M1: clear PlayerPrefab so clients don't double-drive during bot playtest

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
megaproxy 2026-07-12 17:25:22 +01:00
parent 51db2c9121
commit 1be5888220

View file

@ -1300,7 +1300,7 @@ MonoBehaviour:
NetworkConfig: NetworkConfig:
ProtocolVersion: 0 ProtocolVersion: 0
NetworkTransport: {fileID: 1571629440} NetworkTransport: {fileID: 1571629440}
PlayerPrefab: {fileID: 1972506626464022285, guid: d5fa70ee7813c62479bdedf080cf16ab, type: 3} PlayerPrefab: {fileID: 0}
Prefabs: Prefabs:
NetworkPrefabsLists: NetworkPrefabsLists:
- {fileID: 11400000, guid: 26dc7ddf766d17a4f81221bfec5c38f7, type: 2} - {fileID: 11400000, guid: 26dc7ddf766d17a4f81221bfec5c38f7, type: 2}