Import Asset Store scrap/character packs (LFS-backed)
Packs: Floreswa (characters), Junk Car Parts, Junkyard models, LB3D lowpoly. 159 binaries (png/obj/fbx/jpg) stored via Git LFS; Unity YAML (prefab/mat/ scene/asset) kept as normal text. Perftest run artifacts gitignored. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Assets/Junkyard models/Models/Pole/Materials/Pole.mat
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Assets/Junkyard models/Models/Pole/Materials/Pole.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Pole
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m_Shader: {fileID: 4800000, guid: 3d83a0b93df56a34792d188705c2f044, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: e1ec0f40ab3edb14db90e08ae3f7659f, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats: []
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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Assets/Junkyard models/Models/Pole/Materials/Pole.mat.meta
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Assets/Junkyard models/Models/Pole/Materials/Pole.mat.meta
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fileFormatVersion: 2
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guid: dba3e3d419d51b64e83d122d8c5d69a9
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 97213
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packageName: Junkyard models pack
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packageVersion: 1.0
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assetPath: Assets/Junkyard models/Models/Pole/Materials/Pole.mat
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uploadId: 193968
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