/** * Player Management Controller * Handles player-specific operations and game-related endpoints */ const PlayerService = require('../../services/user/PlayerService'); const { asyncHandler } = require('../../middleware/error.middleware'); const logger = require('../../utils/logger'); const playerService = new PlayerService(); /** * Get player dashboard data * GET /api/player/dashboard */ const getDashboard = asyncHandler(async (req, res) => { const correlationId = req.correlationId; const playerId = req.user.playerId; logger.info('Player dashboard request received', { correlationId, playerId, }); // Get player profile with resources and stats const profile = await playerService.getPlayerProfile(playerId, correlationId); // TODO: Add additional dashboard data such as: // - Recent activities // - Colony summaries // - Fleet statuses // - Research progress // - Messages/notifications const dashboardData = { player: profile, summary: { totalColonies: profile.stats.coloniesCount, totalFleets: profile.stats.fleetsCount, totalBattles: profile.stats.totalBattles, winRate: profile.stats.totalBattles > 0 ? Math.round((profile.stats.battlesWon / profile.stats.totalBattles) * 100) : 0, }, // Placeholder for future dashboard sections recentActivity: [], notifications: [], gameStatus: { online: true, lastTick: new Date().toISOString(), }, }; logger.info('Player dashboard data retrieved', { correlationId, playerId, username: profile.username, }); res.status(200).json({ success: true, message: 'Dashboard data retrieved successfully', data: dashboardData, correlationId, }); }); /** * Get player resources * GET /api/player/resources */ const getResources = asyncHandler(async (req, res) => { const correlationId = req.correlationId; const playerId = req.user.playerId; logger.info('Player resources request received', { correlationId, playerId, }); const profile = await playerService.getPlayerProfile(playerId, correlationId); logger.info('Player resources retrieved', { correlationId, playerId, scrap: profile.resources.scrap, energy: profile.resources.energy, }); res.status(200).json({ success: true, message: 'Resources retrieved successfully', data: { resources: profile.resources, lastUpdated: new Date().toISOString(), }, correlationId, }); }); /** * Get player statistics * GET /api/player/stats */ const getStats = asyncHandler(async (req, res) => { const correlationId = req.correlationId; const playerId = req.user.playerId; logger.info('Player statistics request received', { correlationId, playerId, }); const profile = await playerService.getPlayerProfile(playerId, correlationId); const detailedStats = { ...profile.stats, winRate: profile.stats.totalBattles > 0 ? Math.round((profile.stats.battlesWon / profile.stats.totalBattles) * 100) : 0, lossRate: profile.stats.totalBattles > 0 ? Math.round(((profile.stats.totalBattles - profile.stats.battlesWon) / profile.stats.totalBattles) * 100) : 0, accountAge: Math.floor((Date.now() - new Date(profile.createdAt).getTime()) / (1000 * 60 * 60 * 24)), // days }; logger.info('Player statistics retrieved', { correlationId, playerId, totalBattles: detailedStats.totalBattles, winRate: detailedStats.winRate, }); res.status(200).json({ success: true, message: 'Statistics retrieved successfully', data: { stats: detailedStats, lastUpdated: new Date().toISOString(), }, correlationId, }); }); /** * Update player settings * PUT /api/player/settings */ const updateSettings = asyncHandler(async (req, res) => { const correlationId = req.correlationId; const playerId = req.user.playerId; const settings = req.body; logger.info('Player settings update request received', { correlationId, playerId, settingsKeys: Object.keys(settings), }); // TODO: Implement player settings update // This would involve: // 1. Validate settings data // 2. Update player_settings table // 3. Return updated settings logger.warn('Player settings update requested but not implemented', { correlationId, playerId, }); res.status(501).json({ success: false, message: 'Player settings update feature not yet implemented', correlationId, }); }); /** * Get player activity log * GET /api/player/activity */ const getActivity = asyncHandler(async (req, res) => { const correlationId = req.correlationId; const playerId = req.user.playerId; const { page = 1, limit = 20 } = req.query; logger.info('Player activity log request received', { correlationId, playerId, page, limit, }); // TODO: Implement player activity log retrieval // This would show recent actions like: // - Colony creations/updates // - Fleet movements // - Research completions // - Battle results // - Resource transactions const mockActivity = { activities: [], pagination: { page: parseInt(page), limit: parseInt(limit), total: 0, totalPages: 0, hasNext: false, hasPrev: false, }, }; logger.info('Player activity log retrieved', { correlationId, playerId, activitiesCount: mockActivity.activities.length, }); res.status(200).json({ success: true, message: 'Activity log retrieved successfully', data: mockActivity, correlationId, }); }); /** * Get player notifications * GET /api/player/notifications */ const getNotifications = asyncHandler(async (req, res) => { const correlationId = req.correlationId; const playerId = req.user.playerId; const { unreadOnly = false } = req.query; logger.info('Player notifications request received', { correlationId, playerId, unreadOnly, }); // TODO: Implement player notifications retrieval // This would show: // - System messages // - Battle results // - Research completions // - Fleet arrival notifications // - Player messages const mockNotifications = { notifications: [], unreadCount: 0, totalCount: 0, }; logger.info('Player notifications retrieved', { correlationId, playerId, unreadCount: mockNotifications.unreadCount, }); res.status(200).json({ success: true, message: 'Notifications retrieved successfully', data: mockNotifications, correlationId, }); }); /** * Mark notifications as read * PUT /api/player/notifications/read */ const markNotificationsRead = asyncHandler(async (req, res) => { const correlationId = req.correlationId; const playerId = req.user.playerId; const { notificationIds } = req.body; logger.info('Mark notifications read request received', { correlationId, playerId, notificationCount: notificationIds?.length || 0, }); // TODO: Implement notification marking as read logger.warn('Mark notifications read requested but not implemented', { correlationId, playerId, }); res.status(501).json({ success: false, message: 'Mark notifications read feature not yet implemented', correlationId, }); }); module.exports = { getDashboard, getResources, getStats, updateSettings, getActivity, getNotifications, markNotificationsRead, };