Instant full-speed-on-press / dead-stop-on-release was the jerky/jarring feel and made the anim pop Idle->Run. Now MoveTowards-ramps horizontal velocity (accel 45, decel 60 m/s^2), so starts/stops ease and Idle->Walk->Run blends. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| OwnerAuthNetworkTransform.cs | ||
| OwnerAuthNetworkTransform.cs.meta | ||
| PlayerAvatar.cs | ||
| PlayerAvatar.cs.meta | ||