Unity settings churn from Win/OSX build target population
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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5 changed files with 43 additions and 20 deletions
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@ -149,7 +149,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.0
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preloadedAssets: []
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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xboxOneDisableKinectGpuReservation: 1
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@ -527,7 +528,10 @@ PlayerSettings:
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m_Height: 720
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m_Kind: 1
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetBatching:
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- m_BuildTarget: Standalone
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m_StaticBatching: 1
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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