- ShoveBall: in-scene NetworkObject sphere (1.5m, 10kg, drag 0.5) at (0,0.75,6), host-authoritative via NetworkRigidbody/NetworkTransform, ShoveBall.physicsMaterial (friction 0.4/0.5, bounce 0.3). No script. - FollowCamera on Main Camera, target=Bot, offset (0,8,-12). - Solo host smoke test passed: ball spawns + rests on ground + shoves; camera frames the bot. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
15 lines
360 B
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15 lines
360 B
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!134 &13400000
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PhysicsMaterial:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: ShoveBall
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serializedVersion: 2
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m_DynamicFriction: 0.6
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m_StaticFriction: 0.6
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m_Bounciness: 0
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m_FrictionCombine: 0
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m_BounceCombine: 0
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