jankenbots/Assets/Scripts
megaproxy 94951ec70a M1: add networked rigged player avatar (run-around character)
- Import Hodaart Low Poly Character Collection 3 (humanoid-rigged, LFS)
- PlayerAvatar.cs: owner-authoritative CharacterController movement, animation
  derived from measured speed on every client (no NetworkAnimator needed)
- OwnerAuthNetworkTransform.cs: owner-authoritative NetworkTransform
- PlayerLocomotion.controller: Idle/Walk/Run 1D blend tree on Speed (reuses
  Hodaart clips)
- PlayerCharacter.prefab (Character 01 + CC + NetworkObject + owner NT +
  PlayerAvatar + Animator w/ humanoid avatar); registered as PlayerPrefab
- Verified in play: spawns, visible, Idle pose (rig animates), owner-auth

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 18:43:39 +01:00
..
Bot M1: tune bot physics to stop launch/tip (playtest finding) 2026-07-11 00:39:07 +01:00
Camera M1: wire shove ball + follow camera into M1_Arena 2026-07-12 17:19:10 +01:00
Net M1: fix PlayerDriver input for New-only Input System (Keyboard.current) 2026-07-10 23:30:31 +01:00
Player M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
Bot.meta M1: add NGO + Multiplayer Services packages and prototype scripts (compiling) 2026-07-10 23:24:47 +01:00
Camera.meta M1: wire shove ball + follow camera into M1_Arena 2026-07-12 17:19:10 +01:00
Net.meta M1: add NGO + Multiplayer Services packages and prototype scripts (compiling) 2026-07-10 23:24:47 +01:00
Player.meta M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00