Petbot/modules/pet_management.py
megaproxy 47f160a295 Initial commit: Complete PetBot IRC Game
🎮 Features implemented:
- Pokemon-style pet collection and battles
- Multi-location exploration system
- Dynamic weather with background updates
- Achievement system with location unlocks
- Web dashboard for player stats
- Modular command system
- Async database with SQLite
- PM flood prevention
- Persistent player data

🌤️ Weather System:
- 6 weather types with spawn modifiers
- 30min-3hour dynamic durations
- Background task for automatic updates
- Location-specific weather patterns

🐛 Recent Bug Fixes:
- Database persistence on restart
- Player page SQLite row conversion
- Achievement count calculations
- Travel requirement messages
- Battle move color coding
- Locations page display

🔧 Generated with Claude Code
🤖 Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-13 23:57:39 +01:00

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6.3 KiB
Python

#!/usr/bin/env python3
"""Pet management commands module for PetBot"""
from .base_module import BaseModule
class PetManagement(BaseModule):
"""Handles team, pets, and future pet management commands"""
def get_commands(self):
return ["team", "pets", "activate", "deactivate", "swap"]
async def handle_command(self, channel, nickname, command, args):
if command == "team":
await self.cmd_team(channel, nickname)
elif command == "pets":
await self.cmd_pets(channel, nickname)
elif command == "activate":
await self.cmd_activate(channel, nickname, args)
elif command == "deactivate":
await self.cmd_deactivate(channel, nickname, args)
elif command == "swap":
await self.cmd_swap(channel, nickname, args)
async def cmd_team(self, channel, nickname):
"""Show active pets (channel display)"""
player = await self.require_player(channel, nickname)
if not player:
return
pets = await self.database.get_player_pets(player["id"], active_only=False)
if not pets:
self.send_message(channel, f"{nickname}: You don't have any pets! Use !catch to find some.")
return
# Show active pets first, then others
active_pets = [pet for pet in pets if pet.get("is_active")]
inactive_pets = [pet for pet in pets if not pet.get("is_active")]
team_info = []
# Active pets with star
for pet in active_pets:
name = pet["nickname"] or pet["species_name"]
team_info.append(f"{name} (Lv.{pet['level']}) - {pet['hp']}/{pet['max_hp']} HP")
# Inactive pets
for pet in inactive_pets[:5]: # Show max 5 inactive
name = pet["nickname"] or pet["species_name"]
team_info.append(f"{name} (Lv.{pet['level']}) - {pet['hp']}/{pet['max_hp']} HP")
if len(inactive_pets) > 5:
team_info.append(f"... and {len(inactive_pets) - 5} more in storage")
self.send_message(channel, f"🐾 {nickname}'s team: " + " | ".join(team_info))
async def cmd_pets(self, channel, nickname):
"""Show link to pet collection web page"""
player = await self.require_player(channel, nickname)
if not player:
return
# Send URL to player's profile page instead of PM spam
self.send_message(channel, f"{nickname}: View your complete pet collection at: http://localhost:8080/player/{nickname}")
async def cmd_activate(self, channel, nickname, args):
"""Activate a pet for battle (PM only)"""
# Redirect to PM for privacy
if not args:
self.send_pm(nickname, "Usage: !activate <pet_name>")
self.send_message(channel, f"{nickname}: Pet activation instructions sent via PM!")
return
player = await self.require_player(channel, nickname)
if not player:
return
pet_name = " ".join(args)
result = await self.database.activate_pet(player["id"], pet_name)
if result["success"]:
pet = result["pet"]
display_name = pet["nickname"] or pet["species_name"]
self.send_pm(nickname, f"{display_name} is now active for battle!")
self.send_message(channel, f"{nickname}: Pet activated successfully!")
else:
self.send_pm(nickname, f"{result['error']}")
self.send_message(channel, f"{nickname}: Pet activation failed - check PM for details!")
async def cmd_deactivate(self, channel, nickname, args):
"""Deactivate a pet to storage (PM only)"""
# Redirect to PM for privacy
if not args:
self.send_pm(nickname, "Usage: !deactivate <pet_name>")
self.send_message(channel, f"{nickname}: Pet deactivation instructions sent via PM!")
return
player = await self.require_player(channel, nickname)
if not player:
return
pet_name = " ".join(args)
result = await self.database.deactivate_pet(player["id"], pet_name)
if result["success"]:
pet = result["pet"]
display_name = pet["nickname"] or pet["species_name"]
self.send_pm(nickname, f"📦 {display_name} moved to storage!")
self.send_message(channel, f"{nickname}: Pet deactivated successfully!")
else:
self.send_pm(nickname, f"{result['error']}")
self.send_message(channel, f"{nickname}: Pet deactivation failed - check PM for details!")
async def cmd_swap(self, channel, nickname, args):
"""Swap active/storage status of two pets (PM only)"""
# Redirect to PM for privacy
if len(args) < 2:
self.send_pm(nickname, "Usage: !swap <pet1> <pet2>")
self.send_pm(nickname, "Example: !swap Flamey Aqua")
self.send_message(channel, f"{nickname}: Pet swap instructions sent via PM!")
return
player = await self.require_player(channel, nickname)
if not player:
return
# Handle multi-word pet names by splitting on first space vs last space
if len(args) == 2:
pet1_name, pet2_name = args
else:
# For more complex parsing, assume equal split
mid_point = len(args) // 2
pet1_name = " ".join(args[:mid_point])
pet2_name = " ".join(args[mid_point:])
result = await self.database.swap_pets(player["id"], pet1_name, pet2_name)
if result["success"]:
pet1 = result["pet1"]
pet2 = result["pet2"]
pet1_display = pet1["nickname"] or pet1["species_name"]
pet2_display = pet2["nickname"] or pet2["species_name"]
self.send_pm(nickname, f"🔄 Swap complete!")
self.send_pm(nickname, f"{pet1_display}{result['pet1_now']}")
self.send_pm(nickname, f"{pet2_display}{result['pet2_now']}")
self.send_message(channel, f"{nickname}: Pet swap completed!")
else:
self.send_pm(nickname, f"{result['error']}")
self.send_message(channel, f"{nickname}: Pet swap failed - check PM for details!")