Initial commit: Godot idle game project setup with basic player movement
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commit
ef38f19f04
7 changed files with 130 additions and 0 deletions
10
scenes/Main.tscn
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10
scenes/Main.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b4ncr5x8y7kmt"]
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[ext_resource type="Script" path="res://scripts/Main.gd" id="1_0xvmr"]
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[ext_resource type="PackedScene" uid="uid://dxqwp3y8r4ktm" path="res://scenes/Player.tscn" id="2_1yx8k"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_0xvmr")
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[node name="Player" parent="." instance=ExtResource("2_1yx8k")]
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position = Vector2(640, 360)
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18
scenes/Player.tscn
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18
scenes/Player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dxqwp3y8r4ktm"]
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[ext_resource type="Script" path="res://scripts/Player.gd" id="1_hqxmv"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_1"]
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size = Vector2(64, 64)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1"]
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size = Vector2(64, 64)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_hqxmv")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("PlaceholderTexture2D_1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_1")
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