M1: clear PlayerPrefab so clients don't double-drive during bot playtest
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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1 changed files with 1 additions and 1 deletions
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@ -1300,7 +1300,7 @@ MonoBehaviour:
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NetworkConfig:
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NetworkConfig:
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ProtocolVersion: 0
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ProtocolVersion: 0
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NetworkTransport: {fileID: 1571629440}
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NetworkTransport: {fileID: 1571629440}
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PlayerPrefab: {fileID: 1972506626464022285, guid: d5fa70ee7813c62479bdedf080cf16ab, type: 3}
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PlayerPrefab: {fileID: 0}
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Prefabs:
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Prefabs:
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NetworkPrefabsLists:
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NetworkPrefabsLists:
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- {fileID: 11400000, guid: 26dc7ddf766d17a4f81221bfec5c38f7, type: 2}
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- {fileID: 11400000, guid: 26dc7ddf766d17a4f81221bfec5c38f7, type: 2}
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