feat: implement complete Phase 2 frontend foundation with React 18
Major milestone: Frontend implementation complete for Shattered Void MMO FRONTEND IMPLEMENTATION: - React 18 + TypeScript + Vite development environment - Tailwind CSS with custom dark theme for sci-fi aesthetic - Zustand state management with authentication persistence - Socket.io WebSocket client with auto-reconnection - Protected routing with authentication guards - Responsive design with mobile-first approach AUTHENTICATION SYSTEM: - Login/register forms with comprehensive validation - JWT token management with localStorage persistence - Password strength validation and user feedback - Protected routes and authentication guards CORE GAME INTERFACE: - Colony management dashboard with real-time updates - Resource display with live production tracking - WebSocket integration for real-time game events - Navigation with connection status indicator - Toast notifications for user feedback BACKEND ENHANCEMENTS: - Complete Research System with technology tree (23 technologies) - Fleet Management System with ship designs and movement - Enhanced Authentication with email verification and password reset - Complete game tick integration for all systems - Advanced WebSocket events for real-time updates ARCHITECTURE FEATURES: - Type-safe TypeScript throughout - Component-based architecture with reusable UI elements - API client with request/response interceptors - Error handling and loading states - Performance optimized builds with code splitting Phase 2 Status: Frontend foundation complete (Week 1-2 objectives met) Ready for: Colony management, fleet operations, research interface Next: Enhanced gameplay features and admin interface 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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src/database/migrations/007_research_system.js
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src/database/migrations/007_research_system.js
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/**
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* Research System Migration
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* Creates tables for the technology tree and research system
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*/
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exports.up = async function(knex) {
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console.log('Creating research system tables...');
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// Technology tree table
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await knex.schema.createTable('technologies', (table) => {
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table.increments('id').primary();
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table.string('name', 100).unique().notNullable();
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table.text('description');
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table.string('category', 50).notNullable(); // 'military', 'industrial', 'social', 'exploration'
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table.integer('tier').notNullable().defaultTo(1);
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table.jsonb('prerequisites'); // Array of required technology IDs
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table.jsonb('research_cost').notNullable(); // Resource costs
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table.integer('research_time').notNullable(); // In minutes
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table.jsonb('effects'); // Bonuses, unlocks, etc.
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table.boolean('is_active').defaultTo(true);
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table.timestamp('created_at').defaultTo(knex.fn.now());
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table.index(['category']);
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table.index(['tier']);
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table.index(['is_active']);
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});
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// Player research progress table
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await knex.schema.createTable('player_research', (table) => {
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table.increments('id').primary();
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table.integer('player_id').notNullable().references('id').inTable('players').onDelete('CASCADE');
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table.integer('technology_id').notNullable().references('id').inTable('technologies');
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table.string('status', 20).defaultTo('available').checkIn(['unavailable', 'available', 'researching', 'completed']);
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table.integer('progress').defaultTo(0);
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table.timestamp('started_at');
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table.timestamp('completed_at');
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table.unique(['player_id', 'technology_id']);
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table.index(['player_id']);
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table.index(['status']);
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table.index(['player_id', 'status']);
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});
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// Research facilities table (already exists but let's ensure it has proper constraints)
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const hasResearchFacilities = await knex.schema.hasTable('research_facilities');
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if (!hasResearchFacilities) {
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await knex.schema.createTable('research_facilities', (table) => {
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table.increments('id').primary();
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table.integer('colony_id').notNullable().references('id').inTable('colonies').onDelete('CASCADE');
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table.string('name', 100).notNullable();
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table.string('facility_type', 50).notNullable();
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table.decimal('research_bonus', 3, 2).defaultTo(1.0); // Multiplier for research speed
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table.jsonb('specialization'); // Categories this facility is good at
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table.boolean('is_active').defaultTo(true);
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table.timestamp('created_at').defaultTo(knex.fn.now());
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table.index(['colony_id']);
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table.index(['is_active']);
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});
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}
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// Add missing indexes to existing tables if they don't exist
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const hasPlayerResourcesIndex = await knex.schema.hasTable('player_resources');
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if (hasPlayerResourcesIndex) {
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// Check if index exists before creating
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try {
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await knex.schema.table('player_resources', (table) => {
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table.index(['player_id'], 'idx_player_resources_player_id');
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});
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} catch (e) {
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// Index likely already exists, ignore
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console.log('Player resources index already exists or error creating it');
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}
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}
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console.log('Research system tables created successfully');
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};
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exports.down = async function(knex) {
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await knex.schema.dropTableIfExists('player_research');
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await knex.schema.dropTableIfExists('technologies');
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// Don't drop research_facilities as it might be used by other systems
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};
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