Import Asset Store scrap/character packs (LFS-backed)

Packs: Floreswa (characters), Junk Car Parts, Junkyard models, LB3D lowpoly.
159 binaries (png/obj/fbx/jpg) stored via Git LFS; Unity YAML (prefab/mat/
scene/asset) kept as normal text. Perftest run artifacts gitignored.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
megaproxy 2026-07-12 18:05:27 +01:00
parent a5502b1d17
commit 7d469dfbba
745 changed files with 86882 additions and 0 deletions

View file

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Locker
m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: 9638c583ad8232747916d1c78a363a81, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: []
m_Colors:
- _Color: {r: 0.64, g: 0.64, b: 0.64, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1