Petbot/run_bot_debug.py
megaproxy fca0423c84 Add comprehensive startup script validation and enhanced pet system
- Enhanced start_petbot.sh with extensive validation and error checking
- Added emoji support to pet species system with database migration
- Expanded pet species from 9 to 33 unique pets with balanced spawn rates
- Improved database integrity validation and orphaned pet detection
- Added comprehensive pre-startup testing and configuration validation
- Enhanced locations with diverse species spawning across all areas
- Added dual-type pets and rarity-based spawn distribution
- Improved startup information display with feature overview
- Added background monitoring and validation systems

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-16 00:17:54 +00:00

476 lines
No EOL
19 KiB
Python

#!/usr/bin/env python3
import socket
import time
import sys
import os
import asyncio
import importlib
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from src.database import Database
from src.game_engine import GameEngine
from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin, Inventory, GymBattles, TeamBuilder
from webserver import PetBotWebServer
class PetBotDebug:
def __init__(self):
print("🤖 PetBot Debug Mode - Initializing...")
self.database = Database()
self.game_engine = GameEngine(self.database)
self.config = {
"server": "irc.libera.chat",
"port": 6667,
"nickname": "PetBot",
"channel": "#petz",
"command_prefix": "!"
}
self.socket = None
self.connected = False
self.running = True
self.active_encounters = {}
self.modules = {}
self.command_map = {}
self.web_server = None
print("✅ Basic initialization complete")
def initialize_async_components(self):
"""Initialize async components"""
print("🔄 Creating event loop...")
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
print("✅ Event loop created")
print("🔄 Initializing database...")
loop.run_until_complete(self.database.init_database())
print("✅ Database initialized")
print("🔄 Loading game data...")
loop.run_until_complete(self.game_engine.load_game_data())
print("✅ Game data loaded")
print("🔄 Loading modules...")
self.load_modules()
print("✅ Modules loaded")
print("🔄 Validating player data and achievements...")
loop.run_until_complete(self.validate_all_player_data())
print("✅ Player data validation complete")
print("🔄 Validating database integrity...")
loop.run_until_complete(self.validate_database_integrity())
print("✅ Database integrity validation complete")
print("🔄 Starting background validation task...")
self.start_background_validation(loop)
print("✅ Background validation started")
print("🔄 Starting web server...")
self.web_server = PetBotWebServer(self.database, port=8080, bot=self)
self.web_server.start_in_thread()
print("✅ Web server started")
self.loop = loop
print("✅ Async components ready")
def load_modules(self):
"""Load all command modules"""
module_classes = [
CoreCommands,
Exploration,
BattleSystem,
PetManagement,
Achievements,
Admin,
Inventory,
GymBattles,
TeamBuilder
]
self.modules = {}
self.command_map = {}
for module_class in module_classes:
module_name = module_class.__name__
print(f" Loading {module_name}...")
module_instance = module_class(self, self.database, self.game_engine)
self.modules[module_name] = module_instance
# Map commands to modules
commands = module_instance.get_commands()
for command in commands:
self.command_map[command] = module_instance
print(f"{module_name}: {len(commands)} commands")
print(f"✅ Loaded {len(self.modules)} modules with {len(self.command_map)} commands")
async def validate_all_player_data(self):
"""Validate and refresh all player data on startup to prevent state loss"""
try:
# Get all players from database
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
cursor = await db.execute("SELECT id, nickname FROM players")
players = await cursor.fetchall()
print(f"🔄 Found {len(players)} players to validate...")
for player_id, nickname in players:
try:
# Check and award any missing achievements for each player
new_achievements = await self.game_engine.check_all_achievements(player_id)
if new_achievements:
print(f" 🏆 {nickname}: Restored {len(new_achievements)} missing achievements")
for achievement in new_achievements:
print(f" - {achievement['name']}")
else:
print(f"{nickname}: All achievements up to date")
# Validate team composition
team_composition = await self.database.get_team_composition(player_id)
if team_composition["active_pets"] == 0 and team_composition["total_pets"] > 0:
# Player has pets but none active - activate the first one
pets = await self.database.get_player_pets(player_id)
if pets:
first_pet = pets[0]
await self.database.activate_pet(player_id, str(first_pet["id"]))
print(f" 🔧 {nickname}: Auto-activated pet {first_pet['nickname'] or first_pet['species_name']} (no active pets)")
except Exception as e:
print(f" ❌ Error validating {nickname}: {e}")
print("✅ All player data validated and updated")
except Exception as e:
print(f"❌ Error during player data validation: {e}")
# Don't fail startup if validation fails
async def validate_database_integrity(self):
"""Validate database integrity and fix common issues"""
try:
import aiosqlite
async with aiosqlite.connect(self.database.db_path) as db:
# Check for orphaned pets
cursor = await db.execute("""
SELECT COUNT(*) FROM pets
WHERE species_id NOT IN (SELECT id FROM pet_species)
""")
orphaned_pets = (await cursor.fetchone())[0]
if orphaned_pets > 0:
print(f"⚠️ Found {orphaned_pets} orphaned pets - fixing references...")
