jankenbots/Assets
megaproxy beb17eacdf M1: add networked rigged player avatar (run-around character)
- Import Hodaart Low Poly Character Collection 3 (humanoid-rigged, LFS)
- PlayerAvatar.cs: owner-authoritative CharacterController movement, animation
  derived from measured speed on every client (no NetworkAnimator needed)
- OwnerAuthNetworkTransform.cs: owner-authoritative NetworkTransform
- PlayerLocomotion.controller: Idle/Walk/Run 1D blend tree on Speed (reuses
  Hodaart clips)
- PlayerCharacter.prefab (Character 01 + CC + NetworkObject + owner NT +
  PlayerAvatar + Animator w/ humanoid avatar); registered as PlayerPrefab
- Verified in play: spawns, visible, Idle pose (rig animates), owner-auth

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 18:43:39 +01:00
..
Animation M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
Floreswa Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
Hodaart M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
Junk Car Parts Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
Junkyard models Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
LB3D Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
Materials M1: enlarge arena to 150x150m + container-wall ring 2026-07-12 18:32:12 +01:00
Physics M1: wire shove ball + follow camera into M1_Arena 2026-07-12 17:19:10 +01:00
Plugins Add ParrelSync 1.5.2 for local two-client testing 2026-07-10 23:54:41 +01:00
Prefabs M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
Scenes M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
Scripts M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
Settings Unity settings churn from Win/OSX build target population 2026-07-12 17:45:52 +01:00
TutorialInfo
Animation.meta M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
DefaultNetworkPrefabs.asset M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
DefaultNetworkPrefabs.asset.meta M1: add NGO + Multiplayer Services packages and prototype scripts (compiling) 2026-07-10 23:24:47 +01:00
Floreswa.meta Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
Hodaart.meta M1: add networked rigged player avatar (run-around character) 2026-07-12 18:43:39 +01:00
InputSystem_Actions.inputactions
InputSystem_Actions.inputactions.meta
Junk Car Parts.meta Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
Junkyard models.meta Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
LB3D.meta Import Asset Store scrap/character packs (LFS-backed) 2026-07-12 18:05:27 +01:00
Materials.meta Add Materials folder meta + settings churn from build 2026-07-12 18:19:33 +01:00
Physics.meta M1: wire shove ball + follow camera into M1_Arena 2026-07-12 17:19:10 +01:00
Plugins.meta Add ParrelSync 1.5.2 for local two-client testing 2026-07-10 23:54:41 +01:00
Prefabs.meta M1: add replicated Player capsule prefab, set as NetworkConfig.PlayerPrefab 2026-07-10 23:28:59 +01:00
Readme.asset
Readme.asset.meta
Scenes.meta
Scripts.meta M1: add NGO + Multiplayer Services packages and prototype scripts (compiling) 2026-07-10 23:24:47 +01:00
Settings.meta
TutorialInfo.meta

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