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megaproxy e92be317f5 M1: player stand + control handoff + Cinemachine camera system
- Install Cinemachine 3.1.7
- Stand (raised platform behind north wall) with StandPoint_0/_1
- PlayerAvatar: seat-ownership drives the mode — hold a seat => teleport to your
  stand, freeze, refuse input (control transfers/locks to your tread); release =>
  teleport back, resume on-foot. Resolves the WASD overlap off one flag.
- CameraDirector on Main Camera: 4 Cinemachine vcams (AvatarFollow / RobotFollow
  / StandView / CinematicOrbit), Brain blends; V cycles; default auto-follows the
  seat flag (on-foot=Avatar, driving=Robot). Retires the old FollowCamera.
- Verified in play: claim->teleport+freeze+RobotFollow, release->return+AvatarFollow

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 20:44:18 +01:00
Assets M1: player stand + control handoff + Cinemachine camera system 2026-07-12 20:44:18 +01:00
Packages M1: player stand + control handoff + Cinemachine camera system 2026-07-12 20:44:18 +01:00
ProjectSettings chore: UnityConnectSettings churn from build/play sessions 2026-07-12 19:06:11 +01:00
.gitattributes Set up Git LFS for binary art/audio/model assets 2026-07-12 18:00:50 +01:00
.gitignore gitignore: ignore local docs (*.md) and .mcp.json 2026-07-12 20:22:31 +01:00
.mcp.json.example Consolidate onto F:\jankenstein; seed Unity MCP config + runbook, Unity .gitignore/.gitattributes 2026-07-10 22:13:26 +01:00