# This should not happen with the new startup logic, but just in case
await self.fix_orphaned_pets(db)
# Check player data accessibility
cursor = await db.execute("SELECT id, nickname FROM players")
players = await cursor.fetchall()
total_accessible_pets = 0
for player_id, nickname in players:
cursor = await db.execute("""
SELECT COUNT(*) FROM pets p
JOIN pet_species ps ON p.species_id = ps.id
WHERE p.player_id = ?
""", (player_id,))
accessible_pets = (await cursor.fetchone())[0]
total_accessible_pets += accessible_pets
if accessible_pets > 0:
print(f"{nickname}: {accessible_pets} pets accessible")
else:
# Get total pets for this player
cursor = await db.execute("SELECT COUNT(*) FROM pets WHERE player_id = ?", (player_id,))
total_pets = (await cursor.fetchone())[0]
if total_pets > 0:
print(f" ⚠️ {nickname}: {total_pets} pets but 0 accessible (orphaned)")
print(f"✅ Database integrity check: {total_accessible_pets} total accessible pets")
except Exception as e:
print(f"❌ Database integrity validation failed: {e}")
async def fix_orphaned_pets(self, db):
"""Fix orphaned pet references (emergency fallback)"""
try:
# This is a simplified fix - map common species names to current IDs
common_species = ['Flamey', 'Aqua', 'Leafy', 'Vinewrap', 'Bloomtail', 'Furry']
for species_name in common_species:
cursor = await db.execute("SELECT id FROM pet_species WHERE name = ?", (species_name,))
species_row = await cursor.fetchone()
if species_row:
current_id = species_row[0]
# Update any pets that might be referencing old IDs for this species
await db.execute("""
UPDATE pets SET species_id = ?
WHERE species_id NOT IN (SELECT id FROM pet_species)
AND species_id IN (
SELECT DISTINCT p.species_id FROM pets p
WHERE p.species_id NOT IN (SELECT id FROM pet_species)
LIMIT 1
)
""", (current_id,))
await db.commit()
print(" ✅ Orphaned pets fixed")
except Exception as e:
print(f" ❌ Failed to fix orphaned pets: {e}")
def start_background_validation(self, loop):
"""Start background task to periodically validate player data"""
import asyncio
async def periodic_validation():
while True:
try:
await asyncio.sleep(1800) # Run every 30 minutes
print("🔄 Running periodic player data validation...")
await self.validate_all_player_data()
except Exception as e:
print(f"❌ Error in background validation: {e}")
# Create background task
loop.create_task(periodic_validation())
async def reload_modules(self):
"""Reload all modules (for admin use)"""
try:
print("🔄 Reloading modules...")
# Import all module files
import modules.core_commands
import modules.exploration
import modules.battle_system
import modules.pet_management
import modules.achievements
import modules.admin
import modules.inventory
import modules.gym_battles
import modules.team_builder
import modules.backup_commands
import modules.connection_monitor
import modules.base_module
import modules
# Reload each module individually with error handling
modules_to_reload = [
('base_module', modules.base_module),
('core_commands', modules.core_commands),
('exploration', modules.exploration),
('battle_system', modules.battle_system),
('pet_management', modules.pet_management),
('achievements', modules.achievements),
('admin', modules.admin),
('inventory', modules.inventory),
('gym_battles', modules.gym_battles),
('team_builder', modules.team_builder),
('backup_commands', modules.backup_commands),
('connection_monitor', modules.connection_monitor),
('modules', modules)
]
for module_name, module_obj in modules_to_reload:
try:
importlib.reload(module_obj)
print(f" ✅ Reloaded {module_name}")
except Exception as e:
print(f" ❌ Failed to reload {module_name}: {e}")
# Clear and reinitialize module instances
self.modules = {}
self.load_modules()
print("✅ All modules reloaded successfully")
return True
except Exception as e:
print(f"❌ Module reload failed: {e}")
return False
def test_connection(self):
"""Test if we can connect to IRC"""
print("🔄 Testing IRC connection...")
try:
test_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
test_sock.settimeout(5)
test_sock.connect((self.config["server"], self.config["port"]))
test_sock.close()
print("✅ IRC connection test successful")
return True
except Exception as e:
print(f"❌ IRC connection failed: {e}")
return False
def connect(self):
print("🚀 Starting bot connection process...")
print("🔄 Step 1: Initialize async components...")
self.initialize_async_components()
print("✅ Step 1 complete")
print("🔄 Step 2: Test IRC connectivity...")
if not self.test_connection():
print("❌ IRC connection test failed - would run offline mode")
print("✅ Bot core systems are working - IRC connection unavailable")
return
print("✅ Step 2 complete")
print("🔄 Step 3: Create IRC socket...")
