Petbot/run_bot_debug.py
megaproxy 87eff2a336 Implement gym battle system with location-based challenges
🏛️ Gym Battle System - Phase 1:
- Complete database schema with 4 new tables (gyms, gym_teams, player_gym_battles)
- 6 unique gyms across all locations with themed leaders and badges
- Location-based challenges (must travel to gym location)
- Difficulty scaling system (gets harder with each victory)
- Badge tracking and progress system

🎯 Features Added:
- \!gym - List gyms in current location with progress
- \!gym list - Show all gyms across all locations
- \!gym challenge "<name>" - Challenge a gym (location validation)
- \!gym info "<name>" - Get detailed gym information
- \!gym status - Quick status overview

🏆 Gym Roster:
- Starter Town: Forest Guardian (Grass) - Trainer Verde
- Whispering Woods: Nature's Haven (Grass) - Elder Sage
- Electric Canyon: Storm Master (Electric) - Captain Volt
- Crystal Caves: Stone Crusher (Rock) - Miner Magnus
- Frozen Tundra: Ice Breaker (Ice/Water) - Arctic Queen
- Dragon's Peak: Dragon Slayer (Fire) - Champion Drake

⚔️ Battle Mechanics:
- Teams scale with victory count (20% stat increase per win)
- First victory awards badge + bonus rewards
- Repeat challenges give scaling rewards
- Simulated battles (full battle system integration pending)

🔧 Technical Implementation:
- Config-driven gym system (config/gyms.json)
- Scalable database design for easy expansion
- Location validation prevents remote challenges
- Automatic gym data loading on startup

Next phase: Integrate with full battle system and add web interface badges.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 12:36:40 +01:00

