- CameraDirector: AvatarFollow now uses always-on mouse-look (no RMB) with a
locked/hidden cursor; Esc toggles the cursor free; RobotFollow keeps RMB-look.
- PlayerAvatar: movement is camera-relative (W = camera forward, character turns
to face where it runs) instead of world/cardinal.
- PlayerAvatar: E claims a tread on foot, Q leaves while seated (locked cursor
makes the OnGUI buttons unclickable).
- Verified in play: cursor locks in on-foot mode, camera-relative basis correct,
no runtime errors.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>