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.settimeout(10)
print("✅ Socket created")
print("🔄 Step 4: Connect to IRC server...")
try:
self.socket.connect((self.config["server"], self.config["port"]))
print("✅ Connected to IRC server!")
except Exception as e:
print(f"❌ Failed to connect: {e}")
return
print("🔄 Step 5: Send IRC handshake...")
self.send(f"NICK {self.config['nickname']}")
self.send(f"USER {self.config['nickname']} 0 * :{self.config['nickname']}")
print("✅ Handshake sent")
print("🔄 Step 6: Start main loop...")
self.socket.settimeout(1)
print("✅ Bot is now running!")
print(f"✅ Will join {self.config['channel']} when connected")
print(f"✅ Loaded commands: {', '.join(sorted(self.command_map.keys()))}")
print("🎮 Ready for testing! Press Ctrl+C to stop.")
self.main_loop()
def main_loop(self):
message_count = 0
while self.running:
try:
data = self.socket.recv(4096).decode('utf-8', errors='ignore')
if not data:
print("💀 Connection closed by server")
break
lines = data.strip().split('\n')
for line in lines:
if line.strip():
message_count += 1
if message_count <= 10: # Show first 10 messages for debugging
print(f"📨 {message_count}: {line.strip()}")
self.handle_line(line.strip())
except socket.timeout:
continue
except KeyboardInterrupt:
print("\n🛑 Shutting down bot...")
self.running = False
break
except Exception as e:
print(f"❌ Error in main loop: {e}")
time.sleep(1)
if self.socket:
self.socket.close()
self.loop.close()
print("✅ Bot shutdown complete")
def send(self, message):
if self.socket:
full_message = f"{message}\r\n"
print(f"📤 >> {message}")
self.socket.send(full_message.encode('utf-8'))
def handle_line(self, line):
if line.startswith("PING"):
pong_response = line.replace("PING", "PONG")
self.send(pong_response)
return
# Handle connection messages
if "376" in line or "422" in line: # End of MOTD
if not self.connected:
self.send(f"JOIN {self.config['channel']}")
self.connected = True
print(f"🎉 Joined {self.config['channel']} - Bot is ready for commands!")
return
parts = line.split()
if len(parts) < 4:
return
if parts[1] == "PRIVMSG":
channel = parts[2]
message = " ".join(parts[3:])[1:]
hostmask = parts[0][1:]
nickname = hostmask.split('!')[0]
if message.startswith(self.config["command_prefix"]):
print(f"🎮 Command from {nickname}: {message}")
self.handle_command(channel, nickname, message)
def handle_command(self, channel, nickname, message):
from modules.base_module import BaseModule
command_parts = message[1:].split()
if not command_parts:
return
command = BaseModule.normalize_input(command_parts[0])
args = BaseModule.normalize_input(command_parts[1:])
try:
if command in self.command_map:
module = self.command_map[command]
print(f"🔧 Executing {command} via {module.__class__.__name__}")
# Run async command handler
self.loop.run_until_complete(
module.handle_command(channel, nickname, command, args)
)
else:
self.send_message(channel, f"{nickname}: Unknown command. Use !help for available commands.")
except Exception as e:
self.send_message(channel, f"{nickname}: Error processing command: {str(e)}")
print(f"❌ Command error: {e}")
import traceback
traceback.print_exc()
def send_message(self, target, message):
self.send(f"PRIVMSG {target} :{message}")
time.sleep(0.5)
async def send_team_builder_pin(self, nickname, pin_code):
"""Send team builder PIN via private message"""
if hasattr(self.modules.get('TeamBuilder'), 'send_team_builder_pin'):
await self.modules['TeamBuilder'].send_team_builder_pin(nickname, pin_code)
else:
# Fallback direct PM
message = f"🔐 Team Builder PIN: {pin_code} (expires in 10 minutes)"
self.send_message(nickname, message)
def run_async_command(self, coro):
return self.loop.run_until_complete(coro)
if __name__ == "__main__":
print("🐾 Starting Pet Bot for IRC (Debug Mode)...")
bot = PetBotDebug()
# Make bot instance globally accessible for webserver
import sys
sys.modules[__name__].bot_instance = bot
try:
bot.connect()
except KeyboardInterrupt:
print("\n🔄 Bot stopping...")
# Gracefully shutdown the game engine
try:
bot.loop.run_until_complete(bot.game_engine.shutdown())
except Exception as e:
print(f"Error during shutdown: {e}")
print("✅ Bot stopped by user")
except Exception as e:
print(f"❌ Bot crashed: {e}")
import traceback
traceback.print_exc()