- Import Hodaart Low Poly Character Collection 3 (humanoid-rigged, LFS) - PlayerAvatar.cs: owner-authoritative CharacterController movement, animation derived from measured speed on every client (no NetworkAnimator needed) - OwnerAuthNetworkTransform.cs: owner-authoritative NetworkTransform - PlayerLocomotion.controller: Idle/Walk/Run 1D blend tree on Speed (reuses Hodaart clips) - PlayerCharacter.prefab (Character 01 + CC + NetworkObject + owner NT + PlayerAvatar + Animator w/ humanoid avatar); registered as PlayerPrefab - Verified in play: spawns, visible, Idle pose (rig animates), owner-auth Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
15 lines
393 B
Text
15 lines
393 B
Text
fileFormatVersion: 2
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guid: d985f15668df6d745a55e7bafb01357b
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externalObjects: {}
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serializedVersion: 1
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productId: 388758
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packageName: Low Poly Character Collection 3
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packageVersion: 1.1
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assetPath: Assets/Hodaart/HodaartLowPolyCharacterCollection3/Prefabs/Character
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05.prefab
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uploadId: 946460
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