Commit graph

3 commits

Author SHA1 Message Date
e92be317f5 M1: player stand + control handoff + Cinemachine camera system
- Install Cinemachine 3.1.7
- Stand (raised platform behind north wall) with StandPoint_0/_1
- PlayerAvatar: seat-ownership drives the mode — hold a seat => teleport to your
  stand, freeze, refuse input (control transfers/locks to your tread); release =>
  teleport back, resume on-foot. Resolves the WASD overlap off one flag.
- CameraDirector on Main Camera: 4 Cinemachine vcams (AvatarFollow / RobotFollow
  / StandView / CinematicOrbit), Brain blends; V cycles; default auto-follows the
  seat flag (on-foot=Avatar, driving=Robot). Retires the old FollowCamera.
- Verified in play: claim->teleport+freeze+RobotFollow, release->return+AvatarFollow

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 20:44:18 +01:00
36a69b1eda M1: wire shove ball + follow camera into M1_Arena
- ShoveBall: in-scene NetworkObject sphere (1.5m, 10kg, drag 0.5) at
  (0,0.75,6), host-authoritative via NetworkRigidbody/NetworkTransform,
  ShoveBall.physicsMaterial (friction 0.4/0.5, bounce 0.3). No script.
- FollowCamera on Main Camera, target=Bot, offset (0,8,-12).
- Solo host smoke test passed: ball spawns + rests on ground + shoves;
  camera frames the bot.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 17:19:10 +01:00
03cbfc8cc9 M1: add client-local follow camera (position-follow, anti-nausea)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 17:13:28 +01:00