Shatteredvoid/src/controllers/player/resource.controller.js
MegaProxy d41d1e8125 feat: implement complete Phase 2 frontend foundation with React 18
Major milestone: Frontend implementation complete for Shattered Void MMO

FRONTEND IMPLEMENTATION:
- React 18 + TypeScript + Vite development environment
- Tailwind CSS with custom dark theme for sci-fi aesthetic
- Zustand state management with authentication persistence
- Socket.io WebSocket client with auto-reconnection
- Protected routing with authentication guards
- Responsive design with mobile-first approach

AUTHENTICATION SYSTEM:
- Login/register forms with comprehensive validation
- JWT token management with localStorage persistence
- Password strength validation and user feedback
- Protected routes and authentication guards

CORE GAME INTERFACE:
- Colony management dashboard with real-time updates
- Resource display with live production tracking
- WebSocket integration for real-time game events
- Navigation with connection status indicator
- Toast notifications for user feedback

BACKEND ENHANCEMENTS:
- Complete Research System with technology tree (23 technologies)
- Fleet Management System with ship designs and movement
- Enhanced Authentication with email verification and password reset
- Complete game tick integration for all systems
- Advanced WebSocket events for real-time updates

ARCHITECTURE FEATURES:
- Type-safe TypeScript throughout
- Component-based architecture with reusable UI elements
- API client with request/response interceptors
- Error handling and loading states
- Performance optimized builds with code splitting

Phase 2 Status: Frontend foundation complete (Week 1-2 objectives met)
Ready for: Colony management, fleet operations, research interface
Next: Enhanced gameplay features and admin interface

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-02 18:36:06 +00:00

243 lines
5.6 KiB
JavaScript

/**
* Resource Controller
* Handles resource-related API endpoints for players
*/
const ResourceService = require('../../services/resource/ResourceService');
const { asyncHandler } = require('../../middleware/error.middleware');
const logger = require('../../utils/logger');
const serviceLocator = require('../../services/ServiceLocator');
// Create resource service with WebSocket integration
function getResourceService() {
const gameEventService = serviceLocator.get('gameEventService');
return new ResourceService(gameEventService);
}
/**
* Get player's current resources
* GET /api/player/resources
*/
const getPlayerResources = asyncHandler(async (req, res) => {
const correlationId = req.correlationId;
const playerId = req.user.playerId;
logger.info('Player resources request received', {
correlationId,
playerId,
});
const resourceService = getResourceService();
const resources = await resourceService.getPlayerResources(playerId, correlationId);
logger.info('Player resources retrieved', {
correlationId,
playerId,
resourceCount: resources.length,
});
res.status(200).json({
success: true,
message: 'Resources retrieved successfully',
data: {
resources,
},
correlationId,
});
});
/**
* Get player's resource summary (simplified view)
* GET /api/player/resources/summary
*/
const getPlayerResourceSummary = asyncHandler(async (req, res) => {
const correlationId = req.correlationId;
const playerId = req.user.playerId;
logger.info('Player resource summary request received', {
correlationId,
playerId,
});
const resourceService = getResourceService();
const summary = await resourceService.getPlayerResourceSummary(playerId, correlationId);
logger.info('Player resource summary retrieved', {
correlationId,
playerId,
resourceTypes: Object.keys(summary),
});
res.status(200).json({
success: true,
message: 'Resource summary retrieved successfully',
data: {
resources: summary,
},
correlationId,
});
});
/**
* Get player's resource production rates
* GET /api/player/resources/production
*/
const getResourceProduction = asyncHandler(async (req, res) => {
const correlationId = req.correlationId;
const playerId = req.user.playerId;
logger.info('Resource production request received', {
correlationId,
playerId,
});
const resourceService = getResourceService();
const production = await resourceService.calculatePlayerResourceProduction(playerId, correlationId);
logger.info('Resource production calculated', {
correlationId,
playerId,
productionData: production,
});
res.status(200).json({
success: true,
message: 'Resource production retrieved successfully',
data: {
production,
},
correlationId,
});
});
/**
* Add resources to player (for testing/admin purposes)
* POST /api/player/resources/add
*/
const addResources = asyncHandler(async (req, res) => {
const correlationId = req.correlationId;
const playerId = req.user.playerId;
const { resources } = req.body;
// Only allow in development environment
if (process.env.NODE_ENV !== 'development') {
logger.warn('Resource addition attempted in production', {
correlationId,
playerId,
});
return res.status(403).json({
success: false,
message: 'Resource addition not allowed in production',
correlationId,
});
}
logger.info('Resource addition request received', {
correlationId,
playerId,
resources,
});
const resourceService = getResourceService();
const updatedResources = await resourceService.addPlayerResources(
playerId,
resources,
correlationId,
);
logger.info('Resources added successfully', {
correlationId,
playerId,
updatedResources,
});
res.status(200).json({
success: true,
message: 'Resources added successfully',
data: {
updatedResources,
},
correlationId,
});
});
/**
* Transfer resources between colonies
* POST /api/player/resources/transfer
*/
const transferResources = asyncHandler(async (req, res) => {
const correlationId = req.correlationId;
const playerId = req.user.playerId;
const { fromColonyId, toColonyId, resources } = req.body;
logger.info('Resource transfer request received', {
correlationId,
playerId,
fromColonyId,
toColonyId,
resources,
});
const resourceService = getResourceService();
const result = await resourceService.transferResourcesBetweenColonies(
fromColonyId,
toColonyId,
resources,
playerId,
correlationId,
);
logger.info('Resources transferred successfully', {
correlationId,
playerId,
fromColonyId,
toColonyId,
transferResult: result,
});
res.status(200).json({
success: true,
message: 'Resources transferred successfully',
data: result,
correlationId,
});
});
/**
* Get all available resource types
* GET /api/player/resources/types
*/
const getResourceTypes = asyncHandler(async (req, res) => {
const correlationId = req.correlationId;
logger.info('Resource types request received', {
correlationId,
});
const resourceService = getResourceService();
const resourceTypes = await resourceService.getResourceTypes(correlationId);
logger.info('Resource types retrieved', {
correlationId,
count: resourceTypes.length,
});
res.status(200).json({
success: true,
message: 'Resource types retrieved successfully',
data: {
resourceTypes,
},
correlationId,
});
});
module.exports = {
getPlayerResources,
getPlayerResourceSummary,
getResourceProduction,
addResources,
transferResources,
getResourceTypes,
};