.id WHERE pa.player_id = ? ORDER BY pa.completed_at DESC """, (player_dict['id'],)) achievements_rows = await cursor.fetchall() achievements = [] for row in achievements_rows: achievement_dict = { 'id': row[0], 'player_id': row[1], 'achievement_id': row[2], 'completed_at': row[3], 'achievement_name': row[4], 'achievement_desc': row[5] } achievements.append(achievement_dict) return { 'player': player_dict, 'pets': pets, 'achievements': achievements } except Exception as e: print(f"Database error fetching player {nickname}: {e}") return None def serve_player_not_found(self, nickname): """Serve player not found page""" html = f""" PetBot - Player Not Found ← Back to Game Hub

🚫 Player Not Found

Player "{nickname}" not found

This player hasn't started their journey yet or doesn't exist.

Players can use !start in #petz to begin their adventure!

""" self.send_response(404) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(html.encode()) def serve_player_error(self, nickname, error_msg): """Serve player error page""" html = f""" PetBot - Error ← Back to Game Hub

⚠️ Error

Unable to load player data

{error_msg}

Please try again later or contact an administrator.

""" self.send_response(500) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(html.encode()) def serve_player_data(self, nickname, player_data): """Serve player profile page with real data""" player = player_data['player'] pets = player_data['pets'] achievements = player_data['achievements'] # Calculate stats active_pets = [pet for pet in pets if pet['is_active']] total_pets = len(pets) active_count = len(active_pets) # Build pets table HTML pets_html = "" if pets: for pet in pets: status = "⭐ Active" if pet['is_active'] else "πŸ“¦ Storage" status_class = "pet-active" if pet['is_active'] else "pet-stored" name = pet['nickname'] or pet['species_name'] type_str = pet['type1'] if pet['type2']: type_str += f"/{pet['type2']}" pets_html += f""" {status} {name} {pet['species_name']} {type_str} {pet['level']} {pet['hp']}/{pet['max_hp']} ATK: {pet['attack']} | DEF: {pet['defense']} | SPD: {pet['speed']} """ else: pets_html = """ No pets found. Use !explore and !catch to start your collection! """ # Build achievements HTML achievements_html = "" if achievements: for achievement in achievements: achievements_html += f"""
πŸ† {achievement['achievement_name']}
{achievement['achievement_desc']}
Earned: {achievement['completed_at']}
""" else: achievements_html = """
No achievements yet. Keep exploring and catching pets to earn achievements!
""" html = f""" PetBot - {nickname}'s Profile ← Back to Game Hub

🐾 {nickname}'s Profile

Level {player['level']} Trainer

Currently in {player.get('location_name', 'Unknown Location')}

πŸ“Š Player Statistics
{player['level']}
Level
{player['experience']}
Experience
${player['money']}
Money
{total_pets}
Pets Caught
{active_count}
Active Pets
{len(achievements)}
Achievements
🐾 Pet Collection
{pets_html}
Status Name Species Type Level HP Stats
πŸ† Achievements
{achievements_html}
""" self.send_response(200) self.send_header('Content-type', 'text/html') self.end_headers() self.wfile.write(html.encode()) def log_message(self, format, *args): """Override to reduce logging noise""" pass class PetBotWebServer: def __init__(self, database, port=8080): self.database = database self.port = port self.server = None def run(self): """Start the HTTP web server""" print(f"🌐 Starting PetBot web server on http://0.0.0.0:{self.port}") print(f"πŸ“‘ Accessible from WSL at: http://172.27.217.61:{self.port}") print(f"πŸ“‘ Accessible from Windows at: http://localhost:{self.port}") self.server = HTTPServer(('0.0.0.0', self.port), PetBotRequestHandler) # Pass database to the server so handlers can access it self.server.database = self.database self.server.serve_forever() def start_in_thread(self): """Start the web server in a background thread""" thread = Thread(target=self.run, daemon=True) thread.start() print(f"βœ… Web server started at http://localhost:{self.port}") return thread def run_standalone(): """Run the web server standalone for testing""" print("🐾 PetBot Web Server (Standalone Mode)") print("=" * 40) # Initialize database database = Database() # Note: In standalone mode, we can't easily run async init # This is mainly for testing the web routes # Start web server server = PetBotWebServer(database) print("πŸš€ Starting web server...") print("πŸ“ Available routes:") print(" http://localhost:8080/ - Game Hub") print(" http://localhost:8080/help - Command Help") print(" http://localhost:8080/players - Player List") print(" http://localhost:8080/leaderboard - Leaderboard") print(" http://localhost:8080/locations - Locations") print("") print("Press Ctrl+C to stop") try: server.run() except KeyboardInterrupt: print("\nβœ… Web server stopped") if __name__ == "__main__": run_standalone()