Petbot/config/pets.json
megaproxy 38ef0b8899 Fix achievement progression by moving Whispering Woods unlock
🎯 Achievement System Improvements:
- Pet Collector achievement (5 pets) now unlocks Whispering Woods
- Nature Explorer achievement (3 Grass species) no longer unlocks location
- Added 2 new Grass-type pets: Vinewrap and Bloomtail
- Updated Whispering Woods spawns to include new Grass pets

🐛 Problem Solved:
- Broke the catch-22 where players needed achievements to access locations
- But needed species from those locations to earn achievements
- Now players can progress naturally: 5 pets → Whispering Woods → more Grass species

🆕 New Pets:
- Vinewrap (Grass) - Defensive grass pet with vine abilities
- Bloomtail (Grass) - Fast grass pet with flower-based attacks

🔧 Updated Spawns:
- Whispering Woods: 3 Grass species (Leafy, Vinewrap, Bloomtail) + rare Flamey
- Players can now complete Nature Explorer achievement after accessing Whispering Woods

📚 Documentation:
- Updated README with new achievement progression
- Clarified unlock sequence and achievement relationships

This change makes the game progression much more logical and accessible for new players.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 11:46:35 +01:00

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JSON

[
{
"name": "Flamey",
"type1": "Fire",
"type2": null,
"base_hp": 45,
"base_attack": 52,
"base_defense": 43,
"base_speed": 65,
"evolution_level": null,
"rarity": 1
},
{
"name": "Aqua",
"type1": "Water",
"type2": null,
"base_hp": 44,
"base_attack": 48,
"base_defense": 65,
"base_speed": 43,
"evolution_level": null,
"rarity": 1
},
{
"name": "Leafy",
"type1": "Grass",
"type2": null,
"base_hp": 45,
"base_attack": 49,
"base_defense": 49,
"base_speed": 45,
"evolution_level": null,
"rarity": 1
},
{
"name": "Sparky",
"type1": "Electric",
"type2": null,
"base_hp": 35,
"base_attack": 55,
"base_defense": 40,
"base_speed": 90,
"evolution_level": null,
"rarity": 2
},
{
"name": "Rocky",
"type1": "Rock",
"type2": null,
"base_hp": 40,
"base_attack": 80,
"base_defense": 100,
"base_speed": 25,
"evolution_level": null,
"rarity": 2
},
{
"name": "Blazeon",
"type1": "Fire",
"type2": null,
"base_hp": 65,
"base_attack": 80,
"base_defense": 60,
"base_speed": 95,
"evolution_level": null,
"rarity": 3
},
{
"name": "Hydrox",
"type1": "Water",
"type2": "Ice",
"base_hp": 70,
"base_attack": 65,
"base_defense": 90,
"base_speed": 60,
"evolution_level": null,
"rarity": 3
},
{
"name": "Vinewrap",
"type1": "Grass",
"type2": null,
"base_hp": 55,
"base_attack": 45,
"base_defense": 70,
"base_speed": 40,
"evolution_level": null,
"rarity": 2
},
{
"name": "Bloomtail",
"type1": "Grass",
"type2": null,
"base_hp": 60,
"base_attack": 70,
"base_defense": 50,
"base_speed": 80,
"evolution_level": null,
"rarity": 2
}
]