M1: add replicated Player capsule prefab, set as NetworkConfig.PlayerPrefab
Capsule with Rigidbody (mass 2, upright constraints) + NetworkObject + NetworkTransform + PlayerDriver; auto-spawned per client, host-authoritative motion via input->ServerRpc->host AddForce->NetworkTransform replication. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5 changed files with 257 additions and 2 deletions
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@ -13,4 +13,9 @@ MonoBehaviour:
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m_Name: DefaultNetworkPrefabs
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkPrefabsList
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IsDefault: 1
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List: []
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List:
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- Override: 0
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Prefab: {fileID: 1972506626464022285, guid: d5fa70ee7813c62479bdedf080cf16ab, type: 3}
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SourcePrefabToOverride: {fileID: 0}
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SourceHashToOverride: 0
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OverridingTargetPrefab: {fileID: 0}
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