🎮 Features implemented: - Pokemon-style pet collection and battles - Multi-location exploration system - Dynamic weather with background updates - Achievement system with location unlocks - Web dashboard for player stats - Modular command system - Async database with SQLite - PM flood prevention - Persistent player data 🌤️ Weather System: - 6 weather types with spawn modifiers - 30min-3hour dynamic durations - Background task for automatic updates - Location-specific weather patterns 🐛 Recent Bug Fixes: - Database persistence on restart - Player page SQLite row conversion - Achievement count calculations - Travel requirement messages - Battle move color coding - Locations page display 🔧 Generated with Claude Code 🤖 Co-Authored-By: Claude <noreply@anthropic.com>
79 lines
No EOL
1.7 KiB
JSON
79 lines
No EOL
1.7 KiB
JSON
[
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{
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"name": "Flamey",
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"type1": "Fire",
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"type2": null,
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"base_hp": 45,
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"base_attack": 52,
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"base_defense": 43,
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"base_speed": 65,
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"evolution_level": null,
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"rarity": 1
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},
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{
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"name": "Aqua",
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"type1": "Water",
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"type2": null,
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"base_hp": 44,
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"base_attack": 48,
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"base_defense": 65,
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"base_speed": 43,
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"evolution_level": null,
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"rarity": 1
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},
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{
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"name": "Leafy",
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"type1": "Grass",
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"type2": null,
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"base_hp": 45,
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"base_attack": 49,
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"base_defense": 49,
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"base_speed": 45,
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"evolution_level": null,
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"rarity": 1
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},
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{
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"name": "Sparky",
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"type1": "Electric",
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"type2": null,
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"base_hp": 35,
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"base_attack": 55,
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"base_defense": 40,
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"base_speed": 90,
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"evolution_level": null,
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"rarity": 2
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},
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{
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"name": "Rocky",
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"type1": "Rock",
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"type2": null,
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"base_hp": 40,
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"base_attack": 80,
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"base_defense": 100,
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"base_speed": 25,
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"evolution_level": null,
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"rarity": 2
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},
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{
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"name": "Blazeon",
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"type1": "Fire",
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"type2": null,
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"base_hp": 65,
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"base_attack": 80,
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"base_defense": 60,
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"base_speed": 95,
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"evolution_level": null,
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"rarity": 3
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},
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{
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"name": "Hydrox",
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"type1": "Water",
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"type2": "Ice",
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"base_hp": 70,
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"base_attack": 65,
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"base_defense": 90,
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"base_speed": 60,
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"evolution_level": null,
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"rarity": 3
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}
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] |