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Python

#!/usr/bin/env python3
import socket
import time
import sys
import os
import asyncio
import importlib
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
from src.database import Database
from src.game_engine import GameEngine
from modules import CoreCommands, Exploration, BattleSystem, PetManagement, Achievements, Admin, Inventory, GymBattles
from webserver import PetBotWebServer
class PetBotDebug:
def __init__(self):
print("🤖 PetBot Debug Mode - Initializing...")
self.database = Database()
self.game_engine = GameEngine(self.database)
self.config = {
"server": "irc.libera.chat",
"port": 6667,
"nickname": "PetBot",
"channel": "#petz",
"command_prefix": "!"
}
self.socket = None
self.connected = False
self.running = True
self.active_encounters = {}
self.modules = {}
self.command_map = {}
self.web_server = None
print("✅ Basic initialization complete")
def initialize_async_components(self):
"""Initialize async components"""
print("🔄 Creating event loop...")
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
print("✅ Event loop created")
print("🔄 Initializing database...")
loop.run_until_complete(self.database.init_database())
print("✅ Database initialized")
print("🔄 Loading game data...")
loop.run_until_complete(self.game_engine.load_game_data())
print("✅ Game data loaded")
print("🔄 Loading modules...")
self.load_modules()
print("✅ Modules loaded")
print("🔄 Starting web server...")
self.web_server = PetBotWebServer(self.database, port=8080)
self.web_server.start_in_thread()
print("✅ Web server started")
self.loop = loop
print("✅ Async components ready")
def load_modules(self):
"""Load all command modules"""
module_classes = [
CoreCommands,
Exploration,
BattleSystem,
PetManagement,
Achievements,
Admin,
Inventory,
GymBattles
]
self.modules = {}
self.command_map = {}
for module_class in module_classes:
module_name = module_class.__name__
print(f" Loading {module_name}...")
module_instance = module_class(self, self.database, self.game_engine)
self.modules[module_name] = module_instance
# Map commands to modules
commands = module_instance.get_commands()
for command in commands:
self.command_map[command] = module_instance
print(f"{module_name}: {len(commands)} commands")
print(f"✅ Loaded {len(self.modules)} modules with {len(self.command_map)} commands")
async def reload_modules(self):
"""Reload all modules (for admin use)"""
try:
# Reload module files
import modules
importlib.reload(modules.core_commands)
importlib.reload(modules.exploration)
importlib.reload(modules.battle_system)
importlib.reload(modules.pet_management)
importlib.reload(modules.achievements)
importlib.reload(modules.admin)
importlib.reload(modules)
# Reinitialize modules
print("🔄 Reloading modules...")
self.load_modules()
print("✅ Modules reloaded successfully")
return True
except Exception as e:
print(f"❌ Module reload failed: {e}")
return False
def test_connection(self):
"""Test if we can connect to IRC"""
print("🔄 Testing IRC connection...")
try:
test_sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
test_sock.settimeout(5)
test_sock.connect((self.config["server"], self.config["port"]))
test_sock.close()
print("✅ IRC connection test successful")
return True
except Exception as e:
print(f"❌ IRC connection failed: {e}")
return False
def connect(self):
print("🚀 Starting bot connection process...")
print("🔄 Step 1: Initialize async components...")
self.initialize_async_components()
print("✅ Step 1 complete")
print("🔄 Step 2: Test IRC connectivity...")
if not self.test_connection():
print("❌ IRC connection test failed - would run offline mode")
print("✅ Bot core systems are working - IRC connection unavailable")
return
print("✅ Step 2 complete")
print("🔄 Step 3: Create IRC socket...")
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.settimeout(10)
print("✅ Socket created")
print("🔄 Step 4: Connect to IRC server...")
try:
self.socket.connect((self.config["server"], self.config["port"]))
print("✅ Connected to IRC server!")
except Exception as e:
print(f"❌ Failed to connect: {e}")
return
print("🔄 Step 5: Send IRC handshake...")
self.send(f"NICK {self.config['nickname']}")
self.send(f"USER {self.config['nickname']} 0 * :{self.config['nickname']}")
print("✅ Handshake sent")
print("🔄 Step 6: Start main loop...")
self.socket.settimeout(1)
print("✅ Bot is now running!")
print(f"✅ Will join {self.config['channel']} when connected")
print(f"✅ Loaded commands: {', '.join(sorted(self.command_map.keys()))}")
print("🎮 Ready for testing! Press Ctrl+C to stop.")
self.main_loop()
def main_loop(self):
message_count = 0
while self.running:
try:
data = self.socket.recv(4096).decode('utf-8', errors='ignore')
if not data:
print("💀 Connection closed by server")
break
lines = data.strip().split('\n')
for line in lines:
if line.strip():
message_count += 1
if message_count <= 10: # Show first 10 messages for debugging
print(f"📨 {message_count}: {line.strip()}")
self.handle_line(line.strip())
except socket.timeout:
continue
except KeyboardInterrupt:
print("\n🛑 Shutting down bot...")
self.running = False
break
except Exception as e:
print(f"❌ Error in main loop: {e}")
time.sleep(1)
if self.socket:
self.socket.close()
self.loop.close()
print("✅ Bot shutdown complete")
def send(self, message):
if self.socket:
full_message = f"{message}\r\n"
print(f"📤 >> {message}")
self.socket.send(full_message.encode('utf-8'))
def handle_line(self, line):
if line.startswith("PING"):
pong_response = line.replace("PING", "PONG")
self.send(pong_response)
return
# Handle connection messages
if "376" in line or "422" in line: # End of MOTD
if not self.connected:
self.send(f"JOIN {self.config['channel']}")
self.connected = True
print(f"🎉 Joined {self.config['channel']} - Bot is ready for commands!")
return
parts = line.split()
if len(parts) < 4:
return
if parts[1] == "PRIVMSG":
channel = parts[2]
message = " ".join(parts[3:])[1:]
hostmask = parts[0][1:]
nickname = hostmask.split('!')[0]
if message.startswith(self.config["command_prefix"]):
print(f"🎮 Command from {nickname}: {message}")
self.handle_command(channel, nickname, message)
def handle_command(self, channel, nickname, message):
command_parts = message[1:].split()
if not command_parts:
return
command = command_parts[0].lower()
args = command_parts[1:]
try:
if command in self.command_map:
module = self.command_map[command]
print(f"🔧 Executing {command} via {module.__class__.__name__}")
# Run async command handler
self.loop.run_until_complete(
module.handle_command(channel, nickname, command, args)
)
else:
self.send_message(channel, f"{nickname}: Unknown command. Use !help for available commands.")
except Exception as e:
self.send_message(channel, f"{nickname}: Error processing command: {str(e)}")
print(f"❌ Command error: {e}")
import traceback
traceback.print_exc()
def send_message(self, target, message):
self.send(f"PRIVMSG {target} :{message}")
time.sleep(0.5)
def run_async_command(self, coro):
return self.loop.run_until_complete(coro)
if __name__ == "__main__":
print("🐾 Starting Pet Bot for IRC (Debug Mode)...")
bot = PetBotDebug()
try:
bot.connect()
except KeyboardInterrupt:
print("\n🔄 Bot stopping...")
# Gracefully shutdown the game engine
try:
bot.loop.run_until_complete(bot.game_engine.shutdown())
except Exception as e:
print(f"Error during shutdown: {e}")
print("✅ Bot stopped by user")
except Exception as e:
print(f"❌ Bot crashed: {e}")
import traceback
traceback.print_exc()