**NEW FEATURES:** - Complete EXP system with Pokemon-style stat calculation - Level-based stat growth and automatic HP restoration on level up - Experience gain from catches and battle victories - Visual level up notifications with stat increases **EXPERIENCE SOURCES:** - Successful catches: 5 EXP × caught pet level - Wild battle victories: 10 EXP × defeated pet level - Gym battle victories: 20 EXP × defeated pet level (2x multiplier) **LEVELING MECHANICS:** - Cubic growth formula: level³ × 4 - 12 (smooth progression) - Level cap at 100 - Stats recalculated on level up using Pokemon formulas - Full HP restoration on level up - Real-time stat increase display **EXPERIENCE DISPLAY:** - \!team command now shows "EXP: X to next" for active pets - Level up messages show exact stat gains - Experience awarded immediately after catch/victory **STAT CALCULATION:** - HP: (2 × base + 31) × level / 100 + level + 10 - Other stats: (2 × base + 31) × level / 100 + 5 - Progressive growth ensures meaningful advancement **BATTLE INTEGRATION:** - EXP awarded after wild battles, gym individual battles, and catches - Different multipliers for different victory types - First active pet receives all experience This creates proper RPG progression where pets grow stronger through gameplay, encouraging both exploration (catches) and combat (battles) for advancement. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
161 lines
No EOL
6.8 KiB
Python
161 lines
No EOL
6.8 KiB
Python
#!/usr/bin/env python3
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"""Pet management commands module for PetBot"""
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from .base_module import BaseModule
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class PetManagement(BaseModule):
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"""Handles team, pets, and future pet management commands"""
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def get_commands(self):
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return ["team", "pets", "activate", "deactivate", "swap"]
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async def handle_command(self, channel, nickname, command, args):
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if command == "team":
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await self.cmd_team(channel, nickname)
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elif command == "pets":
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await self.cmd_pets(channel, nickname)
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elif command == "activate":
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await self.cmd_activate(channel, nickname, args)
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elif command == "deactivate":
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await self.cmd_deactivate(channel, nickname, args)
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elif command == "swap":
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await self.cmd_swap(channel, nickname, args)
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async def cmd_team(self, channel, nickname):
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"""Show active pets (channel display)"""
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player = await self.require_player(channel, nickname)
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if not player:
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return
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pets = await self.database.get_player_pets(player["id"], active_only=False)
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if not pets:
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self.send_message(channel, f"{nickname}: You don't have any pets! Use !catch to find some.")
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return
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# Show active pets first, then others
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active_pets = [pet for pet in pets if pet.get("is_active")]
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inactive_pets = [pet for pet in pets if not pet.get("is_active")]
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team_info = []
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# Active pets with star
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for pet in active_pets:
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name = pet["nickname"] or pet["species_name"]
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# Calculate EXP progress
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current_exp = pet.get("experience", 0)
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next_level_exp = self.database.calculate_exp_for_level(pet["level"] + 1)
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current_level_exp = self.database.calculate_exp_for_level(pet["level"])
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exp_needed = next_level_exp - current_exp
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if pet["level"] >= 100:
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exp_display = "MAX"
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else:
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exp_display = f"{exp_needed} to next"
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team_info.append(f"⭐{name} (Lv.{pet['level']}) - {pet['hp']}/{pet['max_hp']} HP | EXP: {exp_display}")
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# Inactive pets
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for pet in inactive_pets[:5]: # Show max 5 inactive
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name = pet["nickname"] or pet["species_name"]
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team_info.append(f"{name} (Lv.{pet['level']}) - {pet['hp']}/{pet['max_hp']} HP")
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if len(inactive_pets) > 5:
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team_info.append(f"... and {len(inactive_pets) - 5} more in storage")
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self.send_message(channel, f"🐾 {nickname}'s team: " + " | ".join(team_info))
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async def cmd_pets(self, channel, nickname):
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"""Show link to pet collection web page"""
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player = await self.require_player(channel, nickname)
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if not player:
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return
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# Send URL to player's profile page instead of PM spam
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self.send_message(channel, f"{nickname}: View your complete pet collection at: http://petz.rdx4.com/player/{nickname}")
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async def cmd_activate(self, channel, nickname, args):
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"""Activate a pet for battle (PM only)"""
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# Redirect to PM for privacy
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if not args:
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self.send_pm(nickname, "Usage: !activate <pet_name>")
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self.send_message(channel, f"{nickname}: Pet activation instructions sent via PM!")
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return
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player = await self.require_player(channel, nickname)
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if not player:
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return
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pet_name = " ".join(args)
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result = await self.database.activate_pet(player["id"], pet_name)
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if result["success"]:
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pet = result["pet"]
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display_name = pet["nickname"] or pet["species_name"]
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self.send_pm(nickname, f"✅ {display_name} is now active for battle!")
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self.send_message(channel, f"{nickname}: Pet activated successfully!")
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else:
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self.send_pm(nickname, f"❌ {result['error']}")
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self.send_message(channel, f"{nickname}: Pet activation failed - check PM for details!")
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async def cmd_deactivate(self, channel, nickname, args):
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"""Deactivate a pet to storage (PM only)"""
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# Redirect to PM for privacy
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if not args:
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self.send_pm(nickname, "Usage: !deactivate <pet_name>")
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self.send_message(channel, f"{nickname}: Pet deactivation instructions sent via PM!")
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return
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player = await self.require_player(channel, nickname)
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if not player:
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return
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pet_name = " ".join(args)
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result = await self.database.deactivate_pet(player["id"], pet_name)
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if result["success"]:
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pet = result["pet"]
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display_name = pet["nickname"] or pet["species_name"]
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self.send_pm(nickname, f"📦 {display_name} moved to storage!")
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self.send_message(channel, f"{nickname}: Pet deactivated successfully!")
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else:
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self.send_pm(nickname, f"❌ {result['error']}")
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self.send_message(channel, f"{nickname}: Pet deactivation failed - check PM for details!")
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async def cmd_swap(self, channel, nickname, args):
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"""Swap active/storage status of two pets (PM only)"""
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# Redirect to PM for privacy
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if len(args) < 2:
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self.send_pm(nickname, "Usage: !swap <pet1> <pet2>")
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self.send_pm(nickname, "Example: !swap Flamey Aqua")
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self.send_message(channel, f"{nickname}: Pet swap instructions sent via PM!")
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return
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player = await self.require_player(channel, nickname)
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if not player:
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return
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# Handle multi-word pet names by splitting on first space vs last space
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if len(args) == 2:
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pet1_name, pet2_name = args
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else:
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# For more complex parsing, assume equal split
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mid_point = len(args) // 2
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pet1_name = " ".join(args[:mid_point])
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pet2_name = " ".join(args[mid_point:])
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result = await self.database.swap_pets(player["id"], pet1_name, pet2_name)
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if result["success"]:
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pet1 = result["pet1"]
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pet2 = result["pet2"]
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pet1_display = pet1["nickname"] or pet1["species_name"]
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pet2_display = pet2["nickname"] or pet2["species_name"]
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self.send_pm(nickname, f"🔄 Swap complete!")
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self.send_pm(nickname, f" • {pet1_display} → {result['pet1_now']}")
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self.send_pm(nickname, f" • {pet2_display} → {result['pet2_now']}")
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self.send_message(channel, f"{nickname}: Pet swap completed!")
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else:
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self.send_pm(nickname, f"❌ {result['error']}")
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self.send_message(channel, f"{nickname}: Pet swap failed - check PM for details!") |