Import Asset Store scrap/character packs (LFS-backed)
Packs: Floreswa (characters), Junk Car Parts, Junkyard models, LB3D lowpoly. 159 binaries (png/obj/fbx/jpg) stored via Git LFS; Unity YAML (prefab/mat/ scene/asset) kept as normal text. Perftest run artifacts gitignored. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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// Simplified Diffuse shader. Differences from regular Diffuse one:
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// - no Main Color
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// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
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// - Cull Off
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Shader "Mobile/DiffuseDoubleSided" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 150
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Cull Off
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CGPROGRAM
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#pragma surface surf Lambert noforwardadd
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sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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void surf (Input IN, inout SurfaceOutput o) {
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
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o.Albedo = c.rgb;
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o.Alpha = c.a;
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}
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ENDCG
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}
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Fallback "Mobile/VertexLit"
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}
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