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megaproxy a5502b1d17 Set up Git LFS for binary art/audio/model assets
- git lfs install run repo-wide; LFS objects push to Forgejo (git.rdx4.com)
- .gitattributes routes images/audio/video/models/fonts/native-libs + binary
  .asset exceptions (LightingData, cubemap) through LFS filter
- Unity YAML text assets (.unity/.prefab/.mat/.asset/.anim/.controller) stay
  normal mergeable text, NOT LFS
- Verified: .png->lfs, .prefab->text, clean filter produces LFS pointer

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 18:00:50 +01:00
Assets Unity settings churn from Win/OSX build target population 2026-07-12 17:45:52 +01:00
Packages Add ParrelSync 1.5.2 for local two-client testing 2026-07-10 23:54:41 +01:00
ProjectSettings Unity settings churn from Win/OSX build target population 2026-07-12 17:45:52 +01:00
.gitattributes Set up Git LFS for binary art/audio/model assets 2026-07-12 18:00:50 +01:00
.gitignore Rename JANKENSTEIN->JANKENBOTS; unify repo into Unity project folder + add Unity project (URP/Input System template) 2026-07-10 22:44:44 +01:00
.mcp.json.example Consolidate onto F:\jankenstein; seed Unity MCP config + runbook, Unity .gitignore/.gitattributes 2026-07-10 22:13:26 +01:00