M1: build shared 2-tread bot; rewire TreadPart to seat-based gating
- Rewrote TreadPart: seat-based input gating (was mis-wired to NetworkObject IsOwner, which needs per-tread ownership that NGO forbids for nested NetworkObjects). Both treads now share the chassis NetworkObject; a client drives the tread whose SeatManager seat it holds, host re-validates OwnsSeat on a RequireOwnership=false RPC. Also swapped to Keyboard.current (New input). - Moved SeatManager OnGUI below the connectivity panel (was overlapping). - M1_Arena: in-scene Bot NetworkObject = chassis (Rigidbody 60kg + NetworkObject + NetworkTransform + NetworkRigidbody + SeatManager) + Tread_L/Tread_R children (TreadPart, world offset +/-1.2 X for differential drive). - Solo-verified: bot auto-spawns in-scene, seat claim + input gating wired. Controls: W/Up throttle, Shift pivot, A/D lean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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--- !u!23 &1190106217
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--- !u!65 &1190106218
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--- !u!33 &1190106219
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m_PrefabInstance: {fileID: 0}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1 &1336178141
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GameObject:
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@ -580,3 +1096,4 @@ SceneRoots:
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- {fileID: 562137770}
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- {fileID: 1336178145}
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- {fileID: 1571629442}
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- {fileID: 781174160}
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|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue