🎯 Achievement System Improvements: - Pet Collector achievement (5 pets) now unlocks Whispering Woods - Nature Explorer achievement (3 Grass species) no longer unlocks location - Added 2 new Grass-type pets: Vinewrap and Bloomtail - Updated Whispering Woods spawns to include new Grass pets 🐛 Problem Solved: - Broke the catch-22 where players needed achievements to access locations - But needed species from those locations to earn achievements - Now players can progress naturally: 5 pets → Whispering Woods → more Grass species 🆕 New Pets: - Vinewrap (Grass) - Defensive grass pet with vine abilities - Bloomtail (Grass) - Fast grass pet with flower-based attacks 🔧 Updated Spawns: - Whispering Woods: 3 Grass species (Leafy, Vinewrap, Bloomtail) + rare Flamey - Players can now complete Nature Explorer achievement after accessing Whispering Woods 📚 Documentation: - Updated README with new achievement progression - Clarified unlock sequence and achievement relationships This change makes the game progression much more logical and accessible for new players. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
101 lines
No EOL
2.2 KiB
JSON
101 lines
No EOL
2.2 KiB
JSON
[
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{
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"name": "Flamey",
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"type1": "Fire",
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"type2": null,
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"base_hp": 45,
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"base_attack": 52,
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"base_defense": 43,
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"base_speed": 65,
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"evolution_level": null,
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"rarity": 1
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},
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{
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"name": "Aqua",
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"type1": "Water",
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"type2": null,
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"base_hp": 44,
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"base_attack": 48,
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"base_defense": 65,
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"base_speed": 43,
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"evolution_level": null,
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"rarity": 1
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},
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{
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"name": "Leafy",
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"type1": "Grass",
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"type2": null,
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"base_hp": 45,
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"base_attack": 49,
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"base_defense": 49,
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"base_speed": 45,
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"evolution_level": null,
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"rarity": 1
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},
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{
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"name": "Sparky",
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"type1": "Electric",
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"type2": null,
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"base_hp": 35,
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"base_attack": 55,
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"base_defense": 40,
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"base_speed": 90,
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"evolution_level": null,
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"rarity": 2
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},
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{
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"name": "Rocky",
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"type1": "Rock",
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"type2": null,
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"base_hp": 40,
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"base_attack": 80,
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"base_defense": 100,
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"base_speed": 25,
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"evolution_level": null,
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"rarity": 2
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},
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{
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"name": "Blazeon",
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"type1": "Fire",
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"type2": null,
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"base_hp": 65,
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"base_attack": 80,
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"base_defense": 60,
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"base_speed": 95,
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"evolution_level": null,
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"rarity": 3
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},
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{
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"name": "Hydrox",
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"type1": "Water",
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"type2": "Ice",
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"base_hp": 70,
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"base_attack": 65,
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"base_defense": 90,
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"base_speed": 60,
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"evolution_level": null,
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"rarity": 3
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},
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{
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"name": "Vinewrap",
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"type1": "Grass",
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"type2": null,
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"base_hp": 55,
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"base_attack": 45,
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"base_defense": 70,
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"base_speed": 40,
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"evolution_level": null,
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"rarity": 2
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},
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{
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"name": "Bloomtail",
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"type1": "Grass",
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"type2": null,
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"base_hp": 60,
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"base_attack": 70,
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"base_defense": 50,
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"base_speed": 80,
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"evolution_level": null,
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"rarity": 2
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}
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] |