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megaproxy 78f16f6a22 M1: fix PlayerDriver input for New-only Input System (Keyboard.current)
Project ships Active Input Handling = Input System (New) only, so the
drafted legacy Input.GetAxisRaw would throw InvalidOperationException at
runtime. Read WASD/arrows off Keyboard.current instead — no restart, no
action asset needed. (TreadPart needs the same swap when the bot lands.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 23:30:31 +01:00
Assets M1: fix PlayerDriver input for New-only Input System (Keyboard.current) 2026-07-10 23:30:31 +01:00
Packages M1: add NGO + Multiplayer Services packages and prototype scripts (compiling) 2026-07-10 23:24:47 +01:00
ProjectSettings M1: add networked scene M1_Arena (NetworkManager + UnityTransport + Bootstrap) 2026-07-10 23:27:23 +01:00
.gitattributes Consolidate onto F:\jankenstein; seed Unity MCP config + runbook, Unity .gitignore/.gitattributes 2026-07-10 22:13:26 +01:00
.gitignore Rename JANKENSTEIN->JANKENBOTS; unify repo into Unity project folder + add Unity project (URP/Input System template) 2026-07-10 22:44:44 +01:00
.mcp.json.example Consolidate onto F:\jankenstein; seed Unity MCP config + runbook, Unity .gitignore/.gitattributes 2026-07-10 22:13:26 +01:00