# ============================================================================ # JANKENBOTS .gitattributes — Unity + Git LFS # LFS objects are stored on the Forgejo remote (git.rdx4.com). git-lfs must be # installed locally (`git lfs install`) — it is, repo-wide, as of 2026-07-12. # ============================================================================ # Normalize line endings; Unity is happiest with LF for its YAML text assets. * text=auto eol=lf *.cs text diff=csharp eol=lf # ---- Unity YAML *text* assets — mergeable with UnityYAMLMerge, NOT LFS ------- # These are human-readable YAML (Asset Serialization = Force Text). Keep them as # normal git text so diffs/merges work. Do NOT add them to LFS. *.unity merge=unityyamlmerge eol=lf *.prefab merge=unityyamlmerge eol=lf *.asset merge=unityyamlmerge eol=lf *.meta merge=unityyamlmerge eol=lf *.mat merge=unityyamlmerge eol=lf *.anim merge=unityyamlmerge eol=lf *.controller merge=unityyamlmerge eol=lf *.physicMaterial merge=unityyamlmerge eol=lf *.physicsMaterial merge=unityyamlmerge eol=lf # ============================================================================ # Git LFS — large binaries (art / audio / video / models / fonts / native libs) # filter=lfs diff=lfs merge=lfs -text # ============================================================================ # ---- Images / textures ------------------------------------------------------ *.png filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text *.gif filter=lfs diff=lfs merge=lfs -text *.bmp filter=lfs diff=lfs merge=lfs -text *.tga filter=lfs diff=lfs merge=lfs -text *.tif filter=lfs diff=lfs merge=lfs -text *.tiff filter=lfs diff=lfs merge=lfs -text *.psd filter=lfs diff=lfs merge=lfs -text *.ai filter=lfs diff=lfs merge=lfs -text *.dds filter=lfs diff=lfs merge=lfs -text *.iff filter=lfs diff=lfs merge=lfs -text *.pict filter=lfs diff=lfs merge=lfs -text *.exr filter=lfs diff=lfs merge=lfs -text *.hdr filter=lfs diff=lfs merge=lfs -text # ---- Audio ------------------------------------------------------------------ *.wav filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.ogg filter=lfs diff=lfs merge=lfs -text *.aif filter=lfs diff=lfs merge=lfs -text *.aiff filter=lfs diff=lfs merge=lfs -text *.flac filter=lfs diff=lfs merge=lfs -text *.mod filter=lfs diff=lfs merge=lfs -text *.it filter=lfs diff=lfs merge=lfs -text *.s3m filter=lfs diff=lfs merge=lfs -text *.xm filter=lfs diff=lfs merge=lfs -text # ---- Video ------------------------------------------------------------------ *.mp4 filter=lfs diff=lfs merge=lfs -text *.mov filter=lfs diff=lfs merge=lfs -text *.avi filter=lfs diff=lfs merge=lfs -text *.webm filter=lfs diff=lfs merge=lfs -text *.mpg filter=lfs diff=lfs merge=lfs -text *.mpeg filter=lfs diff=lfs merge=lfs -text *.flv filter=lfs diff=lfs merge=lfs -text *.ogv filter=lfs diff=lfs merge=lfs -text *.wmv filter=lfs diff=lfs merge=lfs -text # ---- 3D models -------------------------------------------------------------- *.fbx filter=lfs diff=lfs merge=lfs -text *.obj filter=lfs diff=lfs merge=lfs -text *.blend filter=lfs diff=lfs merge=lfs -text *.dae filter=lfs diff=lfs merge=lfs -text *.3ds filter=lfs diff=lfs merge=lfs -text *.max filter=lfs diff=lfs merge=lfs -text *.c4d filter=lfs diff=lfs merge=lfs -text *.mb filter=lfs diff=lfs merge=lfs -text *.ma filter=lfs diff=lfs merge=lfs -text *.lwo filter=lfs diff=lfs merge=lfs -text *.lws filter=lfs diff=lfs merge=lfs -text *.abc filter=lfs diff=lfs merge=lfs -text *.ply filter=lfs diff=lfs merge=lfs -text *.stl filter=lfs diff=lfs merge=lfs -text *.glb filter=lfs diff=lfs merge=lfs -text *.gltf filter=lfs diff=lfs merge=lfs -text # ---- Fonts ------------------------------------------------------------------ *.ttf filter=lfs diff=lfs merge=lfs -text *.otf filter=lfs diff=lfs merge=lfs -text # ---- Native libraries / archives / binary bundles --------------------------- *.dll filter=lfs diff=lfs merge=lfs -text *.so filter=lfs diff=lfs merge=lfs -text *.dylib filter=lfs diff=lfs merge=lfs -text *.a filter=lfs diff=lfs merge=lfs -text *.bundle filter=lfs diff=lfs merge=lfs -text *.zip filter=lfs diff=lfs merge=lfs -text *.7z filter=lfs diff=lfs merge=lfs -text *.rar filter=lfs diff=lfs merge=lfs -text *.gz filter=lfs diff=lfs merge=lfs -text *.unitypackage filter=lfs diff=lfs merge=lfs -text *.unity3d filter=lfs diff=lfs merge=lfs -text *.assetbundle filter=lfs diff=lfs merge=lfs -text # ---- Binary .asset exceptions (override the text rule above) ---------------- # Baked lighting / cubemaps are binary despite the .asset extension. *.cubemap filter=lfs diff=lfs merge=lfs -text LightingData.asset filter=lfs diff=lfs merge=lfs -text