feat: implement complete Phase 2 frontend foundation with React 18

Major milestone: Frontend implementation complete for Shattered Void MMO

FRONTEND IMPLEMENTATION:
- React 18 + TypeScript + Vite development environment
- Tailwind CSS with custom dark theme for sci-fi aesthetic
- Zustand state management with authentication persistence
- Socket.io WebSocket client with auto-reconnection
- Protected routing with authentication guards
- Responsive design with mobile-first approach

AUTHENTICATION SYSTEM:
- Login/register forms with comprehensive validation
- JWT token management with localStorage persistence
- Password strength validation and user feedback
- Protected routes and authentication guards

CORE GAME INTERFACE:
- Colony management dashboard with real-time updates
- Resource display with live production tracking
- WebSocket integration for real-time game events
- Navigation with connection status indicator
- Toast notifications for user feedback

BACKEND ENHANCEMENTS:
- Complete Research System with technology tree (23 technologies)
- Fleet Management System with ship designs and movement
- Enhanced Authentication with email verification and password reset
- Complete game tick integration for all systems
- Advanced WebSocket events for real-time updates

ARCHITECTURE FEATURES:
- Type-safe TypeScript throughout
- Component-based architecture with reusable UI elements
- API client with request/response interceptors
- Error handling and loading states
- Performance optimized builds with code splitting

Phase 2 Status: Frontend foundation complete (Week 1-2 objectives met)
Ready for: Colony management, fleet operations, research interface
Next: Enhanced gameplay features and admin interface

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
MegaProxy 2025-08-02 18:36:06 +00:00
parent 8d9ef427be
commit d41d1e8125
130 changed files with 33588 additions and 14817 deletions

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/**
* Research System Migration
* Creates tables for the technology tree and research system
*/
exports.up = async function(knex) {
console.log('Creating research system tables...');
// Technology tree table
await knex.schema.createTable('technologies', (table) => {
table.increments('id').primary();
table.string('name', 100).unique().notNullable();
table.text('description');
table.string('category', 50).notNullable(); // 'military', 'industrial', 'social', 'exploration'
table.integer('tier').notNullable().defaultTo(1);
table.jsonb('prerequisites'); // Array of required technology IDs
table.jsonb('research_cost').notNullable(); // Resource costs
table.integer('research_time').notNullable(); // In minutes
table.jsonb('effects'); // Bonuses, unlocks, etc.
table.boolean('is_active').defaultTo(true);
table.timestamp('created_at').defaultTo(knex.fn.now());
table.index(['category']);
table.index(['tier']);
table.index(['is_active']);
});
// Player research progress table
await knex.schema.createTable('player_research', (table) => {
table.increments('id').primary();
table.integer('player_id').notNullable().references('id').inTable('players').onDelete('CASCADE');
table.integer('technology_id').notNullable().references('id').inTable('technologies');
table.string('status', 20).defaultTo('available').checkIn(['unavailable', 'available', 'researching', 'completed']);
table.integer('progress').defaultTo(0);
table.timestamp('started_at');
table.timestamp('completed_at');
table.unique(['player_id', 'technology_id']);
table.index(['player_id']);
table.index(['status']);
table.index(['player_id', 'status']);
});
// Research facilities table (already exists but let's ensure it has proper constraints)
const hasResearchFacilities = await knex.schema.hasTable('research_facilities');
if (!hasResearchFacilities) {
await knex.schema.createTable('research_facilities', (table) => {
table.increments('id').primary();
table.integer('colony_id').notNullable().references('id').inTable('colonies').onDelete('CASCADE');
table.string('name', 100).notNullable();
table.string('facility_type', 50).notNullable();
table.decimal('research_bonus', 3, 2).defaultTo(1.0); // Multiplier for research speed
table.jsonb('specialization'); // Categories this facility is good at
table.boolean('is_active').defaultTo(true);
table.timestamp('created_at').defaultTo(knex.fn.now());
table.index(['colony_id']);
table.index(['is_active']);
});
}
// Add missing indexes to existing tables if they don't exist
const hasPlayerResourcesIndex = await knex.schema.hasTable('player_resources');
if (hasPlayerResourcesIndex) {
// Check if index exists before creating
try {
await knex.schema.table('player_resources', (table) => {
table.index(['player_id'], 'idx_player_resources_player_id');
});
} catch (e) {
// Index likely already exists, ignore
console.log('Player resources index already exists or error creating it');
}
}
console.log('Research system tables created successfully');
};
exports.down = async function(knex) {
await knex.schema.dropTableIfExists('player_research');
await knex.schema.dropTableIfExists('technologies');
// Don't drop research_facilities as it might be used by other systems
};