- Import Hodaart Low Poly Character Collection 3 (humanoid-rigged, LFS) - PlayerAvatar.cs: owner-authoritative CharacterController movement, animation derived from measured speed on every client (no NetworkAnimator needed) - OwnerAuthNetworkTransform.cs: owner-authoritative NetworkTransform - PlayerLocomotion.controller: Idle/Walk/Run 1D blend tree on Speed (reuses Hodaart clips) - PlayerCharacter.prefab (Character 01 + CC + NetworkObject + owner NT + PlayerAvatar + Animator w/ humanoid avatar); registered as PlayerPrefab - Verified in play: spawns, visible, Idle pose (rig animates), owner-auth Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
63 lines
No EOL
2.3 KiB
Text
63 lines
No EOL
2.3 KiB
Text
LOW POLY CHARACTER COLLECTION 3
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Thank you for purchasing this collection.
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--- FOLDER STRUCTURE ---
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Documents: Contains this ReadMe file.
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Materials: PBR materials assigned.
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Models: 3D meshes for all prefabs.
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Prefabs: Ready-to-use game objects with materials pre-applied. Drag and drop these into your scene.
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Scene: Includes all Demo scenes to showcase all assets in one layout.
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Textures: PBR texture maps.
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--- ASSET LIST (10 UNIQUE CHARACTERS) ---
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Character 01: vertices: 3,143 triangles: 6,112
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Character 02: vertices: 2,742 triangles: 5,288
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Character 03: vertices: 3,326 triangles: 6,552
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Character 04: vertices: 3,068 triangles: 5,944
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Character 05: vertices: 2,856 triangles: 5,616
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Character 06: vertices: 3,674 triangles: 7,092
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Character 07: vertices: 3,053 triangles: 5,904
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Character 08: vertices: 3,085 triangles: 5,902
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Character 09: vertices: 3,074 triangles: 5,972
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Character 10: vertices: 3,673 triangles: 7,200
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TOTAL: objects=10, vertices: 31,694 triangles: 61,582
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--- TECHNICAL DETAILS ---
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Textures: 2K PBR workflow (can be downscaled in Unity for optimization).
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Optimization: Low poly meshes optimized for real-time performance.
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Setup: Prefabs are pre-configured; just place them in your hierarchy.
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Texture Resolution: 2048 2048
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Included Texture Maps: Albedo (Base Color)
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Materials: All character meshes use a single shared material for optimized performance
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UV Layout: Non-overlapping UVs, optimized for game-ready use
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--- IMPORTANT ---
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To interact with the sample demo, make sure the new Input System package is installed and enabled before importing the package.
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You can install it from the Package Manager by going to Window > Package Manager, then searching for and installing the “Input System” package.
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After installation, Unity will prompt you to enable the new Input System. Click “Yes” and allow Unity to restart.
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You can also enable it manually by going to Edit > Project Settings > Player > Active Input Handling, then selecting either “Input System Package (New)” or “Both” for compatibility.
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--- SUPPORT & CONTACT ---
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If you have any questions or need support, please contact:
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Email: hodamoghim@gmail.com
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If you find this asset useful, please leave a review on the Unity Asset Store.
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Your feedback is greatly appreciated! |