Commit graph

4 commits

Author SHA1 Message Date
d42b42f269 Add ParrelSync 1.5.2 for local two-client testing
Editor-only clone tool so the capsule/bot replication can be tested with
a second Unity instance (joins the host via Relay code) without a separate
machine or a standalone build. Clone lives at ../jankenbots_clone_0
(sibling of the repo, symlinks Assets + ProjectSettings back to it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:54:41 +01:00
d723447e31 M1: add NGO + Multiplayer Services packages and prototype scripts (compiling)
Netcode for GameObjects 2.13.0 + Unity Multiplayer Services 2.2.4 (unified
Relay/Lobby SDK; supersedes deprecated standalone relay/lobby). Four M1
scripts, verified against live editor reflection and compiling clean:
- Net/NetworkBootstrap.cs  Relay host/join-by-code harness (IMGUI)
- Net/PlayerDriver.cs       replicated host-auth capsule (input->ServerRpc->host)
- Bot/TreadPart.cs          v0.1 tread feel: snap-to-cruise/lock-pivot/lean
- Bot/SeatManager.cs        left/right tread seat claim + leaver-safety

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:24:47 +01:00
04333223f4 Record working Unity MCP config (server 8067, bridge 8068) + 8080/reserved-port gotcha 2026-07-10 22:57:16 +01:00
6ae68d3671 Rename JANKENSTEIN->JANKENBOTS; unify repo into Unity project folder + add Unity project (URP/Input System template) 2026-07-10 22:44:44 +01:00