Diagnosis (agent + live values): tuning & tread geometry were fine, debugAutoDrive off — the real drag was the box chassis sliding on default ~0.6 friction, which ate forward speed AND resisted yaw (dead steering). - Bot_LowFriction physics material (0.3, Minimum combine) on the chassis → slides + yaws freely. - TreadPart yaw-assist (220 N·m, sign reinforces natural differential) so a throttle difference gives a clear turn; cancels to zero on equal throttle (straight kept). - SeatManager: context-aware controls tooltip under the seat box (on-foot vs driving), with a 'turn: differ vs teammate' hint. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| Floreswa.meta | ||
| Hodaart.meta | ||
| InputSystem_Actions.inputactions | ||
| InputSystem_Actions.inputactions.meta | ||
| Junk Car Parts.meta | ||
| Junkyard models.meta | ||
| LB3D.meta | ||
| Materials.meta | ||
| Physics.meta | ||
| Plugins.meta | ||
| Prefabs.meta | ||
| Readme.asset | ||
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| Scenes.meta | ||
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| Settings.meta | ||
| TutorialInfo.meta | ||
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